AltoXorg
bfe9a42b06
some JP decomp ( #1149 )
...
* main segment cleanup
* engine1
* engine4
* evt
* entity
* engine2 msg split
* engine2 draft
* identify all gu functions
* font_width + charset
* update msg ids
* os stuff
* msg stuffs
* msg_copy_to_print_buffer
* popup_menu_draw_menu_contents
* appendGfx_message
* cleanup
* building fixed
* Change exceptasm symbols to not be global
---------
Co-authored-by: Ethan <ethteck@gmail.com>
2024-01-16 14:13:54 +09:00
HailSanta
c2ade571fe
model rendering doc ( #1128 )
...
* all over the place
* model roundup
* missing reset_tiles for jp/ique splat
* fix pal
* fix ique
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-11-24 13:06:58 +09:00
HailSanta
54e7bb973c
all sounds named ( #1120 )
...
* 128 left
* all sounds done
* most battle flags
* battle message states
* status bar and shop cleanup
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-10-22 08:39:20 -04:00
JoshDuMan
84185a143b
Some JP splits and decomp ( #1116 )
...
* Some work
* Fix build
* PR comments
* symbol renames
---------
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-10-14 16:24:52 -04:00
HailSanta
f445cbaf18
item data generation ( #1105 )
...
* item entities
* pt II
* item hud scripts
* world map
* remove duplicate
* py formatting
* generate hud script ID mapping
* rename jump item -> boots
* item table
* unify pt1
* unify pt2
* item enum and ranges
* fix
* disambiguate boots/hammer names
* move table as well
* remove old move table
* comments concerns etc
* py fmt
* recipe generation
* break it!
* phix it
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-08-03 12:44:30 +09:00
Ethan Roseman
4ad11af535
mapfs shape data ( #1087 )
...
* script
* fix prologue printing
* added type hints for return types
* model docs
* more models
* pretty print for sprite xmls on earlier python ver
* 1x oops
* sprite xml labels
* cod cleanup
* type cleanup
* fixes, script erroring
* script fixes
* objcopy
* link, objcopy, etc
* map_shape.ld
* discard
* kpa_117 match
* move stuff into /geom
* fix some shapes
* 253
* 221
* opaque lights
* 488
* all clear
* fixies
* RDP_MATRIX macro
* more explicit property 5F
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-07-18 18:07:58 +09:00
HailSanta
6bb14ff8be
tex archives ( #1072 )
...
* extraction
* hmm
* eth cleanup
* tex skeleton
* building
* OK
* pal OK
* cleaned texture names
* moved tex code to separate file
* additional error checking
* proposed splits
* split a5dd0
* additional cleanup
* myoop
* wahoo
* lru
* fixules
* fixin agin
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-06-29 21:06:23 +09:00
HailSanta
2e926567e3
various cleanup ( #1057 )
...
* checkpoint
* battle doc
* items 2
* actor palette stuff
* minor adjustment
* the booool
* comments, flags, and todos
* oops
* chain chomp
* quick fix
* stone chomp as well
* partIDs
* hm
* status turn mod
* status_key
* status table alignments
* TURN_DONE - > INACTIVE
* idle anims alignment
* defense table alignment
* STATUS_END
* actor part IDs
* lee
* lee again
* standardizing names
* BattlePositions
* actor macros
* standardize battle and stage macros
* check
* the rest
* red/blue goomba names
* trd_part_1
* rest of trd 1
* pal fix
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-21 02:26:11 +09:00
HailSanta
ee0bd3c304
effect flags ( #1052 )
...
* damage intensity
* standardized battle script names
* few more
* effect flags
* slight name change
* renderUI = NULL
* rm space
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-09 12:46:47 +09:00
HailSanta
e41923e55d
image fx ( #1015 )
...
* more fold
* fold render modes
* fold rename 1
* fold rename 2
* fold rename 3
* imgfx struct reorg
* post merge
* the rest
* extras
* forgot these
* done
* ImgFx
* ImgFX
* check
* misc cam stuff
* ws
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-20 17:15:58 +09:00
HailSanta
93ed912319
fold doc 1 ( #1009 )
...
* minor fold cleanup
* fold doc I
* enough
* rename
* last
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-08 02:18:12 +09:00
HailSanta
f0145e8541
other world partners ( #981 )
...
* watt
* half sushie
* sushie
* laki first pass
* checkpoint
* ok
* PartnerStatus
* enough
* minor
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-16 15:41:26 +09:00
Ethan Roseman
f8836ce36f
Cleanup & effect gfx data ( #973 )
...
* wip / clean
* remaining effect gfx data, cleanup
* restore file
* oopz
* oopz2
* oopz3
2023-03-13 02:11:17 -04:00
HailSanta
4145cccd86
mario anim names ( #951 )
...
* prep
* player anims
* consistency
* extra space
* slight adjustment
* suggest_player_anim func names
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-21 17:24:25 +09:00
HailSanta
e55556ddcb
enemy+npc flags ( #946 )
...
* npc flags 1
* enemy & npc flags
* removed item headers
* minor item cleanup
* coverage
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-18 17:13:07 +09:00
HailSanta
f033bbae6d
all data done ( #945 )
...
* misc fold
* omo cleanup
* projectile target offset
* missing actor part fields
* msg chars
* decimal offsets
* partIndex -> partID
* callables
* EVT_PLAY_EFFECT
* fix out of range offsets
* some renames
* battle_area -> battle/area
* renames
* battle names last
* more power
* hammer moves
* hammer directory
* all moves migrated
* moved items
* moved starpowers
* fixed jp
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-17 16:44:14 +09:00
Marijn van der Werf
0d70e3ecac
Build main segment in JP ( #939 )
...
* Remove JP dump
* Add new JP dump
* Fix sort_symbol_addrs to only look at one version
* Deduplicate and sort symbol_addrs
* Clean up JP rom if conditions
* Use /current dir for diffing
* Fix state_step_logos
* Add todo comments for unsplitted segments
* Fix draw_merlee_message
* rename background_gfx
* Fix background_gfx
* Fix JP build
* Set unused data offsets to auto
2023-02-17 11:06:56 +09:00
Ethan Roseman
a37f30dc94
Modern gcc + shiftability work ( #942 )
...
* wip changes for modern gcc
* more
* wip
* blah
* Define explicit size for symbol
* Clean up evt_handle_exec1
* wip
* .
* fixes & VLA macro
* VLA innit
* wipz
* Fix potential UB
* meowp
* meowp2
* fixies
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "e1f0b17917"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "e1f0b17917"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* fixules
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "3ba3277e57"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "3ba3277e57"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* more shiftability + symbols work
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "02879e52a7"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "02879e52a7"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* more
* revert bss changes for now, new heaps overlay for aligning stuff to 0x1000 (not sure how necessary that is, so maybe will revert later on)
* 'fixing' jp shift build
* more
* more syms
* more progress
* more
* ididid
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "de54da38f5"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "de54da38f5"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "a27dc436a6"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "a27dc436a6"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* blah
* stuff's broken, but at least it's maybe cleaner
* modern gcc back
* revert
* shifting all overlays - works so far
* progs
* another
* modern gcc flag, re-enabled all ifdef shift stuff
* fixies
* progress
* fixes, matching build
* heaps3 overlay and some symbol names
* changies
* PR comments & cleanup
2023-02-14 22:14:14 +09:00
Ethan Roseman
77ee6c819b
More libultra and appendGfx_player_actor ( #829 )
...
* libultra stuff
* vi stuff
* initialize.c
* bss stuff
* appendGfx_player_actor
2022-10-17 18:51:58 +09:00
Alex Bates
a8c85b377a
Share 1370.c across versions ( #509 )
...
* split jp gfxRetrace_Callback
* func_80025F70
* use 1370_len_7d0 on jp
* rename 1370_len_7d0 to main
* coverage.py
2021-10-31 03:53:55 +09:00
alex
a4e1c2f522
Add versioning ( #187 )
...
* fix vscode cpp extension messing with files.associations
* move stuff
* it builds!
* symlink papermario.us.z64
* ci: put baserom in right place
* add jp
* fix splat dir
* ignore starrod dump
* .s deps
* update jenkins
* add dsl back
* configure.py versions
* wups
* fine ethan
* fix paths
* configure: default to only the version(s) with existing baseroms
* fix coverage
* fix progress.py
* progress.py verisoning
* remove format.sh from CONTRIBUTING
* update CONTRIBUTING
* fix first_diff
* diff.py: use ver/current/
* update splat.yaml
* trying to fix subrepo
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "06a737f02d"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "06a737f02d"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* configure fix
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "41786effd3"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "41786effd3"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-02-22 18:21:23 +09:00