* Splat later segments * battle_areas * effects
* iwa * sbk * dro * isk * trd * nok * hos * kpa * osr * kkj * tst * jan * mim * obk * Use MODEL_ constants * Rename defines * Fix SetCamSpeed invocations * Remove Boo float defines * Simplifly float
* Build machi and mac_00 for PAL * Import `segtypes.common.asm` * PAL rest of area_mac * fixup * tik * Rename gMasterGfxPos to gMainGfxPos * kgr * kgr * Use s32 for casts * PAL area_kmr * Cleanup * Fix defines