Commit Graph

123 Commits

Author SHA1 Message Date
HailSanta
41c304137d
hud and item script names (#617)
* hud script names 1

* more hud elements!

* battle hud scripts

* names for some item globals

* hud elem scripts for items

* item entity names

* cleanup and missing struct in partners

* more partner cleanup

* battle stuff

* fix some warnings?

* resolve stuff

* fix symbol_addrs

* minor fixes

* splat pause_icon_table.data.s

* glabel -> dlabel

* rom addrs

* fix splat stuff

* data splits, warnings

* split more hud scripts

* added symbols for battle menu

* finished hud scripts fot 415D90

* entity documentation

* entity documentation

* more consistent name

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-01-15 03:54:45 +09:00
JoshDuMan
36e5315fdc
Disassemble Various Data Files (#616)
* Disassemble IWA Battle Map

* Disassemble SBK Battle Map

* Disassemble Quake Hammer

* Disassemble jump.c

* Disassemble Hammer Action Command

* Some Labelling

* Fix symbol_addrs

* Disassemble ISK Part 1 Battle Map

* Restore symbol_addrs
2022-01-13 15:26:42 +09:00
JoshDuMan
79bcd008f9
Battle Map and Move Disassembly (#614) 2022-01-11 02:06:43 -05:00
Ethan Roseman
e60e5fccd1
BSS round 2, hud_element.c funcs (#613)
* an end func

* 2nd segment bss file added

* hud_element work

* some renaming, set_hud_element_scale

* 2 hud_element funcz

* remove more unneeded undefined_syms

* bss 3, PR comments
2022-01-11 03:25:06 +09:00
Unnunu
486dbfda39
Match status_icons (#612) 2022-01-10 15:55:26 +00:00
Unnunu
559007d861
Match collision functions (#609)
* match allocate_hit_tables

* load_collision

* load_hit_data

* parent_collider_to_model

* update_collider_transform

* test_up_ray_collider

* test_ray_triangle_general

* test_down_ray_triangle

* test_up_ray_triangle

* test_ray_colliders

* test_ray_zones

* test_ray_entities

* func_8005DB00

* rename everything

* follow codyng style

* fix

* PR suggestions

* remove p prefix

Co-authored-by: Sergey Zorkin <szorkins@gmail.com>
2022-01-08 19:11:20 +09:00
JoshDuMan
5d5106b39c
Work on Pointers (#610) 2022-01-08 14:47:52 +09:00
JoshDuMan
d684991270
Disassemble TRD Part 1 Battle Map (#607) 2022-01-08 14:43:11 +09:00
Ethan Roseman
ccd3b17322
World Decomp & Dedupe (#604)
* two new funcs

* UnkFunc53

* more cleanup & dedupe

* UnkEffect0FFuncs

* tst funcs

* anotha one

* UnkNpcAIFunc42

* UnkNpcAIFunc43

* UnkNpcAIFunc44

* UnkNpcAIFunc45

* UnkNpcAIMainFunc4

* UnkNpcAIMainFunc5

* UnkNpcAIMainFunc6

* warnings
2022-01-06 22:40:01 +09:00
JoshDuMan
4657f3621b
Disassemble mac, hos, and nok Battle Maps (#602)
* voodoo magic

* Cleanup + match func_802180D0_464560

* work

* Finish mac battle map

* Add to gBattleAreas

* splat

* Disassembled hos and nok battle maps

* Match Kent C Function

* fix build

* Fix

* Work on disasm_script

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-01-05 20:01:44 +09:00
JoshDuMan
55228bd3a7
Fix a few warnings (#601)
* .

* Externs

* Fix a few warnings

* __osGetCause

* Comment

* Ethan
2022-01-04 02:36:01 +09:00
JoshDuMan
f44eb0bb88
Disassemble KMR 3 Battle (#600)
* Work.

* D_80000000

* The rest of KMR_03

* Comments
2022-01-03 18:54:01 +09:00
JoshDuMan
5962ce37fd
Disassemble KMR 2 Battle (#597) 2022-01-01 08:08:04 -05:00
Ethan Roseman
5a5d158920
"fix" overlay stuff (#594) 2021-12-30 23:30:23 +09:00
Ethan Roseman
5cb9183779
Effects, includes (#589)
* effect_13

* effect_14

* most of effect_15

* clean, standardize effects

* fx_16 wip

* UnkNpcAIFunc35

* includes

* UnkPosFunc2

* UnkNpcAIFunc36

* PR comments
2021-12-30 14:14:55 +09:00
JoshDuMan
bd56f6060f
Decomp Some Libultra (#588)
* Work on KMC Libultra

* libultra decomp

* fix
2021-12-29 15:14:20 -05:00
JoshDuMan
7f1c1351f2
Match actor_api.c (#585)
* Decomp 3 197F40 functions

* 2 more

* oops

* 3 more

* Match the last of actor_api.c

* comments
2021-12-29 21:22:01 +09:00
Alex Bates
d22bd18f98
Disassemble Star Power scripts (#584)
* fix diff_evt.py

* document UW/UF based on @SeekyCt's advice

* fix star_rod_idx_to_c.py

* migrate battle/star/focus data

* use N() where possible

* rm data.s

* update symbol_addrs

* refresh

* lullaby

* star storm

* chill out

* fix float problems (sad)

* smooch

* time out

* up and away

* star beam

* peach beam

* peach focus

* peach dash

* rm old data

* Assorted Decomp Across The Galaxy (#574)

* popup_menu_update & other

* a bunch of 190B20

* starting load_player_actor

* load_player_actor

* blorp

* load_partner_actor

* fx_11_main

* fx_11 done

* cleanup

* fx_12

* 3 encounter_api funcs

* encounter_api done

* some 20ec0 funcs

* clean

* PR comments, warnings

* name btl_actorHomePositions

* PR comments

* merge

* Introduce SPRITE_PIXEL_SCALE (#580)

* fix func_80273444 warns

* make end of data explicit in splat.yaml

* lol

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
2021-12-29 02:11:07 +09:00
JoshDuMan
69e1a012bd
Partner Script Disassembly (#577)
* frogress

* kooper data

* More Work

* Bombette, Sushi, Parakarry Scripts

* Finish wPartners work.

* Partner BSS
2021-12-28 21:44:31 +09:00
Ethan Roseman
15b6cb398c
Assorted Decomp Across The Galaxy (#574)
* popup_menu_update & other

* a bunch of 190B20

* starting load_player_actor

* load_player_actor

* blorp

* load_partner_actor

* fx_11_main

* fx_11 done

* cleanup

* fx_12

* 3 encounter_api funcs

* encounter_api done

* some 20ec0 funcs

* clean

* PR comments, warnings

* name btl_actorHomePositions

* PR comments
2021-12-28 20:43:24 +09:00
Rainchus
095680b006
Duplighost battle functions (#556)
* decomp some functions in 1AC760.c

* broken data migration

* data nearly migrated, rodata in laki file is null

* fix building and laki data migration

* data migration for kpa3 WIP

* add missing data

* decomp duplighost functions and duplicates

* fix some warnings

* resolve issues

* fix warnings

Co-authored-by: Brotenko <brotenko@gmail.com>
2021-12-25 10:34:55 +09:00
Alto1772
be35cf4fc9
split rsp ucode (#560)
* define rspboot

* define rspaudio and f3dex2

* some changes as requested
2021-12-25 01:32:52 +09:00
JoshDuMan
dc3a45ee4a
Name load_script.c (#565)
* Update splat.yaml

* Rename 1967B0.c to load_script.c
2021-12-24 22:47:30 +09:00
JoshDuMan
6e062b19d8
Disassemble and format DGB data. (#558)
* Dissamble data.

* Fix warnings and format data
2021-12-22 23:59:52 +09:00
Ethan Roseman
9e1d4db698
First overlay's BSS symbols moved to C (#551)
* 2 fold funcs

* func_8013B1B0

* cleanup & naming

* more formatting

* cleanup

* progress & filemenu stuff

* 2

* func_8013CFA8

* fold_load_gfx (thanks Wiseguy)

* update_encounters_pre_battle

* 3 mdl funcs

* more model funcs

* cd180 funcs

* progrezz

* 3 cam funcs

* more

* 1 more

* eob30 progress

* sfx_play_sound_at_position & sound enum cleanup

* cleanup

* cleanup2

* PR comments

* BSS migrated to C for the first overlay

* rename

* PR comments
2021-12-16 17:33:47 +09:00
Alexander Faßbender
bbed111c28
Update migrate_data_to_c including some migration (#550)
* optimize migrate_data_to_c.py and do some data migration as a test

* .

* spacing

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-12-15 16:02:33 +01:00
Ethan Roseman
7230c62545
Appetizer sampler (#547)
* 2 fold funcs

* func_8013B1B0

* cleanup & naming

* more formatting

* cleanup

* progress & filemenu stuff

* 2

* func_8013CFA8

* fold_load_gfx (thanks Wiseguy)

* update_encounters_pre_battle

* 3 mdl funcs

* more model funcs

* cd180 funcs

* progrezz

* 3 cam funcs

* more

* 1 more

* eob30 progress

* sfx_play_sound_at_position & sound enum cleanup

* cleanup

* cleanup2

* PR comments
2021-12-13 18:27:28 +09:00
Rainchus
d9c72e432b
Match more overworld partner functions (#541)
* decomp watt overworld functions

* fix struct that was wrongly changed

* run coverage.py

* requested changes for watt.c and decomp a function from sbk_02

* run coverage.py

* more style changes

* decomp all functions in 92A2B0.c

* run coverage.py

* use map_var instead of hex constant, other style changes

* pull sbk_02.h changes

* ...actually merge master correctly

* decomp most functions in nok_04

* decomp most of 9EDBF0.C, fix warnings in UnkFunc41.inc.c and warnings/decomp in lakilester.c

* run coverage.py

* code review changes + few extra functions

* decomp lakilester functions and fix style in other files

* decomp more laki overworld functions

* add close match for func_802BDDD8_321928

* requested changes

* more requested style changes

* style changes

* last of review changes

* another small style fix

* ...accidentally deleted the f on a float immediate

* decomp world sushie/watt files

* run coverage.py

* small style fixes

* fix 2 warnings in watt.c

* decomp kooper world functions

* requested style changes

* couple more style changes

* decomp kooper world functions

* last style changes

* decomp more kooper world functions

* match world kooper file except 2 non_equivalent

* non matching of last world bow function

* migrate data.s file to bombette.c, also decomp various overoworld partner functions

* match more overworld partner functions

* style changes

* update variable names

* some requested changes done

* add enums and other cleanup to overworld partner files

* run coverage.py

* add a space to watt file

* remove raw pointers from partner files plus other requested changes

* remove goompa raw pointer

Co-authored-by: root <root@DESKTOP-HK751F2.localdomain>
Co-authored-by: Rainchus <Rainchus@github.com>
2021-12-06 21:25:43 +09:00
Alexander Faßbender
d2ce4dd89e
Match all FX render functions (#540)
* match most fx_XX_render functions

* match the rest of the fx render functions

* resolve data migration issues

* resolve issues

* Update effect_117.c
2021-11-26 10:25:50 +09:00
Alexander Faßbender
bb5c96a417
Use designated inits for data tables and AC 0A data migration (#538)
* data tables and minor data migration

* remove redundant comments
2021-11-23 16:26:32 +01:00
Ethan Roseman
755c83a363
fold_* , effect_10, and other assorted decomp (#535)
* work on appendGfx_message

* :OK:

* indentation

* message window states

* SetEntityCullMode & some of appendGfx_model

* 9 smalls

* 2 more

* 2 mo

* update_player_actor_shadow

* EffectInstanceData rework

* some shtuff

* effect_10 dun

* wip

* wip

* wipz

* rename

* progz

* remove wip work for appendGfx_model

* PR comments

* Alex comments

* tomorrow for sure

* eventually
2021-11-19 23:31:28 +09:00
Alex Bates
a8c85b377a
Share 1370.c across versions (#509)
* split jp gfxRetrace_Callback

* func_80025F70

* use 1370_len_7d0 on jp

* rename 1370_len_7d0 to main

* coverage.py
2021-10-31 03:53:55 +09:00
Ethan Roseman
068b8a5b08
B4580 and d0a70_len_4fe0 (#502)
* func_80133A94

* animator stuff

* add_anim_node and animator_node_update_model_transform

* a bunch more

* more

* .

* temp

* create_mesh_animator

* 2 mo

* d0a70 funcs

* more d0a70

* 2 mo

* 1 + cleanup

* 2 mo

* cleanup

* revert change to verbosity for splat

* PR comments
2021-10-30 02:57:15 +09:00
Ethan Roseman
33c9dda3a5
KMC GCC, effects, cleanup, map funcs (#476)
* warnings, cleanup, 2 npc ai funcs

* kmcgcc stuff

* effect_75

* effect_9.c done

* cleanup, work on kmc gcc

* start on fx_73

* guOrtho/guOrthoF

* more libultra/cleanup

* more libultra

* add wine for darwin

* effect_73 done

* UnkQuizFunc

* effect func naming

* name appendGfx funcs

* fix fx_66

* Add KMC wrapper to Jenkinsfile

* mac fixes

* fix macro usage

* oopz

* 3 fixes

* blah

* KMC_ASM

* config changes
2021-10-22 23:01:27 +09:00
eperdew
789049ee36
Decompile action_cmd/bomb.c (#467)
* Decompile the easy functions of bomb.c

* Deduplicate action command function in bomb.c

* Fully decompile bomb.c

* Remove matched func_802A928C_427CFC.s

* Clean up bomb.c before making a PR.

* Address @nanaian's feedback.

* Convert nonsense function pointer symbol reference to proper BSS var.
2021-10-10 07:30:38 +09:00
eperdew
93a4f819ac
Match smack.c (#464)
* Get full match on smack.c
* Clean up smack.c and remove the unnecessary 42ED70.data.s
* Update smack.c to use barFillLevel instead of unk_44.
2021-10-08 02:56:18 +01:00
eperdew
5a85b3115d
Decompile mega_shock.c (#457)
* parent d2721ed191
author eperdew <eperdew17@gmail.com> 1632807291 -0700
committer eperdew <eperdew17@gmail.com> 1633221439 -0700

Decompile mega_shock.c.

* Move common stuff to top of variable declaration blocks.

* Address @ethteck's review comments on func_802A92A0_42DCB0.

Also remove an unnecessary shift during a comparison.
2021-10-03 21:20:11 -04:00
Ethan Roseman
59050ec3e9
Effects & misc (#458)
* fx_6_appendGfx

* update_effects

* effect_6 done

* Update diff.py

* update configure for new splat

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "0efa552c5d"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "0efa552c5d"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* nu stuff / undefined_syms org

* Actor struct refactor to match AddActorVar (thanks Josh)

* various cleanup, matched an obfuscation func

* fx_7 work

* is_block_on_ground

* state_*

* create_entity_shadow, update asm macro to fix diff.py

* set_standard_shadow_scale

* set_npc_shadow_scale and set_peach_shadow_scale

* create_shadow_type

* revert macro.inc

* clear_model_data (thanks Josh)

* cleanup

* mdl_get_next_texture_address

* mdl_set_all_fog_mode

* load_model_textures

* fx_7_appendGfx (effect_7 done)

* fx_8_main

* fx_8_render

* fx_8_update

* func_E0010000

* func_E0010104

* effect_8 done

* effect_8 done

* warnings

* cleanup

* try to fix some warnings

* warnings + change Bowser Slug behavior
2021-10-04 00:44:16 +09:00
fig02
5779f5de0e
crash_screen OK (#449)
* crash screen done

* cleanup

* done i think

* crash -> crash_screen

* fix warnings

* size comment

* review
2021-09-30 08:01:31 +09:00
Ethan Roseman
555f0ea15b
Effects (#442)
* effect shim names

* fx_1_main and data migration

* fx_1_renderWorld

* header reorg

* remove stale comment

* effect_1

* cleanup

* fx_6 stuff

* most of effect_6, misc changes

* cleanup

* PR stuff

* warningz
2021-09-27 08:19:58 +09:00
Ethan Roseman
e04a2e8330
Set up IDO and match osFlash.c (#424)
* set up IDO, created osFlash, fix newlines in libultra headers

* osFlash OK

* Try to fix Jenkinsfile
2021-09-25 16:31:44 +09:00
Ethan Roseman
db578d9788
a5dd0 (model file) + filemenu decomp (#420)
* remove some warnings, improve build speed on master

* update Camera

* update_camera_zone_interp not matching but close :/

* cleanup

* configure fix

* cleanup, better gbi macros

* decomp and syms

* a couple more

* 2 more and stuff

* more naming

* 3

* syms

* mdl_get_child_count

* more stuff

* get_model_list_index_from_tree_index

* 5 more

* header org

* update_entity_shadow_position

* fog color funcs

* more color stuff

* display lists

* create_shadow_from_data

* 4 evt shtuffsh

* func_80117D00

* func_80111790

* some BSS

* entity_raycast_down

* MakeEntity and almost step_entity_commandList

* step_current_game_mode

* filemenu stuff

* lots more filemenu stuff

* cleanup

* formatting

* fixes

* 1 more

* more fixes
2021-09-22 20:17:46 +09:00
Ethan Roseman
ac5b75763c
Fix alignment (#421)
* git subrepo pull (merge) tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "0f6b99498e"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "a889d905d9"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* OK

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "7eb5744b2a"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "7eb5744b2a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"
2021-09-22 20:09:51 +09:00
Ethan Roseman
1b163a0c4a
Decomp some pause screen map functions (#412)
* decomp pause screen map functions

* pull upstream and merge

* change get_variable calls to evt_get_variable

* style fixes for map pause screen

* close match on pause_map_init and style in map pause functions

* small pause_map_cleanup change

* Matches (thanks Josh), structs, symbols, cleanup

* cleanup

* Symbol / struct refresh

* further cleanup

* data/rodata disasm, rodata migration, cleanup

* PR comments

* map message ids

Co-authored-by: Rain <rainmachus@gmail.com>
2021-09-02 20:17:40 +09:00
Alexander Faßbender
afab424519
Rename all si_funcs to evt_funcs (#403)
* resolve #397

* fix libultra

* Match func_80144E4C (#406)

* Update hud_element.c

* Update hud_element.h

* Update hud_element.h

* Delete func_80144E4C.s

* Trigger funcs (#405)

* remove old tools, fix warnings

* almost match si_handle_print_debug_var

* si_goto_end_loop and warnings

* is_trigger_bound and create_trigger

* Cleanup + matching 2 non-matchings

* update_triggers (trigger.c complete)

* fix warnings

* PR comments, m2ctx.py fix

* combine PR #398 with #403

* More entity decomp (#402)

* More entity decomp

* cleanup

* Vec3f instead of 3 floats in structE307C0

* resolve #397

* fix libultra

* combine PR #398 with #403

* decompile evt_goto_end_loop

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: JaThePlayer <50085307+JaThePlayer@users.noreply.github.com>
2021-08-29 23:34:42 +09:00
Ethan Roseman
a865cbdf17
Trigger funcs (#405)
* remove old tools, fix warnings

* almost match si_handle_print_debug_var

* si_goto_end_loop and warnings

* is_trigger_bound and create_trigger

* Cleanup + matching 2 non-matchings

* update_triggers (trigger.c complete)

* fix warnings

* PR comments, m2ctx.py fix
2021-08-29 22:44:17 +09:00
jdaster64
3627d909fc
Power Shock - Adding 4/5 matching funcs (#389)
* Tidal Wave update function

* Tidal Wave merge issues, re-delete ASM

* action_cmd_tidal_wave_update (#379)

* Adding Power Shock 4/5 matching, NON_MATCHING update func

* Responses to comments

* disable ccache on Jenkins :(

* oops

* Fix type warnings for HUD scripts, add function declarations

* Fixing a couple more Power Shock warnings

* Change HudElements* to s32s in Power Shock code

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-26 03:08:35 +09:00
Ethan Roseman
2c0cb43181
Tidying (#375)
* don't touch undefined syms/funcs auto

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "25b848a230"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "25b848a230"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* 4 npc funcs

* nine sef commands

* test

* test2

* run undefined_syms through cpp, remove bss and dead syms files

* nuContQueryRead

* Remove unnecessary flags

* oops

* oops2
2021-08-22 22:10:06 +09:00
alex
49bee8512b
hud_element.c (#371)
* generate permuter_settings.toml
* remove -Wshadow (#366)

Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
2021-08-18 17:28:32 +01:00
Ethan Roseman
aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00