Commit Graph

3 Commits

Author SHA1 Message Date
Lightning
1c64f15db1
Make a 224 functions show up in the elf (#530)
* Make a 224 functions show up in the elf

* fix up appendGfx_model (as an example)

* Changed all L labels to .L for local jump tables. Did not change global jump tables found in /data/ as .L is for local only

* Decompile even more misc battle map funcs (#531)

* decompile misc battle map funcs

* fix warnings

* Decompile misc battle map funcs (#528)

* .

* .

* resolve issues

* Update fx_api.c

* Update fx_api.c

* Make a 224 functions show up in the elf

* fix up appendGfx_model (as an example)

* Changed all L labels to .L for local jump tables. Did not change global jump tables found in /data/ as .L is for local only

* Fix merge issue

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
2021-11-16 16:19:38 +09:00
Ethan Roseman
3c887e6ac3
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360)
* PlayEffect progress, two insane funcs

* PartnerActionStatus struct and some cleanup

* file split

* physics funcs

* data migration, some decomp

* curtains data, etc

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "b8bf80cd07"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "b8bf80cd07"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "265b837554"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "265b837554"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* PR comments
2021-08-14 02:27:57 +09:00
alex
6da5c0e41b
Name many files (#302)
* get_spirits_rescued: use enum StoryProgress

* rename 6240_len_c00 to fio

* rename 1b40_len_20b0 to main_loop

* rename 3bf0_len_6f0 to input

* rename 42e0_len_1f60 to rumble

* rename 6e40_len_500 to curtains

* rename 7340_len_b00 crash

* match func_8002C890

* intro_logos and state_battle split

* rename e940_len_290 to state_startup

* split state_logos and state_pause

* state_file_select

* state_world, state_intro

* state_title_screen

* state_demo

* split game_modes and camera
2021-07-09 01:50:23 +09:00