* name big_smoke_puff
* 0-5
* 6 -> land
* more effect stuff
* flower effects
* name fix
* cloud_puff
* flower splash
* cloud_trail
* 2 more
* more
* a bunch more
* -2F
* more
* the rest
* cleanup and the rest
* PR stuffs
* work on appendGfx_message
* :OK:
* indentation
* message window states
* SetEntityCullMode & some of appendGfx_model
* 9 smalls
* 2 more
* 2 mo
* update_player_actor_shadow
* EffectInstanceData rework
* some shtuff
* effect_10 dun
* wip
* wip
* wipz
* rename
* progz
* remove wip work for appendGfx_model
* PR comments
* Alex comments
* tomorrow for sure
* eventually
* Make a 224 functions show up in the elf
* fix up appendGfx_model (as an example)
* Changed all L labels to .L for local jump tables. Did not change global jump tables found in /data/ as .L is for local only
* Decompile even more misc battle map funcs (#531)
* decompile misc battle map funcs
* fix warnings
* Decompile misc battle map funcs (#528)
* .
* .
* resolve issues
* Update fx_api.c
* Update fx_api.c
* Make a 224 functions show up in the elf
* fix up appendGfx_model (as an example)
* Changed all L labels to .L for local jump tables. Did not change global jump tables found in /data/ as .L is for local only
* Fix merge issue
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
* Start Spring Work
Progress.
* More WIP
* Still WIP
Spring isn't ready for this yet.
* Decompile some sprite functions
Making progress.
* Partner stuff
More progress.
* PR fixes
* PR fixes
For commenting.
* src/evt section
* evt data
* entity
* update entity func names
* names
* reflection wip
* lol
* ~pra_01
* nabbed em
* match func_80240500_D4D540
* match func_802402F0_D4D330
* last pra include func git add -A
* gCurrentCamID
* reflection.inc.c for pra_01
* reflection.inc.c
* rm
* match a few in tst_11
* use npc flags
Co-authored-by: Ethan Roseman <ethteck@gmail.com>