HailSanta
1ce49b1ba9
audio odyssey ( #744 )
...
* first pass
* seq cmd args retyping
* some SEF commands
* etc
* couple more SND commands
* more functions
* checkpoint
* five more
* another one
* more funcs + cleanup
* reverted unnecessary unions
* all SEF commands done
* a bunch more
* more!
* morrrrrrre
* almost done for now
* 99%
* 100
* few names and types
* reorg
* minor chnages
* miscmiscmisc
* yet more
* another day another func
* eth wip func_8004EC68
* some sym names
* retyping sound mgr fields
* minor renames
* D_80078400
* bigger func
* retypings
* enhanced drum info
* the evil is defeated
* merged
* prelim ambient sound func names
* audio frame
* checkpoint
* renames
* learnin bout sounds
* latest
* fix snd_load_BK_to_bank
* func_80056FA4
* warnings
* cosmetics
* func_800522A8
* struct reorg
* figured some stuff out
* much more info
* fx params
* cleanin up
* revert accidental changes to jp
* more accidental jp changes reverted
* misc names
* small stuff
* migrated all audio data
* checkpoint
* header reorg begins
* audio public/private headers
* fixed headers
* fixin warnins
* oops
* 51 fixed
* formatted binary data in 30450
* workwork
* cleanup
* misc
* flip macro arg order
* more names
* audio event triggers
* various
* sfx player cleanup
* start bgm player cleanup
* names names names
* priorities
* merlow
* misc enum vals
* rocking chair
* kmr_00 funcs
* enough
* restore delete jp file
* func_80055EB4
* fix func name
* addressed comments
* demoted a couple variables from global
* couple hidden panel things
* credits mostly
* credits dedupe in progress
* jump table repair
* 'finished' end dedupe
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 21:14:04 +09:00
HailSanta
a335b73d0a
misc-functions ( #728 )
...
* misc stuff
* ShowEmote
* finish fx_api + replacing sound enum values
* load_path_data
* requested fixes
* vertex data extracted
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-06-11 03:06:12 +09:00
HailSanta
cfe089af10
monty mole AI + various enums ( #694 )
...
* monty mole AI pt 1
* monty mole AI #2
* enum values for evt priority and flags
* enemy ai flags
* done monty mole + partner enums
* removed union for partner action state
* missed parter action states + cam move flags + entity collision bit
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-04-18 00:36:37 +09:00
Ethan Roseman
48808572d9
debuff effect & 19FAF0 funcs ( #653 )
...
* debuff.c
* 19FAF0 funcs
* clean
* some API stuff
* clean
* PR
2022-02-22 01:05:36 +09:00
Ethan Roseman
3a578399fb
calc_item_damage_enemy and some others ( #641 )
...
* SFX funcs, configure fix
* the actual rename (oops)
* 3 sprite funcs
* 2 funcz
* calc_item_damage_enemy and cleanup, others
* cleanup
* Warnings
* clean fx_api
* match npc_raycast_general and name npc_collision.c
* PR comment
2022-02-09 03:33:05 +09:00
Ethan Roseman
9fa9639575
The Great Effect Naming ( #632 )
...
* name big_smoke_puff
* 0-5
* 6 -> land
* more effect stuff
* flower effects
* name fix
* cloud_puff
* flower splash
* cloud_trail
* 2 more
* more
* a bunch more
* -2F
* more
* the rest
* cleanup and the rest
* PR stuffs
2022-01-25 01:58:33 +09:00
HailSanta
4e33a016eb
struct renaming and trigger/entity cleanup ( #623 )
...
* rename static structs to blueprint
* evt structs renamed
* renamed HudElementAnim to HudScript, worked on triggers
* fix Trigger/TriggerBP fields and entity cleanup
* entity data cleanup 1
* block
* blue warp pipe
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-01-16 22:28:09 +09:00
HailSanta
acf6b92313
more fields and name consistency ( #603 )
...
* npc fields
* npc and actor naming
* missing hit sounds + naming consistenct
* added partner syms and player spin struct
* requested changes
* organized Vec structs
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-01-05 20:05:49 +09:00
Alexander Faßbender
dbde606a86
calc_item_damage_enemy ( #549 )
...
* setup function
* cleanup parts of calc_item_damage_enemy
* .
* .
* .
* resolve issues
* set function as NON_MATCHING
* npc flags
* resolve issues
* .
* Update include/enums.h
Co-authored-by: Alex Bates <hi@imalex.xyz>
* Update 17FEB0.c
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-12-21 23:12:59 +01:00
Alexander Faßbender
c719faf847
Create simple data "migration" script ( #548 )
...
* setup function
* cleanup parts of calc_item_damage_enemy
* init data2c
* clean up data2c.py
* .
* rename and update script to have additional functionality
* .
2021-12-12 22:53:19 +09:00
Alexander Faßbender
be4bb17dee
Update flags and enums in enums.h ( #525 )
...
* prepare enums.h
* update enums.h
* add commits to enums.h
* resolve enum and flag issues with enums.h
* delete artifacts
* resolve issue with soundid enum
* :P
* setup first few parameterised flag enums
* add flags to npc.h related structs
* add flags to npc.h related structs
* create enums for several common structs
* .
* resolve issue with enum sizes
* resolve issue with enum sizes
* resolve issue with enum sizes
* parameterise entity and event related flags
* update enums.h
* add commits to enums.h
* resolve enum and flag issues with enums.h
* delete artifacts
* resolve issue with soundid enum
* :P
* setup first few parameterised flag enums
* add flags to npc.h related structs
* add flags to npc.h related structs
* create enums for several common structs
* .
* resolve issue with enum sizes
* resolve issue with enum sizes
* resolve issue with enum sizes
* parameterise entity and event related flags
* .
* Update 190B20.c
* Update enums.h
2021-11-11 13:30:59 +09:00
Ethan Roseman
969e28c76c
40% ( #459 )
...
* cleanup
* some of effect_9
* remove 1 warning
* restore Bowser Slug to his former glory (behavior)
2021-10-03 18:42:38 +01:00
Ethan Roseman
59050ec3e9
Effects & misc ( #458 )
...
* fx_6_appendGfx
* update_effects
* effect_6 done
* Update diff.py
* update configure for new splat
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "0efa552c5d"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "0efa552c5d"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* nu stuff / undefined_syms org
* Actor struct refactor to match AddActorVar (thanks Josh)
* various cleanup, matched an obfuscation func
* fx_7 work
* is_block_on_ground
* state_*
* create_entity_shadow, update asm macro to fix diff.py
* set_standard_shadow_scale
* set_npc_shadow_scale and set_peach_shadow_scale
* create_shadow_type
* revert macro.inc
* clear_model_data (thanks Josh)
* cleanup
* mdl_get_next_texture_address
* mdl_set_all_fog_mode
* load_model_textures
* fx_7_appendGfx (effect_7 done)
* fx_8_main
* fx_8_render
* fx_8_update
* func_E0010000
* func_E0010104
* effect_8 done
* effect_8 done
* warnings
* cleanup
* try to fix some warnings
* warnings + change Bowser Slug behavior
2021-10-04 00:44:16 +09:00
Alexander Faßbender
b198250cde
Rename every function that is a part of evt_funcs.h to have the evt_ prefix ( #408 )
...
* rename every function that is part of evt_funcs.h to have the evtt_ prefix.
* remove old .s files
* fix symbol_addrs error
* add evt_ 'prefix' to the dead functions in dead-h
2021-08-29 18:51:56 +02:00
alex
de800e9c9f
mass script to evt type rename ( #377 )
...
* add process_scripts.py
* mass evt rename
2021-08-23 06:50:10 +09:00
Ethan Roseman
3315d6010f
Splat refactor ( #257 )
...
* all non-world rodata migrated
* data disasm
* kinda working
* updated yaml
* bloop
* linker header
* configure 2.0
* bin
* mass rename to remove code_
* pause rename
* battle partner stuff
* whew
* more renames
* more renames
* more renaming
* it builds!
* updates
* remove main prefix
* one more thing
* crc, yay0
* .data, .rodata, .bss
* img
* dead_atan2
* it buildsgit add -A
* split battle/partner/6FAD10
* rm &s on sleepy_sheep syms
* sha1sum ninja rule description
* OK but commented out PaperMarioMapFS and PaperMarioNpcSprites
* uncomment
* fix mapfs
* match func_8003CFB4
* .
* clean up and name npc_iter_no_op
* npc.c
* enable cc warnings
* name npc_find_near
* use singular options.asset_path
* smores
* cc_dsl only when needed
* kinda fix configure for splat refactor2
* ok!
* new msg format
* remove old msg format docs
* slight bug fixes, splat adjustment
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "cfc140bb76"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "cfc140bb76"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "85349befcd"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "85349befcd"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* Update symbol addrs
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "a44631e194"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "a44631e194"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 16:47:52 +09:00