Nasina
30f66666d6
Matched func_802A1628_795908 ( #664 )
...
* Decompiled and Matched func_802A1628_795908
* Fix flag checks and removed cast
* Remove unnecessary scope
* Fixed else code styling
* Fixed if statement whitespace
2022-03-18 18:34:15 +09:00
Nasina
9dcb0616b6
Decompiled and Matched unknown_move ( #663 )
...
* Decompiled and Matched unknown_move
* Remove s32 cast
* Changed 0 to ABILITY_DODGE_MASTER
* Fix enemyTargetActor declaration and initialization
2022-03-17 12:09:16 +09:00
Nasina
83717471f9
Decompiled and Matched func_802A10A4_77F2E4 ( #662 )
...
* Decompiled func_802A10A4_77F2E4
* Resolved Suggestions
* Fixed Formatting Error
* Fixed Formatting Errors
* oops
* Move playerActorState Assignment
2022-03-17 12:05:16 +09:00
Ethan Roseman
33254f23be
Map func dedupe & fire breath effect ( #661 )
...
* find_duplicates improvements, closer on a func
* UnkFunc54
* UnkFunc55
* UnkFunc56
* fire_breath
* name stuff
* warnings
* cleanup
* .
2022-03-14 02:33:10 +09:00
Unnunu
b922ddd6f3
hud_element.c ( #660 )
...
* ALT_clear_hud_element_cache
* clear_hud_element_cache
* match 3 funcs
* hud_element_update
* draw_rect_hud_element
* func_801413F8
* HudElementFlags
* flag names
* some improvements
* fix warnings
* debuffIcon TODO
* PR suggestions
2022-03-12 18:49:32 +09:00
Ethan Roseman
55a849a50a
De-duplicate more UnkNpcAIMainFunc occurrences ( #659 )
2022-03-10 19:11:34 +09:00
Ethan Roseman
9cd911765d
File menu & more ( #658 )
2022-03-10 09:55:38 +00:00
Ryan Myers
395ca16da6
Update progress-jp badge to the correct URL ( #657 )
...
Just happened to notice this and figured I'd suggest the change.
2022-03-04 01:12:20 +09:00
JaThePlayer
2d733f4097
Blast, aura, sleep_bubble, fire_flower, bombette_breaking effects ( #656 )
...
* Blast, aura, sleep_bubble, fire_flower, bombette_breaking
* run coverage.py
* Move the typedefs to effects.h
2022-02-25 22:19:53 +09:00
JoshDuMan
d86d15bfd5
Match a number of functions and introduce anon unions ( #655 )
...
* Match a number of functions and introduce anon unions
* Fix warnings
* Ethan's comments
2022-02-25 00:12:33 +09:00
Ethan Roseman
48808572d9
debuff effect & 19FAF0 funcs ( #653 )
...
* debuff.c
* 19FAF0 funcs
* clean
* some API stuff
* clean
* PR
2022-02-22 01:05:36 +09:00
JaThePlayer
fb828bf8da
music_note.c, shape_spell.c, stat_change.c, tattle_window.c, recover.c data migration ( #652 )
...
* music_note.c, shape_spell.c, stat_change.c, tattle_window.c, recover.c data migration
* implement requested changes
* Recover.c data fixes, style changes
* The one newline lol
* f
2022-02-22 00:53:26 +09:00
JaThePlayer
b427897581
Decomp RestorePreDefeatState + 2 more, add enum for RushFlags ( #651 )
...
* 3 funcs
* Rename rushesFlags to rushFlags, rename the RushFlags enum values
2022-02-20 01:46:27 +09:00
Ethan Roseman
e98ea95df4
state_title_screen & camera funcs ( #650 )
...
* state_title_screen funcz
* camz
* line
* PR comments and matches (thanks Unnunu & Wiseguy)
* enumz
* gloop
2022-02-19 23:39:34 +09:00
Ethan Roseman
d02e72e78f
Item funcs & ctx fixes ( #649 )
...
* stuffs
* func_80136A08
* C50A0
* WIP
* clean
* fix context issues
* clean
2022-02-18 02:11:27 +09:00
JoshDuMan
32d2fde8e4
Match func_8004C444 ( #648 )
...
* Match func_8004C444
* Update audio.h
* Delete func_8004C444.s
* Update audio.h
* Ethan
* UnkAl48
* Update 26840_len_20d0.c
2022-02-18 02:02:55 +09:00
Unnunu
546152b69e
match windows.c and migrate data for draw_box ( #646 )
...
* match 9 functions
* draw_box data
* fix warnings
* fix
* fix warnings again
* PR suggestions
* replace int literals with enum values
* two more ints replaced
2022-02-13 17:19:59 +09:00
JoshDuMan
0f27b16f3c
Match test_item_entity_position ( #644 )
...
* Match test_item_entity_position
* Delete test_item_entity_position.s
* Add ENTITY_TYPE_2
* Update C50A0.c
* Update C50A0.c
2022-02-13 02:58:21 +09:00
cfillak
7724151bfa
func_800F0CB0 matched ( #645 )
...
* func_800F0CB0 match
* delete asm
* cleanup
* style cleanup
* further style cleanup
* ethteck style cleanup suggestions
* whitespace cleanup
2022-02-12 00:27:41 +09:00
Ethan Roseman
e95694b499
fix install.sh
2022-02-11 21:30:00 +09:00
Ethan Roseman
3a578399fb
calc_item_damage_enemy and some others ( #641 )
...
* SFX funcs, configure fix
* the actual rename (oops)
* 3 sprite funcs
* 2 funcz
* calc_item_damage_enemy and cleanup, others
* cleanup
* Warnings
* clean fx_api
* match npc_raycast_general and name npc_collision.c
* PR comment
2022-02-09 03:33:05 +09:00
Unnunu
650d52d16a
Pause menu ( #642 )
...
* start data migration
* decomp 12 functions
* make initial bss
* pause_tutorial_draw_contents
* pause_init
* decomp 3 functions
* decomp pause_tabs
* pause_badges_draw_contents
* pause_items
* pause_partners
* pause_spirits
* pause_map
* pause_gfx and pause_styles
* fixing warnings
* fixed all warnings
* bss
* rename bss fields
* make static from bss
* renaming global vars
* finish
* small fix
* PR suggestions
2022-02-09 03:24:51 +09:00
JoshDuMan
348d12c4e3
Match some more Libultra ( #639 )
2022-02-08 14:05:20 +00:00
Unnunu
44d51a0771
fix install script ( #640 )
2022-02-08 17:16:47 +09:00
JoshDuMan
9394e1ee21
Match phys_peach_update ( #638 )
2022-02-02 17:19:52 +00:00
JoshDuMan
e1766601f8
Match 50 functions in Libultra ( #636 )
...
* Fix script disasm
* Stuff
* Work on libultra
* More Libultra Work
* My Libultra work for now
* Fix all OS warnings
* fix gitignore
2022-01-31 20:40:55 +09:00
Ethan Roseman
96e85f4da1
SFX funcs, configure fix ( #635 )
...
* SFX funcs, configure fix
* the actual rename (oops)
2022-01-31 19:10:02 +09:00
bendevnull
20fa028e96
Fix Install Script for Ubuntu ( #634 )
2022-01-31 10:04:38 +00:00
Ethan Roseman
d2da25dc10
GCC 2.7.2 support ( #633 )
...
* name big_smoke_puff
* 0-5
* 6 -> land
* more effect stuff
* flower effects
* name fix
* cloud_puff
* flower splash
* cloud_trail
* 2 more
* more
* a bunch more
* -2F
* more
* the rest
* cleanup and the rest
* attack_result_text
* PR stuffs
* numbaz
* Attempt to get 2.7.2 support working
* Update Jenkinsfile
* try
* fix
* fix issues
* remove KMC_ASM remnants
* NON_EQUIVALENT for the effect gfx func
* We don't need wine
2022-01-29 10:01:26 +09:00
Ethan Roseman
9fa9639575
The Great Effect Naming ( #632 )
...
* name big_smoke_puff
* 0-5
* 6 -> land
* more effect stuff
* flower effects
* name fix
* cloud_puff
* flower splash
* cloud_trail
* 2 more
* more
* a bunch more
* -2F
* more
* the rest
* cleanup and the rest
* PR stuffs
2022-01-25 01:58:33 +09:00
JoshDuMan
ee0918018d
Match get_overriding_player_anim ( #631 )
2022-01-24 13:51:48 +00:00
Alexander Faßbender
4ef25a394d
Decompile and dedupe dead funcs ( #621 )
...
* decompile several dead functions and dedupe some alive counterparts
* .
* dedupe UnkNpcAIFunc46
* resolve issues
* Fix warnings
* .
* PR comments
* clean
* anim IDs
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-01-21 14:54:46 +09:00
JoshDuMan
3de396c043
Match 2 funcs in 77480.c ( #630 )
...
* update_player_blink
* Delete update_player_blink.s
* Delete check_for_conversation_prompt.s
* Match check_for_conversation_prompt
* Update variables.h
* Update 77480.c
* Warnings
2022-01-20 22:46:12 -05:00
Ethan Roseman
3bd5a9d91e
Goods and Services (misc decomp PR from eth number 335) ( #629 )
...
* an end func
* 2nd segment bss file added
* hud_element work
* some renaming, set_hud_element_scale
* 2 hud_element funcz
* remove more unneeded undefined_syms
* bss 3, PR comments
* fx_134
* func_80200080
* 4 funx
* fix shtuff
* a func
* create_actor
* func_80263064
* initialize_battle, some stuff, and cleanup
* clean
* NL
2022-01-20 22:08:24 +09:00
Mathyland
445b110ed8
matched func 8023F060 ( #627 )
...
* matched func 8023F060
* matched func 8023F060
2022-01-19 20:25:30 +09:00
JoshDuMan
0c8d01e00e
Match create_popup_menu ( #628 )
...
* Match create_popup_menu
* Delete create_popup_menu.s
2022-01-19 20:25:14 +09:00
JoshDuMan
0f67c8c425
Disassemble Various Battle Scripts ( #626 )
...
* Disassemble DGB
* Disasm omo
* Disassemble KGR
* Disassemble Battle Goompa
* Disasm Goombario
* Disasm Jan2
* Disasm JAN Battle Map
* Delete data files
* Disasm Spin Smash
* Partners Disasm
* Disasm KZN Battle Map
* Delete func
* jungle_guy
* Spear Guy
2022-01-19 20:21:19 +09:00
JoshDuMan
44dd710d54
Disassemble 3 Battle Maps ( #622 )
...
* Disassemble ISK Part 2 Battle Map
* Disassemble MIM BTL Map and fix script maps
* Delete mim
* Disasm Script
* Disassemble ARN Battle Map
* Remove files
* Remove struct
* Handle comments and merge conflicts
2022-01-17 02:22:23 +09:00
JoshDuMan
b87012a0da
Match two functions in 23680.c ( #624 )
...
* Match 2 func's
* Delete func_800496B8.s
* Delete func_800490B4.s
* unk_AC
* Change func_800490B4 type
* comments
2022-01-16 22:32:17 +09:00
HailSanta
4e33a016eb
struct renaming and trigger/entity cleanup ( #623 )
...
* rename static structs to blueprint
* evt structs renamed
* renamed HudElementAnim to HudScript, worked on triggers
* fix Trigger/TriggerBP fields and entity cleanup
* entity data cleanup 1
* block
* blue warp pipe
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-01-16 22:28:09 +09:00
JoshDuMan
079302ff23
Match DoBasicAI ( #619 )
...
* Match DoBasicAI
* Delete DoBasicAI.s
* Match func_8004A124
* Delete func_8004A124.s
* Update 23680.c
* effects.h
* Match func_80049C04
* Delete func_80049C04.s
* NL
* Ethan's comments
* comment
2022-01-15 16:06:08 +09:00
HailSanta
41c304137d
hud and item script names ( #617 )
...
* hud script names 1
* more hud elements!
* battle hud scripts
* names for some item globals
* hud elem scripts for items
* item entity names
* cleanup and missing struct in partners
* more partner cleanup
* battle stuff
* fix some warnings?
* resolve stuff
* fix symbol_addrs
* minor fixes
* splat pause_icon_table.data.s
* glabel -> dlabel
* rom addrs
* fix splat stuff
* data splits, warnings
* split more hud scripts
* added symbols for battle menu
* finished hud scripts fot 415D90
* entity documentation
* entity documentation
* more consistent name
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-01-15 03:54:45 +09:00
Unnunu
5f05525446
match raycast functions ( #620 )
...
* npc_raycast_down
* npc_raycast_down_ahead
* npc_raycast_down_sides
* npc_raycast_up
* npc_raycast_up_corner
* npc_raycast_up_corners
* npc_test_move_complex_with_slipping
* player_raycast_down
* player_raycast_up_corners
* decomp 3 funcs
* player_test_move_without_slipping
* player_test_move_with_slipping
* match player_test_move_with_slipping
* clean up code
* fix param names
* remove space
Co-authored-by: Alex Bates <hi@imalex.xyz>
Co-authored-by: Alex Bates <hi@imalex.xyz>
2022-01-15 03:09:45 +09:00
JoshDuMan
36e5315fdc
Disassemble Various Data Files ( #616 )
...
* Disassemble IWA Battle Map
* Disassemble SBK Battle Map
* Disassemble Quake Hammer
* Disassemble jump.c
* Disassemble Hammer Action Command
* Some Labelling
* Fix symbol_addrs
* Disassemble ISK Part 1 Battle Map
* Restore symbol_addrs
2022-01-13 15:26:42 +09:00
Zach Banks
fdf0ed245b
Improve find_duplicates.py
performance, ~30x ( #618 )
...
- Use length heuristic to avoid computing true Lev ratio
- Prebuild `sym_bytes` map for `sym_name` -> `query_bytes`
2022-01-13 15:25:39 +09:00
JoshDuMan
79bcd008f9
Battle Map and Move Disassembly ( #614 )
2022-01-11 02:06:43 -05:00
Ethan Roseman
e60e5fccd1
BSS round 2, hud_element.c funcs ( #613 )
...
* an end func
* 2nd segment bss file added
* hud_element work
* some renaming, set_hud_element_scale
* 2 hud_element funcz
* remove more unneeded undefined_syms
* bss 3, PR comments
2022-01-11 03:25:06 +09:00
Unnunu
486dbfda39
Match status_icons ( #612 )
2022-01-10 15:55:26 +00:00
alex
715e469ab9
update msg building for precomp
2022-01-08 15:45:42 +00:00
Unnunu
559007d861
Match collision functions ( #609 )
...
* match allocate_hit_tables
* load_collision
* load_hit_data
* parent_collider_to_model
* update_collider_transform
* test_up_ray_collider
* test_ray_triangle_general
* test_down_ray_triangle
* test_up_ray_triangle
* test_ray_colliders
* test_ray_zones
* test_ray_entities
* func_8005DB00
* rename everything
* follow codyng style
* fix
* PR suggestions
* remove p prefix
Co-authored-by: Sergey Zorkin <szorkins@gmail.com>
2022-01-08 19:11:20 +09:00