#if VERSION_JP #define COLLIDER_deili4 0x1C #define COLLIDER_deili3 0x17 #define COLLIDER_deilie 0x12 #define COLLIDER_deiliw 0xD #else #define COLLIDER_Root 0x1F #define COLLIDER_exit4 0x1E #define COLLIDER_tt4 0x1D #define COLLIDER_n4 0x1C #define COLLIDER_deili4 0x1B #define COLLIDER_deilit4 0x1A #define COLLIDER_exit3 0x19 #define COLLIDER_tt3 0x18 #define COLLIDER_n3 0x17 #define COLLIDER_deili3 0x16 #define COLLIDER_deilit3 0x15 #define COLLIDER_exit2 0x14 #define COLLIDER_tte 0x13 #define COLLIDER_ne 0x12 #define COLLIDER_deilie 0x11 #define COLLIDER_deilite 0x10 #define COLLIDER_exit 0xF #define COLLIDER_ttw 0xE #define COLLIDER_nw 0xD #define COLLIDER_deiliw 0xC #define COLLIDER_deilitw 0xB #define COLLIDER_1 0xA #define COLLIDER_kabe 0x9 #define COLLIDER_migi 0x8 #define COLLIDER_hidari 0x7 #define COLLIDER_1_oku 0x6 #define COLLIDER_yuka 0x5 #define COLLIDER_y_f2 0x4 #define COLLIDER_y_f1 0x3 #define COLLIDER_kaidann 0x2 #define COLLIDER_k_sokumen2 0x1 #define COLLIDER_k_sokumen 0x0 #endif #define ZONE_Root 0x4 #define ZONE_yuka 0x3 #define ZONE_3 0x2 #define ZONE_2 0x1 #define ZONE_1 0x0