#define COLLIDER_Root 0x34 #define COLLIDER_blocks 0x33 #define COLLIDER_g 0x32 #define COLLIDER_g5 0x31 #define COLLIDER_g4 0x30 #define COLLIDER_g3 0x2F #define COLLIDER_g2 0x2E #define COLLIDER_g1 0x2D #define COLLIDER_f 0x2C #define COLLIDER_f5 0x2B #define COLLIDER_f4 0x2A #define COLLIDER_f3 0x29 #define COLLIDER_f2 0x28 #define COLLIDER_f1 0x27 #define COLLIDER_e 0x26 #define COLLIDER_e5 0x25 #define COLLIDER_e4 0x24 #define COLLIDER_e3 0x23 #define COLLIDER_e2 0x22 #define COLLIDER_e1 0x21 #define COLLIDER_d 0x20 #define COLLIDER_d5 0x1F #define COLLIDER_d4 0x1E #define COLLIDER_d3 0x1D #define COLLIDER_d2 0x1C #define COLLIDER_d1 0x1B #define COLLIDER_c 0x1A #define COLLIDER_c5 0x19 #define COLLIDER_c4 0x18 #define COLLIDER_c3 0x17 #define COLLIDER_c2 0x16 #define COLLIDER_c1 0x15 #define COLLIDER_b 0x14 #define COLLIDER_b5 0x13 #define COLLIDER_b4 0x12 #define COLLIDER_b3 0x11 #define COLLIDER_b2 0x10 #define COLLIDER_b1 0xF #define COLLIDER_a 0xE #define COLLIDER_a5 0xD #define COLLIDER_a4 0xC #define COLLIDER_a3 0xB #define COLLIDER_a2 0xA #define COLLIDER_a1 0x9 #define COLLIDER_Default 0x8 #define COLLIDER_o49 0x7 #define COLLIDER_o47 0x6 #define COLLIDER_o12 0x5 #define COLLIDER_o6 0x4 #define COLLIDER_o5 0x3 #define COLLIDER_o4 0x2 #define COLLIDER_o3 0x1 #define COLLIDER_o2 0x0 #define ZONE_Root 0x6 #define ZONE_Default 0x5 #define ZONE_o6 0x4 #define ZONE_o5 0x3 #define ZONE_o4 0x2 #define ZONE_o3 0x1 #define ZONE_o2 0x0