#ifndef _OVERLAY_H_ #define _OVERLAY_H_ #include "common.h" typedef struct ScreenOverlay { /* 0x00 */ Color_RGB8 color; /* 0x03 */ char unk_03; /* 0x04 */ s32 screenPos[2][2]; /* 0x14 */ f32 alpha; } ScreenOverlay; // size = 0x18 void _render_transition_stencil(u8, f32, ScreenOverlay*); void appendGfx_screen_transition_stencil(s32, s32, f32, s32, s32, s32, s32, s32); void appendGfx_darkness_stencil(s32, s32, s32, f32, f32); #endif