#include "common.h" INCLUDE_ASM(code_362a0_len_2f70, allocate_hit_tables); INCLUDE_ASM(code_362a0_len_2f70, func_8005AF84); INCLUDE_ASM(code_362a0_len_2f70, initialize_collision); INCLUDE_ASM(code_362a0_len_2f70, load_hit_asset); INCLUDE_ASM(code_362a0_len_2f70, load_collision); INCLUDE_ASM(code_362a0_len_2f70, load_stage_collision); INCLUDE_ASM(code_362a0_len_2f70, load_hit_data); INCLUDE_ASM(code_362a0_len_2f70, parent_collider_to_model); INCLUDE_ASM(code_362a0_len_2f70, _add_hit_vert_to_buffer); INCLUDE_ASM(code_362a0_len_2f70, _get_hit_vert_index_from_buffer); void INCLUDE_ASM(code_362a0_len_2f70, update_collider_transform, s16 colliderID); INCLUDE_ASM(code_362a0_len_2f70, get_collider_type_by_id); INCLUDE_ASM(code_362a0_len_2f70, func_8005BDD8); INCLUDE_ASM(code_362a0_len_2f70, get_collider_center); INCLUDE_ASM(code_362a0_len_2f70, test_ray_triangle_general); INCLUDE_ASM(code_362a0_len_2f70, test_down_ray_triangle); INCLUDE_ASM(code_362a0_len_2f70, test_up_ray_triangle); INCLUDE_ASM(code_362a0_len_2f70, test_ray_colliders); INCLUDE_ASM(code_362a0_len_2f70, test_ray_zones); INCLUDE_ASM(code_362a0_len_2f70, test_up_ray_collider); INCLUDE_ASM(code_362a0_len_2f70, test_ray_entities);