#include "common.h" INCLUDE_ASM(code_415D90, func_802A1000); INCLUDE_ASM(code_415D90, func_802A1030); INCLUDE_ASM(code_415D90, func_802A1050); INCLUDE_ASM(code_415D90, func_802A1078); INCLUDE_ASM(code_415D90, func_802A1098); INCLUDE_ASM(code_415D90, func_802A10B8); INCLUDE_ASM(code_415D90, func_802A11B0); INCLUDE_ASM(code_415D90, func_802A1C54); INCLUDE_ASM(code_415D90, func_802A2684); INCLUDE_ASM(code_415D90, func_802A27D0); INCLUDE_ASM(code_415D90, func_802A27E4); INCLUDE_ASM(code_415D90, func_802A2910); INCLUDE_ASM(code_415D90, func_802A2AB8); INCLUDE_ASM(code_415D90, func_802A2C58); INCLUDE_ASM(code_415D90, func_802A2C84); INCLUDE_ASM(code_415D90, func_802A45D8); INCLUDE_ASM(code_415D90, func_802A4718); INCLUDE_ASM(code_415D90, func_802A472C); INCLUDE_ASM(code_415D90, func_802A47E0); INCLUDE_ASM(code_415D90, func_802A48FC); INCLUDE_ASM(code_415D90, func_802A4A10); INCLUDE_ASM(code_415D90, func_802A4A54); INCLUDE_ASM(code_415D90, can_switch_to_player); INCLUDE_ASM(code_415D90, func_802A58D0); INCLUDE_ASM(code_415D90, update_player_menu); INCLUDE_ASM(code_415D90, func_802A8180); INCLUDE_ASM(code_415D90, update_partner_menu); INCLUDE_ASM(code_415D90, func_802A97AC); INCLUDE_ASM(code_415D90, func_802A97BC); INCLUDE_ASM(code_415D90, func_802A97CC); INCLUDE_ASM(code_415D90, func_802A97F8); INCLUDE_ASM(code_415D90, func_802A97FC); INCLUDE_ASM(code_415D90, func_802A9810); INCLUDE_ASM(code_415D90, func_802A981C); INCLUDE_ASM(code_415D90, func_802A9834); INCLUDE_ASM(code_415D90, func_802A984C); INCLUDE_ASM(code_415D90, func_802A9894); INCLUDE_ASM(code_415D90, func_802A9898); INCLUDE_ASM(code_415D90, func_802A98B0); INCLUDE_ASM(code_415D90, func_802A98D0); INCLUDE_ASM(code_415D90, func_802A98DC); INCLUDE_ASM(code_415D90, func_802A98E0); INCLUDE_ASM(code_415D90, func_802A9914); INCLUDE_ASM(code_415D90, func_802A992C); INCLUDE_ASM(code_415D90, func_802A9AE8); INCLUDE_ASM(code_415D90, func_802A9B30); INCLUDE_ASM(code_415D90, func_802A9B44); INCLUDE_ASM(code_415D90, func_802AA014); INCLUDE_ASM(code_415D90, func_802AA05C); INCLUDE_ASM(code_415D90, func_802AA0A4); INCLUDE_ASM(code_415D90, func_802AA0B8); INCLUDE_ASM(code_415D90, func_802AA0D8); INCLUDE_ASM(code_415D90, func_802AA640); INCLUDE_ASM(code_415D90, update_targeting_enemies); INCLUDE_ASM(code_415D90, func_802AACD8);