#ifndef _EFFECTS_H_ #define _EFFECTS_H_ #include "types.h" #include "common_structs.h" enum EffectID { EFFECT_00 = 0x00, EFFECT_BIG_SMOKE_PUFF, EFFECT_02, // unused EFFECT_03, // unused EFFECT_04, // unused EFFECT_05, // unused EFFECT_LANDING_DUST, EFFECT_WALKING_DUST, EFFECT_FLOWER_SPLASH, EFFECT_FLOWER_TRAIL, EFFECT_CLOUD_PUFF, EFFECT_CLOUD_TRAIL, EFFECT_FOOTPRINT, EFFECT_FLOATING_FLOWER, EFFECT_SNOWFLAKE, EFFECT_STAR, EFFECT_EMOTE, EFFECT_SPARKLES, EFFECT_SHAPE_SPELL, EFFECT_GATHER_ENERGY_PINK, EFFECT_DROP_LEAVES, EFFECT_DUST, EFFECT_SHATTERING_STONES, EFFECT_SMOKE_RING, EFFECT_DAMAGE_STARS, EFFECT_EXPLOSION, EFFECT_LENS_FLARE, EFFECT_GOT_ITEM_OUTLINE, EFFECT_SPIKY_WHITE_AURA, EFFECT_SMOKE_IMPACT, EFFECT_DAMAGE_INDICATOR, EFFECT_PURPLE_RING, EFFECT_FLAME, EFFECT_STARS_BURST, EFFECT_STARS_SHIMMER, EFFECT_RISING_BUBBLE, EFFECT_RING_BLAST, EFFECT_SHOCKWAVE, EFFECT_MUSIC_NOTE, EFFECT_SMOKE_BURST, EFFECT_SWEAT, EFFECT_SLEEP_BUBBLE, EFFECT_2A, // unused EFFECT_WINDY_LEAVES, EFFECT_FALLING_LEAVES, EFFECT_STARS_SPREAD, EFFECT_STEAM_BURST, EFFECT_STARS_ORBITING, EFFECT_BIG_SNOWFLAKES, EFFECT_DEBUFF, EFFECT_GREEN_IMPACT, EFFECT_RADIAL_SHIMMER, EFFECT_ENDING_DECALS, EFFECT_LIGHT_RAYS, EFFECT_LIGHTNING, EFFECT_FIRE_BREATH, EFFECT_SHIMMER_BURST, EFFECT_ENERGY_SHOCKWAVE, EFFECT_SHIMMER_WAVE, EFFECT_AURA, EFFECT_3C, EFFECT_3D, EFFECT_BLAST, EFFECT_FIRE_FLOWER, EFFECT_RECOVER, EFFECT_DISABLE_X, EFFECT_BOMBETTE_BREAKING, EFFECT_FIREWORK, EFFECT_CONFETTI, EFFECT_SNOWFALL, EFFECT_46, EFFECT_GATHER_MAGIC, EFFECT_ATTACK_RESULT_TEXT, EFFECT_SMALL_GOLD_SPARKLE, EFFECT_FLASHING_BOX_SHOCKWAVE, EFFECT_BALLOON, EFFECT_FLOATING_ROCK, EFFECT_CHOMP_DROP, EFFECT_QUIZMO_STAGE, EFFECT_RADIATING_ENERGY_ORB, EFFECT_QUIZMO_ANSWER, // unused EFFECT_MOTION_BLUR_FLAME, EFFECT_ENERGY_ORB_WAVE, EFFECT_MERLIN_HOUSE_STARS, EFFECT_QUIZMO_AUDIENCE, // unused EFFECT_BUTTERFLIES, EFFECT_STAT_CHANGE, EFFECT_SNAKING_STATIC, EFFECT_THUNDERBOLT_RING, EFFECT_SQUIRT, EFFECT_WATER_BLOCK, EFFECT_WATERFALL, EFFECT_WATER_FOUNTAIN, EFFECT_UNDERWATER, EFFECT_LIGHTNING_BOLT, EFFECT_WATER_SPLASH, EFFECT_SNOWMAN_DOLL, EFFECT_FRIGHT_JAR, EFFECT_STOP_WATCH, EFFECT_63, EFFECT_THROW_SPINY, EFFECT_65, EFFECT_TUBBA_HEART_ATTACK, EFFECT_WHIRLWIND, EFFECT_RED_IMPACT, EFFECT_FLOATING_CLOUD_PUFF, EFFECT_6A, // unused EFFECT_ENERGY_IN_OUT, EFFECT_TATTLE_WINDOW, EFFECT_SHINY_FLARE, EFFECT_HUFF_PUFF_BREATH, EFFECT_COLD_BREATH, EFFECT_EMBERS, EFFECT_HIEROGLYPHS, EFFECT_MISC_PARTICLES, EFFECT_STATIC_STATUS, EFFECT_MOVING_CLOUD, EFFECT_75, EFFECT_76, // unused EFFECT_FIREWORK_ROCKET, EFFECT_PEACH_STAR_BEAM, EFFECT_CHAPTER_CHANGE, EFFECT_ICE_SHARD, EFFECT_SPIRIT_CARD, EFFECT_LIL_OINK, EFFECT_SOMETHING_ROTATING, EFFECT_BREAKING_JUNK, EFFECT_PARTNER_BUFF, EFFECT_QUIZMO_ASSISTANT, EFFECT_ICE_PILLAR, EFFECT_SUN, EFFECT_STAR_SPIRITS_ENERGY, EFFECT_PINK_SPARKLES, EFFECT_STAR_OUTLINE, EFFECT_86, }; typedef struct { char unk_00[0x38]; f32 unk_38[4]; } EffectUnkStruct1; typedef struct EffectStruct { char unk_00[0x4]; f32 unk_04; f32 unk_08; f32 unk_0C; f32 unk_10; char unk_14[0x4]; s32 unk_18; s32 unk_1C; s32 unk_20; X32 unk_24; s32 unk_28; s32 unk_2C; s32 unk_30; u8 unk_34; s32 unk_38; char unk_3C[0xC]; EffectUnkStruct1* unk_48; char unk_4C[0x24]; s32 unk_70; s32 unk_74; } EffectStruct; typedef struct StarSpiritEffectUnkStruct { char unk_00[0xC]; EffectStruct* unk_0C; } StarSpiritEffectUnkStruct; typedef struct StarSpiritEffect { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ f32 unk_30; /* 0x34 */ f32 unk_34; /* 0x38 */ s32 unk_38; /* 0x3C */ s32 unk_3C; /* 0x40 */ s32 unk_40; // a shadowID /* 0x44 */ s16 unk_44; /* 0x46 */ s16 unk_46; /* 0x48 */ s16 unk_48; /* 0x4A */ s16 unk_4A; /* 0x4C */ s16 unk_4C; /* 0x4E */ s16 unk_4E; /* 0x50 */ struct StarSpiritEffectUnkStruct* unk_50; /* 0x54 */ struct StarSpiritEffectUnkStruct* unk_54; } StarSpiritEffect; // size = 0x58 typedef struct BigSmokePuffFXData { /* 0x00 */ s16 unk_00; /* 0x02 */ s16 unk_02; /* 0x04 */ s16 unk_04; /* 0x06 */ s16 unk_06; /* 0x08 */ s32 unk_08; /* 0x0C */ f32 x; /* 0x10 */ f32 y; /* 0x14 */ f32 z; /* 0x18 */ f32 partX; /* 0x1C */ f32 partY; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ char unk_28[0x4]; } BigSmokePuffFXData; // size = 0x2C typedef struct LandingDustFXData { /* 0x00 */ u16 type; /* 0x02 */ char unk_02[0x2]; /* 0x04 */ f32 x; /* 0x08 */ f32 y; /* 0x0C */ f32 z; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ f32 unk_30; /* 0x34 */ f32 unk_34; /* 0x38 */ s32 unk_38; /* 0x3C */ s32 unk_3C; /* 0x40 */ s32 unk_40; } LandingDustFXData; // size = 0x44 typedef struct WalkingDustFXData { /* 0x00 */ s32 unk_00; /* 0x04 */ u16 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ char unk_14[0x44]; /* 0x58 */ f32 unk_58; /* 0x5C */ f32 unk_5C; /* 0x60 */ f32 unk_60; /* 0x64 */ f32 unk_64; /* 0x68 */ f32 unk_68; /* 0x6C */ s32 unk_6C; /* 0x70 */ s32 unk_70; /* 0x74 */ s32 unk_74; } WalkingDustFXData; // size = 0x78 // Used by both flower_splash and flower_trail typedef struct FlowerFXData { /* 0x00 */ s32 unk_00; /* 0x04 */ u16 unk_04; /* 0x06 */ s16 unk_06; /* 0x08 */ u8 primAlpha; /* 0x09 */ s8 unk_09; /* 0x0A */ char unk_0A[0x2]; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ Mtx unk_30; /* 0x70 */ f32 unk_70; /* 0x74 */ f32 unk_74; /* 0x78 */ f32 unk_78; /* 0x7C */ f32 unk_7C; /* 0x80 */ f32 unk_80; /* 0x84 */ f32 unk_84; /* 0x88 */ f32 unk_88; /* 0x8C */ f32 unk_8C; /* 0x90 */ f32 unk_90; /* 0x94 */ f32 unk_94; } FlowerFXData; // size = 0x98 typedef struct CloudPuffFXData { /* 0x00 */ s32 alive; /* 0x04 */ char unk_04[0x2]; /* 0x06 */ s16 lifetime; /* 0x08 */ u8 alpha; /* 0x09 */ char unk_09[0x3]; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ f32 unk_30; /* 0x34 */ f32 unk_34; /* 0x38 */ f32 unk_38; /* 0x3C */ f32 unk_3C; /* 0x40 */ s32 unk_40; /* 0x44 */ f32 unk_44; /* 0x48 */ f32 unk_48; } CloudPuffFXData; // size = 0x4C typedef struct CloudTrailFXData { /* 0x00 */ s32 alive; /* 0x04 */ u16 unk_04; /* 0x06 */ s16 lifetime; /* 0x08 */ u8 alpha; /* 0x09 */ char unk_09[0x3]; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ f32 unk_30; /* 0x34 */ char unk_34[0x4]; /* 0x38 */ f32 unk_38; /* 0x3C */ f32 unk_3C; /* 0x40 */ f32 unk_40; /* 0x44 */ s32 unk_44; /* 0x48 */ char unk_48[0x8]; } CloudTrailFXData; // size = 0x50 typedef struct FootprintFXData { /* 0x00 */ s32 alive; /* 0x04 */ char unk_04[0x2]; /* 0x06 */ s16 lifetime; /* 0x08 */ u8 alpha; /* 0x09 */ char unk_09[0x3]; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ Mtx mtx; /* 0x70 */ s32 unk_70; /* 0x74 */ char unk_74[0x8]; /* 0x7C */ s32 unk_7C; /* 0x80 */ s32 unk_80; /* 0x84 */ s32 unk_84; /* 0x88 */ char unk_88[0x8]; /* 0x90 */ f32 unk_90; /* 0x94 */ f32 unk_94; } FootprintFXData; // size = 0x98 typedef struct FloatingFlowerFXData { /* 0x00 */ s32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ f32 unk_30; /* 0x34 */ s32 unk_34; /* 0x38 */ s32 unk_38; /* 0x3C */ s32 unk_3C; /* 0x40 */ s32 unk_40; /* 0x44 */ s32 unk_44; } FloatingFlowerFXData; // size = 0x48 typedef struct SnowflakeFXData { /* 0x00 */ f32 xPos; /* 0x04 */ f32 yPos; /* 0x08 */ f32 zPos; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ s32 unk_28; } SnowflakeFXData; // size = 0x2C typedef struct StarFXData { /* 0x000 */ s32 unk_00; /* 0x004 */ f32 unk_04; /* 0x008 */ f32 unk_08; /* 0x00C */ f32 unk_0C; /* 0x010 */ f32 unk_10; /* 0x014 */ f32 unk_14; /* 0x018 */ f32 unk_18; /* 0x01C */ f32 unk_1C; /* 0x020 */ f32 unk_20; /* 0x024 */ f32 unk_24; /* 0x028 */ s32 unk_28; /* 0x02C */ f32 unk_2C; /* 0x030 */ s32 unk_30; /* 0x034 */ f32 unk_34; /* 0x038 */ s32 unk_38; /* 0x03C */ s32 unk_3C; /* 0x040 */ Mtx unk_40[8]; /* 0x240 */ f32 unk_240; /* 0x244 */ s32 unk_244; /* 0x248 */ s32 unk_248; /* 0x24C */ s32 unk_24C; } StarFXData; // size = 0x250 typedef struct EmoteFXData { /* 0x00 */ s32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ s32 unk_2C; /* 0x30 */ s32 unk_30; /* 0x34 */ s32 unk_34; /* 0x38 */ s32 unk_38; /* 0x3C */ s32 unk_3C; } EmoteFXData; // size = 0x40 typedef struct AttackResultTextFXData { /* 0x00 */ s32 unk_00; /* 0x04 */ s32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ s32 unk_14; /* 0x18 */ s32 unk_18; /* 0x1C */ s32 unk_1C; /* 0x20 */ s32 unk_20; /* 0x24 */ s32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ char unk_2C[0x4]; /* 0x30 */ f32 unk_30; /* 0x34 */ f32 unk_34; } AttackResultTextFXData; // size = 0x38 typedef struct SmallGoldSparkleFXData { /* 0x00 */ s32 unk_00; /* 0x04 */ s32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ s32 unk_14; /* 0x18 */ s32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ s32 unk_20; } SmallGoldSparkleFXData; // size = 0x24 typedef struct BalloonFXData { /* 0x00 */ s32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ s32 unk_1C; /* 0x20 */ s32 unk_20; } BalloonFXData; // size = 0x24 typedef struct Effect134 { /* 0x00 */ s32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ s32 unk_10; /* 0x14 */ s32 unk_14; /* 0x18 */ s32 unk_18; /* 0x1C */ s32 unk_1C; /* 0x20 */ s32 unk_20; /* 0x24 */ s32 unk_24; /* 0x28 */ s32 unk_28; /* 0x2C */ s32 unk_2C; /* 0x30 */ s32 unk_30; /* 0x34 */ f32 unk_34; } Effect134; // size = 0x38 // TODO figure out what this actually is // fx_quizmo_stage invokes gEffectTable[78]'s entryPoint function // fx_cold_breath invokes gEffectTable[111]'s entryPoint function // fx_star_spirits_energy invokes gEffectTable[131]'s entryPoint function // These functions are currently typed to return void // Assume they return an Effect*, and this struct is accessed at unk_0C, // but this struct differs from EffectInstanceData // Search for "struct N(temp)" for examples typedef struct EffectInstanceDataThing { char unk_00[0x4]; f32 unk_04; f32 unk_08; f32 unk_0C; f32 unk_10; char unk_14[0x4]; s32 unk_18; s32 unk_1C; s32 unk_20; X32 unk_24; s32 unk_28; s32 unk_2C; s32 unk_30; s32 unk_34; s32 unk_38; char unk_3C[0xC]; EffectUnkStruct1* unk_48; char unk_4C[0x24]; s32 unk_70; s32 unk_74; } EffectInstanceDataThing; typedef struct EffectInstanceData { /* 0x00 */ EffectInstanceDataThing* unk_00; /* 0x04 */ Vec3f pos; /* 0x10 */ Vec3f rotation; /* 0x1C */ Vec3f scale; /* 0x28 */ f32 unk_28; /* 0x2C */ s32 unk_2C; /* 0x30 */ f32 unk_30; /* 0x34 */ f32 unk_34; /* 0x38 */ f32 unk_38; /* 0x3C */ s32 unk_3C; /* 0x40 */ char unk_40[0x24]; /* 0x64 */ f32 unk_64; /* 0x68 */ char unk_68[0x18]; } EffectInstanceData; // size = 0x80 typedef struct EffectInstance { /* 0x00 */ s32 flags; /* 0x04 */ s32 effectIndex; /* 0x08 */ s32 numParts; /* 0x0C */ void* data; // often but not always EffectInstanceData /* 0x10 */ struct EffectGraphics* graphics; } EffectInstance; // size = 0x14 typedef struct EffectBlueprint { /* 0x00 */ s32 unk_00; /* 0x04 */ s32 effectID; /* 0x08 */ void (*init)(EffectInstance* effectInst); /* 0x0C */ void (*update)(EffectInstance* effectInst); /* 0x10 */ void (*renderWorld)(EffectInstance* effectInst); /* 0x14 */ void (*unk_14)(EffectInstance* effectInst); } EffectBlueprint; // size = 0x18 typedef struct EffectGraphics { /* 0x00 */ s32 flags; /* 0x04 */ s32 effectIndex; /* 0x08 */ s32 instanceCounter; /* 0x0C */ s32 freeDelay; /* 0x10 */ void (*update)(EffectInstance* effectInst); /* 0x14 */ void (*renderWorld)(EffectInstance* effectInst); /* 0x18 */ void (*renderUI)(EffectInstance* effectInst); /* 0x1C */ s32* data; } EffectGraphics; // size = 0x20 typedef struct EffectTableEntry { /* 0x00 */ void (*entryPoint); /* 0x04 */ void* dmaStart; /* 0x08 */ void* dmaEnd; /* 0x0C */ void* dmaDest; /* 0x10 */ void* graphicsDmaStart; /* 0x14 */ void* graphicsDmaEnd; } EffectTableEntry; // size = 0x18 typedef struct EffectWhirlwind { /* 0x00 */ char unk_00[40]; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ f32 unk_30; } EffectWhirlwind; typedef struct Effect6BData { /* 0x00 */ s32 unk_00; /* 0x04 */ Vec3f pos; /* 0x10 */ char unk_10[12]; /* 0x1C */ s32 unk_1C; /* 0x20 */ s32 unk_20; /* 0x24 */ char unk_24[8]; /* 0x2C */ s32 unk_2C; /* 0x30 */ s32 unk_30; /* 0x34 */ f32 scale; /* 0x38 */ f32 unk_38; /* 0x3C */ s32 unk_3C; /* 0x40 */ char unk_40[0x4]; } Effect6BData; // size = 0x44 typedef struct Effect6BInstance { /* 0x00 */ s32 unk_00; /* 0x04 */ char unk_04[8]; /* 0x0C */ Effect6BData* data; } Effect6BInstance; typedef struct Effect6FData { /* 0x00 */ EffectInstanceDataThing* unk_00; /* 0x04 */ Vec3f pos; /* 0x10 */ Vec3i rotation; /* 0x1C */ Vec3i scale; /* 0x28 */ Vec3i color; /* 0x34 */ f32 unk_34; /* 0x38 */ f32 unk_38; /* 0x3C */ s32 unk_3C; /* 0x40 */ char unk_40[0x4]; } Effect6FData; // size = 0x44 typedef struct Effect6FInstance { /* 0x00 */ s32 flags; /* 0x04 */ s32 effectIndex; /* 0x08 */ s32 numParts; /* 0x0C */ Effect6FData* data; /* 0x10 */ struct EffectGraphics* effect; } Effect6FInstance; EffectInstance* create_effect_instance(EffectBlueprint* effectBp); void remove_effect(EffectInstance*); s32 load_effect(s32 effectIndex); void fx_big_dust_puff(s32, f32, f32, f32, s32); void fx_big_smoke_puff(f32, f32, f32); void fx_landing_dust(s32, f32, f32, f32, f32); void fx_walking_dust(s32, f32, f32, f32, f32, f32); void fx_flower_splash(f32, f32, f32, f32); void fx_flower_trail(s32, f32, f32, f32, f32, f32); EffectInstance* fx_cloud_puff(f32, f32, f32, f32); EffectInstance* fx_cloud_trail(s32, f32, f32, f32); EffectInstance* fx_footprint(f32, f32, f32, f32, f32); EffectInstance* fx_floating_flower(s32, f32, f32, f32, s32); EffectInstance* fx_snowflake(f32, f32, f32, s32); void fx_star(s32, f32, f32, f32, f32, f32, f32, f32); void fx_emote(s32, Npc*, f32, f32, f32, f32, f32, s32, s32*); void fx_sparkles(s32, f32, f32, f32, f32); EffectInstance* fx_shape_spell(s32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* fx_gather_energy_pink(s32, f32, f32, f32, f32, s32); EffectInstance* fx_drop_leaves(s32, f32, f32, f32, s32); EffectInstance* fx_dust(s32, f32, f32, f32, s32); EffectInstance* fx_shattering_stones(s32, f32, f32, f32, f32); void fx_smoke_ring(s32, f32, f32, f32); void fx_damage_stars(s32, f32, f32, f32, f32, f32, f32, s32); void fx_explosion(s32, f32, f32, f32); EffectInstance* fx_lens_flare(s32, f32, f32, f32, s32); EffectInstance* fx_got_item_outline(s32, f32, f32, f32, f32, s32*); EffectInstance* fx_spiky_white_aura(s32, f32, f32, f32, s32); void fx_smoke_impact(s32, f32, f32, f32, f32, s32, f32, s32); EffectInstance* fx_damage_indicator(s32, f32, f32, f32, f32, f32, s32, EffectInstance**); EffectInstance* fx_purple_ring(s32, f32, f32, f32, f32, f32, f32, f32); EffectInstance* fx_flame(s32, f32, f32, f32, f32, EffectInstance**); EffectInstance* fx_stars_burst(s32, f32, f32, f32, f32, f32, s32); void fx_stars_shimmer(s32, f32, f32, f32, f32, f32, s32, s32); EffectInstance* fx_rising_bubble(u32, f32, f32, f32, f32); EffectInstance* fx_ring_blast(s32, f32, f32, f32, f32, s32); EffectInstance* fx_shockwave(s32, f32, f32, f32); void fx_music_note(s32, f32, f32, f32); EffectInstance* fx_smoke_burst(s32, f32, f32, f32, f32, s32); void fx_sweat(s32, f32 x, f32 y, f32 z, f32, f32, s32); void fx_sleep_bubble(s32, f32, f32, f32, f32, f32, s32*); EffectInstance* fx_2A(s32, f32, f32, f32); EffectInstance* fx_windy_leaves(s32, f32, f32, f32); EffectInstance* fx_falling_leaves(s32, f32, f32, f32); void fx_stars_spread(s32, f32, f32, f32, s32, s32); void fx_steam_burst(s32, f32, f32, f32, f32, s32); void fx_stars_orbiting(s32, f32, f32, f32, f32, s32, s32*); void fx_big_snowflakes(s32, f32, f32, f32); void fx_debuff(s32, f32, f32, f32); void fx_green_impact(s32, f32, f32, f32, f32); EffectInstance* fx_radial_shimmer(s32, f32, f32, f32, f32, s32); EffectInstance* fx_ending_decals(s32, f32, f32, f32, f32, s32*); EffectInstance* fx_light_rays(s32, f32, f32, f32, f32, s32*); EffectInstance* fx_lightning(s32, f32, f32, f32, f32, f32); EffectInstance* fx_fire_breath(s32, f32, f32, f32, f32, f32, f32, s32, s32, s32); EffectInstance* fx_shimmer_burst(s32, f32, f32, f32, f32, s32); EffectInstance* fx_energy_shockwave(s32, f32, f32, f32, f32, s32); EffectInstance* fx_shimmer_wave(s32, f32, f32, f32, f32, f32, s32, s32); void fx_aura(s32, f32, f32, f32, f32, s32*); EffectInstance* fx_3C(s32, f32, f32, f32, f32, s32*); void fx_3D(s32, f32, f32, f32, f32, f32, f32, s32, s32*); EffectInstance* fx_blast(s32, f32, f32, f32, f32, s32); EffectInstance* fx_fire_flower(s32, f32, f32, f32, s32); EffectInstance* fx_recover(s32, f32, f32, f32, s32); struct HudElement* fx_disable_x(s32, f32, f32, f32, s32); EffectInstance* fx_bombette_breaking(s32, s32, s32, f32, s32, s32); EffectInstance* fx_firework(s32, f32, f32, f32, f32, s32); EffectInstance* fx_confetti(s32, f32, f32, f32, f32, s32); EffectInstance* fx_snowfall(s32, s32); EffectInstance* fx_46(s32, EffectWhirlwind*, f32, s32); EffectInstance* fx_gather_magic(s32, f32, f32, f32, f32, s32); EffectInstance* fx_attack_result_text(s32, f32, f32, f32, f32, s32); EffectInstance* fx_small_gold_sparkle(s32, f32, f32, f32, f32, s32); EffectInstance* fx_flashing_box_shockwave(s32, f32, f32, f32, f32, f32); EffectInstance* fx_balloon(s32, f32, f32, f32, f32, s32); EffectInstance* fx_floating_rock(s32, f32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* fx_chomp_drop(s32, f32, f32, f32, f32, s32, f32, s32, f32, s32); EffectInstance* fx_quizmo_stage(s32, f32, f32, f32); EffectInstance* fx_radiating_energy_orb(s32, f32, f32, f32, f32, s32); void fx_quizmo_answer(s32, f32, f32, f32); EffectInstance* fx_motion_blur_flame(s32, f32, f32, f32, f32, s32); EffectInstance* fx_energy_orb_wave(s32, f32, f32, f32, f32, s32); EffectInstance* fx_merlin_house_stars(s32, f32, f32, f32); EffectInstance* fx_quizmo_audience(s32, f32, f32, f32); EffectInstance* fx_butterflies(s32, f32, f32, f32); EffectInstance* fx_stat_change(s32, f32, f32, f32, f32, s32); EffectInstance* fx_snaking_static(s32, f32, f32, f32, f32, s32); EffectInstance* fx_thunderbolt_ring(s32, f32, f32, f32, f32, s32); EffectInstance* fx_squirt(s32, f32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* fx_water_block(s32, f32 x, f32 y, f32 z, f32 scale /* maybe */, s32); EffectInstance* fx_waterfall(s32, f32, f32, f32, f32, s32); EffectInstance* fx_water_fountain(s32, f32, f32, f32, f32, s32); EffectInstance* fx_underwater(s32, f32, f32, f32, f32, s32); EffectInstance* fx_lightning_bolt(s32, f32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* fx_water_splash(s32, f32 x, f32 y, f32 z, f32 scale /* maybe */, s32); EffectInstance* fx_snowman_doll(s32, f32, f32, f32, f32, s32); EffectInstance* fx_fright_jar(s32, f32, f32, f32, f32, s32); EffectInstance* fx_stop_watch(s32, f32, f32, f32, f32, s32); EffectInstance* fx_63(s32, f32, f32, f32, f32, f32, f32, f32, s32, s32); EffectInstance* fx_throw_spiny(s32, f32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* fx_65(s32, f32, f32, f32, f32, s32); EffectInstance* fx_tubba_heart_attack(s32, f32, f32, f32, f32, s32); EffectInstance* fx_whirlwind(s32, f32, f32, f32, f32, s32); EffectInstance* fx_red_impact(s32, f32, f32, f32, f32, s32); EffectInstance* fx_floating_cloud_puff(s32, f32, f32, f32, f32, s32); EffectInstance* fx_6A(s32, f32, f32, f32, f32, s32); EffectInstance* fx_energy_in_out(s32, f32, f32, f32, f32, s32); EffectInstance* fx_tattle_window(s32, f32, f32, f32, f32, s32); EffectInstance* fx_shiny_flare(s32, f32, f32, f32, f32, s32); EffectInstance* fx_huff_puff_breath(s32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* fx_cold_breath(s32, f32, f32, f32, f32, s32); EffectInstance* fx_embers(s32, f32, f32, f32, f32, f32, f32, s32, s32, f32, f32); EffectInstance* fx_hieroglyphs(s32, f32, f32, f32, f32, s32); EffectInstance* fx_misc_particles(s32, f32, f32, f32, f32, f32, f32, s32, s32); EffectInstance* fx_static_status(s32, f32, f32, f32, f32, s32, s32); //returns ptr to struct unk_802BE310* in watt.c EffectInstance* fx_moving_cloud(s32, f32, f32, f32, f32, f32, f32, f32, f32); EffectInstance* fx_75(s32, f32, f32, f32, f32, s32); EffectInstance* fx_76(s32, f32, f32, f32, f32, s32); EffectInstance* fx_firework_rocket(s32, f32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* fx_peach_star_beam(s32, f32, f32, f32, f32, s32); EffectInstance* fx_chapter_change(s32, f32, f32, f32, f32, s32); EffectInstance* fx_ice_shard(s32, f32, f32, f32, f32, s32); EffectInstance* fx_spirit_card(s32, f32, f32, f32, f32, s32); EffectInstance* fx_lil_oink(s32, f32, f32, f32, f32, s32); EffectInstance* fx_something_rotating(s32, f32, f32, f32, f32, s32); EffectInstance* fx_breaking_junk(s32, f32, f32, f32, f32, s32); EffectInstance* fx_partner_buff(s32, f32, f32, f32, f32, s32); EffectInstance* fx_quizmo_assistant(s32, f32, f32, f32, f32, s32); EffectInstance* fx_ice_pillar(s32, f32 x, f32 y, f32 z, f32, s32); EffectInstance* fx_sun(s32, f32, f32, f32, f32, s32 time); EffectInstance* fx_star_spirits_energy(s32, f32, f32, f32, f32, s32); EffectInstance* fx_pink_sparkles(s32, f32, f32, f32, f32, f32); EffectInstance* fx_star_outline(s32, f32, f32, f32, f32, s32); EffectInstance* fx_86(s32, f32, f32, f32, f32, s32); #endif