#include "common.h" void default_trigger_function_handler(s32* arg0) { arg0[0] |= 2; } INCLUDE_ASM(s32, "code_dbd70_len_700", clear_trigger_data); void init_trigger_list(void) { if (!GAME_STATUS->isBattle) { *gCurrentTriggerListPtr = gTriggerList1; } else { *gCurrentTriggerListPtr = gTriggerList2; } gTriggerCount = 0; } INCLUDE_ASM(Trigger*, "code_dbd70_len_700", create_trigger, TriggerDefinition* def); INCLUDE_ASM(s32, "code_dbd70_len_700", update_triggers); void delete_trigger(Trigger* toDelete) { s32 i; for (i = 0; i < ARRAY_COUNT(gCurrentTriggerListPtr); i++) { if ((*gCurrentTriggerListPtr)[i] == toDelete) { break; } } if (i < ARRAY_COUNT(gCurrentTriggerListPtr)) { heap_free((*gCurrentTriggerListPtr)[i]); (*gCurrentTriggerListPtr)[i] = NULL; } } INCLUDE_ASM(s32, "code_dbd70_len_700", is_trigger_bound, Trigger* trigger, Bytecode* script); Trigger* get_trigger_by_id(s32 triggerID) { return (*gCurrentTriggerListPtr)[triggerID]; } s32 func_80145CE8(s32 arg0) { s32 i; if (func_800E52F8() == 0) { return 0; } for (i = 0; i < ARRAY_COUNT(gCurrentTriggerListPtr); i++) { Trigger* trigger = (*gCurrentTriggerListPtr)[i]; if ((trigger != NULL) && (trigger->unk_30 != 0) && (trigger->params2 == arg0) && (trigger->flags.flags & 0x100)) { return 1; } } return 0; }