#include "common.h" INCLUDE_ASM(code_f2470_len_27f0, func_802CDAC0); INCLUDE_ASM(code_f2470_len_27f0, set_npc_animation); s32 DeleteNpc(script_context* script, s32 initialCall) { bytecode* ptrReadPos = script->ptrReadPos; npc* npcPtr = get_npc_unsafe(get_variable(script, *ptrReadPos)); if (npcPtr) { free_npc(npcPtr); return 2; } return 2; } INCLUDE_ASM(code_f2470_len_27f0, GetNpcPointer); INCLUDE_ASM(code_f2470_len_27f0, SetNpcPos); INCLUDE_ASM(code_f2470_len_27f0, SetNpcRotation); INCLUDE_ASM(code_f2470_len_27f0, SetNpcScale); INCLUDE_ASM(code_f2470_len_27f0, SetNpcCollisionSize); INCLUDE_ASM(code_f2470_len_27f0, SetNpcSpeed); INCLUDE_ASM(code_f2470_len_27f0, SetNpcJumpscale); INCLUDE_ASM(code_f2470_len_27f0, SetNpcAnimation); INCLUDE_ASM(code_f2470_len_27f0, GetNpcAnimation); INCLUDE_ASM(code_f2470_len_27f0, NpcMoveTo); INCLUDE_ASM(code_f2470_len_27f0, _npc_jump_to); INCLUDE_ASM(code_f2470_len_27f0, NpcJump0); INCLUDE_ASM(code_f2470_len_27f0, NpcJump1); INCLUDE_ASM(code_f2470_len_27f0, NpcFlyTo); INCLUDE_ASM(code_f2470_len_27f0, GetNpcYaw); INCLUDE_ASM(code_f2470_len_27f0, SetNpcYaw); INCLUDE_ASM(code_f2470_len_27f0, InterpNpcYaw); INCLUDE_ASM(code_f2470_len_27f0, NpcFacePlayer); INCLUDE_ASM(code_f2470_len_27f0, NpcFaceNpc); INCLUDE_ASM(code_f2470_len_27f0, SetNpcFlagBits); INCLUDE_ASM(code_f2470_len_27f0, GetNpcPos); INCLUDE_ASM(code_f2470_len_27f0, EnableNpcShadow); INCLUDE_ASM(code_f2470_len_27f0, EnableNpcBlur); INCLUDE_ASM(code_f2470_len_27f0, ClearPartnerMoveHistory); INCLUDE_ASM(code_f2470_len_27f0, NpcSetHomePosToCurrent); INCLUDE_ASM(code_f2470_len_27f0, GetPartnerPos); INCLUDE_ASM(code_f2470_len_27f0, DisablePartnerAI); INCLUDE_ASM(code_f2470_len_27f0, EnablePartnerAI); INCLUDE_ASM(code_f2470_len_27f0, BringPartnerOut); INCLUDE_ASM(code_f2470_len_27f0, PutPartnerAway); INCLUDE_ASM(code_f2470_len_27f0, GetCurrentPartnerID); INCLUDE_ASM(code_f2470_len_27f0, SetNpcEffect); INCLUDE_ASM(code_f2470_len_27f0, PlaySoundAtNpc);