#include "common.h" INCLUDE_ASM("code_102610_len_2330", func_802E0D90); // Needs rodata support, is above func /*void create_shadow_callback(Shadow* shadow) { shadow->scale.x = 0.1f; shadow->scale.y = 0.1f; shadow->scale.z = 0.1f; }*/ INCLUDE_ASM("code_102610_len_2330", func_802E0DB0); INCLUDE_ASM("code_102610_len_2330", func_802E0DE0); void save_game_at_player_position(void) { GameStatus* gameStatus = GAME_STATUS; gameStatus->savedPos[0] = gPlayerStatusPtr->position.x; gameStatus->savedPos[1] = gPlayerStatusPtr->position.y; gameStatus->savedPos[2] = gPlayerStatusPtr->position.z; fio_save_game(gameStatus->saveSlot); } INCLUDE_ASM("code_102610_len_2330", func_802E1204); INCLUDE_ASM("code_102610_len_2330", func_802E153C); INCLUDE_ASM("code_102610_len_2330", func_802E234C); INCLUDE_ASM("code_102610_len_2330", func_802E246C);