#include "common.h" ApiStatus MakeLerp(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; script->varTable[0xC] = get_variable(script, *ptrReadPos++); // start script->varTable[0xD] = get_variable(script, *ptrReadPos++); // end script->varTable[0xF] = get_variable(script, *ptrReadPos++); // duration script->varTable[0xB] = get_variable(script, *ptrReadPos++); // easing type script->varTable[0xE] = 0; // elapsed return ApiStatus_DONE2; } ApiStatus UpdateLerp(ScriptInstance* script, s32 isInitialCall) { script->varTable[0x0] = (s32) update_lerp( script->varTable[0xB], script->varTable[0xC], script->varTable[0xD], script->varTable[0xE], script->varTable[0xF] ); if (script->varTable[0xE] >= script->varTable[0xF]) { script->varTable[0x1] = 0; // finished } else { script->varTable[0x1] = 1; // lerping } script->varTable[0xE]++; return ApiStatus_DONE2; } ApiStatus RandInt(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; s32 max = get_variable(script, *ptrReadPos++); Bytecode outVar = *ptrReadPos++; set_variable(script, outVar, rand_int(max)); return ApiStatus_DONE2; } ApiStatus GetAngleBetweenNPCs(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId aID = get_variable(script, *ptrReadPos++); NpcId bID = get_variable(script, *ptrReadPos++); Bytecode outVar = *ptrReadPos++; Npc* a = resolve_npc(script, aID); Npc* b = resolve_npc(script, bID); set_variable(script, outVar, atan2(a->pos.x, a->pos.z, b->pos.x, b->pos.z)); return ApiStatus_DONE2; } ApiStatus GetAngleToNPC(ScriptInstance* script, s32 isInitialCall) { PlayerStatus* playerStatus = &gPlayerStatus; Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); Bytecode outVar = *ptrReadPos++; Npc* npc = resolve_npc(script, npcID); set_variable(script, outVar, atan2(playerStatus->position.x, playerStatus->position.z, npc->pos.x, npc->pos.z)); return ApiStatus_DONE2; } ApiStatus GetAngleToPlayer(ScriptInstance* script, s32 isInitialCall) { PlayerStatus* playerStatus = &gPlayerStatus; Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); Bytecode outVar = *ptrReadPos++; Npc* npc = resolve_npc(script, npcID); set_variable(script, outVar, atan2(npc->pos.x, npc->pos.z, playerStatus->position.x, playerStatus->position.z)); return ApiStatus_DONE2; } ApiStatus AwaitPlayerApproach(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; PlayerStatus* playerStatus = &gPlayerStatus; s32* targetX = &script->functionTemp[0]; s32* targetZ = &script->functionTemp[1]; s32* distanceRequired = &script->functionTemp[2]; f32 distance; if (isInitialCall) { *targetX = get_variable(script, *ptrReadPos++); *targetZ = get_variable(script, *ptrReadPos++); *distanceRequired = get_variable(script, *ptrReadPos++); } distance = dist2D( playerStatus->position.x, playerStatus->position.z, *targetX, *targetZ ); if (distance < *distanceRequired) { return ApiStatus_DONE2; } else { return ApiStatus_BLOCK; } } ApiStatus IsPlayerWithin(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; PlayerStatus* playerStatus = &gPlayerStatus; s32* targetX = &script->functionTemp[0]; s32* targetZ = &script->functionTemp[1]; s32* distanceRequired = &script->functionTemp[2]; f32 distance; Bytecode outVar = SI_VAR_0; if (isInitialCall) { *targetX = get_variable(script, *ptrReadPos++); *targetZ = get_variable(script, *ptrReadPos++); *distanceRequired = get_variable(script, *ptrReadPos++); outVar = *ptrReadPos++; } distance = dist2D( playerStatus->position.x, playerStatus->position.z, *targetX, *targetZ ); set_variable(script, outVar, 0); if (distance < *distanceRequired) { set_variable(script, outVar, 1); } return ApiStatus_DONE2; } ApiStatus AwaitPlayerLeave(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; PlayerStatus* playerStatus = &gPlayerStatus; s32* targetX = &script->functionTemp[0]; s32* targetZ = &script->functionTemp[1]; s32* distanceRequired = &script->functionTemp[2]; f32 distance; if (isInitialCall) { *targetX = get_variable(script, *ptrReadPos++); *targetZ = get_variable(script, *ptrReadPos++); *distanceRequired = get_variable(script, *ptrReadPos++); } distance = dist2D( playerStatus->position.x, playerStatus->position.z, *targetX, *targetZ ); if (distance > *distanceRequired) { return ApiStatus_DONE2; } else { return ApiStatus_BLOCK; } } ApiStatus AddVectorPolar(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; Bytecode xVar = *ptrReadPos++; f32 x = get_float_variable(script, xVar); Bytecode yVar = *ptrReadPos++; f32 y = get_float_variable(script, yVar); f32 r = get_float_variable(script, *ptrReadPos++); add_vec2D_polar(&x, &y, r, get_float_variable(script, *ptrReadPos++)); set_float_variable(script, xVar, x); set_float_variable(script, yVar, y); return ApiStatus_DONE2; } INCLUDE_API_ASM("code_f8f60_len_1560", func_802D4BDC); /* ApiStatus func_802D4BDC(ScriptInstance* script, s32 initialCall) { s32* t0 = &script->functionTemp[0]; s32* t1 = &script->functionTemp[1]; s32 t1v; if (initialCall) { *t0 = 0; *t1 = 0; } if (*t0 == 0) { t1v = *t1; if (t1v != 0xFF) { t1v += 0xA; *t1 = t1v; if (t1v < 0x100) { // Void, debug stuff was probably here } t1v = 0xFF; func_80137DA4(0xA, (f32) *t1); } else { return ApiStatus_DONE2; } } return 0; } */ // Very similar to func_802D4BDC INCLUDE_API_ASM("code_f8f60_len_1560", func_802D4C4C); ApiStatus func_802D4CC4(ScriptInstance* script, s32 initialCall) { s32 value = get_variable(script, *script->ptrReadPos); if (value < 0) { func_80137DA4(0xFF, -1.0f); } else { func_80137DA4(0xA, value); } return ApiStatus_DONE2; } ApiStatus func_802D4D18(ScriptInstance* script, s32 initialCall) { s32 value = get_float_variable(script, *script->ptrReadPos); func_80137E4C(0, 0, 0xC, 0x14); func_80137E4C(0, 1, 0x134, 0xDC); func_80137D88(0xC, value); return ApiStatus_DONE2; } ApiStatus func_802D4D88(ScriptInstance* script, s32 initialCall) { func_80137D88(0xC, 0); return ApiStatus_DONE2; } INCLUDE_ASM("code_f8f60_len_1560", setup_path_data); INCLUDE_ASM("code_f8f60_len_1560", func_802D5270); INCLUDE_API_ASM("code_f8f60_len_1560", LoadPath); INCLUDE_API_ASM("code_f8f60_len_1560", GetNextPathPos); ApiStatus GetDist2D(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; Bytecode outVar = *ptrReadPos++; set_float_variable(script, outVar, dist2D( get_float_variable(script, *ptrReadPos++), get_float_variable(script, *ptrReadPos++), get_float_variable(script, *ptrReadPos++), get_float_variable(script, *ptrReadPos++) )); return ApiStatus_DONE2; } ApiStatus func_802D5830(ScriptInstance* script, s32 initialCall) { func_80027088(get_variable(script, *script->ptrReadPos)); return ApiStatus_DONE2; } ApiStatus func_802D585C(ScriptInstance* script, s32 initialCall) { Bytecode* ptrReadPos = script->ptrReadPos; s32 setMode = get_variable(script, *ptrReadPos++); s32 flags = get_variable(script, *ptrReadPos++); if (setMode) { // Set flag D_8009A650[0] |= flags; } else { // Unset flag D_8009A650[0] &= ~flags; } return ApiStatus_DONE2; } ApiStatus SetValueByRef(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; s32 dest = get_variable(script, *ptrReadPos++); /* Reference */ s32 src = get_variable(script, *ptrReadPos++); set_variable(script, dest, src); return ApiStatus_DONE2; } ApiStatus GetValueByRef(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; s32 src = get_variable(script, *ptrReadPos++); /* Reference */ Bytecode dest = *ptrReadPos++; set_variable(script, dest, get_variable(script, src)); return ApiStatus_DONE2; } ApiStatus EnableStatusMenu(ScriptInstance* script, s32 isInitialCall) { if (get_variable(script, *script->ptrReadPos) != 0) { decrement_status_menu_disabled(); } else { increment_status_menu_disabled(); } return ApiStatus_DONE2; } ApiStatus ShowStatusMenu(ScriptInstance* script, s32 isInitialCall) { if (get_variable(script, *script->ptrReadPos) != 0) { status_menu_enable_ignore_changes(); func_800E97B8(); } else { status_menu_disable_ignore_changes(); } return ApiStatus_DONE2; } ApiStatus SetGameMode(ScriptInstance* script, s32 isInitialCall) { set_game_mode( // Clear upper half (get_variable(script, *script->ptrReadPos) << 0x10) >> 0x10 ); return ApiStatus_DONE2; } ApiStatus ClampAngleInt(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; set_variable(script, *ptrReadPos, clamp_angle(get_variable(script, *ptrReadPos))); return ApiStatus_DONE2; } ApiStatus ClampAngleFloat(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; set_float_variable(script, *ptrReadPos, clamp_angle(get_float_variable(script, *ptrReadPos))); return ApiStatus_DONE2; }