#include "common.h" INCLUDE_API_ASM("code_fe0b0_len_5a0", SetSpriteShading); ApiStatus EnableSpriteShading(ScriptInstance* script, s32 isInitialCall) { if (get_variable(script, *script->ptrReadPos) != 0) { *D_80151328 |= 1; } else { *D_80151328 &= ~1; } return ApiStatus_DONE2; } s32 getDemoState(ScriptInstance* script) { set_variable(script, *script->ptrReadPos, GAME_STATUS->demoState); return ApiStatus_DONE2; } ApiStatus DemoPressButton(ScriptInstance* script, s32 isInitialCall) { GAME_STATUS->demoButtonInput |= get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } ApiStatus DemoReleaseButton(ScriptInstance* script, s32 isInitialCall) { GAME_STATUS->demoButtonInput &= ~get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } ApiStatus DemoSetButtons(ScriptInstance* script, s32 isInitialCall) { GAME_STATUS->demoButtonInput = get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } ApiStatus DemoJoystickRadial(ScriptInstance* script, s32 isInitialCall) { f32 a; f32 b; s32* thisPos = script->ptrReadPos; a = get_float_variable(script, *thisPos++); b = get_float_variable(script, *thisPos++); GAME_STATUS->demoStickX = a * sin_deg(b); GAME_STATUS->demoStickY = a * cos_deg(b); return ApiStatus_DONE2; } ApiStatus DemoJoystickXY(ScriptInstance* script, s32 isInitialCall) { f32 x; f32 y; s32* thisPos = script->ptrReadPos; x = get_float_variable(script, *thisPos++); y = get_float_variable(script, *thisPos++); GAME_STATUS->demoStickX = x; GAME_STATUS->demoStickY = y; return ApiStatus_DONE2; }