#include "common.h" void func_802E9050(Entity* entity) { PlayerStatus* playerStatus = PLAYER_STATUS; f32 val = fabsf(clamp_angle(180.0f - entity->rotation.y) - clamp_angle(atan2(entity->position.x, entity->position.z, playerStatus->position.x, playerStatus->position.z))); if ((!(playerStatus->animFlags & 1)) && (!(entity->unk_06 & 1)) && ((val <= 40.0f) || (val >= 320.0f))) { entity->flags |= 0x1000; if ((playerStatus->animFlags & 0x10) && (entity->unk_06 & 8)) { func_80110678(entity); } } else { entity->flags &= ~0x1000; playerStatus->unk_C6 = -1; } }