/*---------------------------------------------------------------------* Copyright (C) 1998 Nintendo. $RCSfile: os_motor.h,v $ $Revision: 1.1 $ $Date: 1998/10/09 08:01:15 $ *---------------------------------------------------------------------*/ #ifndef _OS_MOTOR_H_ #define _OS_MOTOR_H_ #ifdef _LANGUAGE_C_PLUS_PLUS extern "C" { #endif #include #include "os_message.h" #include "os_pfs.h" #if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) /************************************************************************** * * Type definitions * */ #endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ /************************************************************************** * * Global definitions * */ #if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) /************************************************************************** * * Macro definitions * */ /************************************************************************** * * Extern variables * */ /************************************************************************** * * Function prototypes * */ /* Rumble PAK interface */ extern s32 osMotorInit(OSMesgQueue *, OSPfs *, int); #if 1 #define MOTOR_START 1 #define MOTOR_STOP 0 #define osMotorStart(x) __osMotorAccess((x), MOTOR_START) #define osMotorStop(x) __osMotorAccess((x), MOTOR_STOP) extern s32 __osMotorAccess(OSPfs *, s32); #else extern s32 osMotorStop(OSPfs *); extern s32 osMotorStart(OSPfs *); #endif #endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ #ifdef _LANGUAGE_C_PLUS_PLUS } #endif #endif /* !_OS_MOTOR_H_ */