#include "ultra64.h" #ifndef _DEAD_H_ #define _DEAD_H_ #define gCameras dead_gCameras #define evt_get_variable dead_evt_get_variable #define evt_set_variable dead_evt_set_variable #define evt_get_float_variable dead_evt_get_float_variable #define cos_rad dead_cos_rad #define evt_set_float_variable dead_evt_set_float_variable #define playFX_11 dead_playFX_11 #define gPlayerStatusPtr dead_gPlayerStatusPtr #define set_main_pan_u dead_set_main_pan_u #define set_main_pan_v dead_set_main_pan_v #define set_aux_pan_u dead_set_aux_pan_u #define set_aux_pan_v dead_set_aux_pan_v #define get_npc_unsafe dead_get_npc_unsafe #define atan2 dead_atan2 #define clamp_angle dead_clamp_angle #define rand_int dead_rand_int #define gItemTable dead_gItemTable #define set_screen_overlay_params_back dead_set_screen_overlay_params_back #define get_npc_by_index dead_get_npc_by_index #define dist2D dead_dist2D #define sin_deg dead_sin_deg #define cos_deg dead_cos_deg #define gPlayerStatus dead_gPlayerStatus #define gPlayerActionState dead_gPlayerActionState #define is_point_within_region dead_is_point_within_region #define npc_raycast_down_sides dead_npc_raycast_down_sides #define func_800490B4 func_8004D1A4 #define fx_emote dead_fx_emote #define ai_enemy_play_sound dead_ai_enemy_play_sound #define npc_move_heading dead_npc_move_heading #define get_clamped_angle_diff dead_get_clamped_angle_diff #define get_enemy dead_get_enemy #define npc_test_move_simple_with_slipping dead_npc_test_move_simple_with_slipping #define get_screen_coords dead_get_screen_coords #define func_800495A0 func_800495A0 #define func_8004DAD8 func_800496B8 #define func_8004D9C0 func_800496B8 #define func_8004E024 func_80049C04 #define func_8004A73C func_8004EB8C #define gCurrentCameraID dead_gCurrentCameraID #define add_vec2D_polar dead_add_vec2D_polar #define gCurrentCamID dead_gCurrentCamID #define gPartnerActionStatus dead_gPartnerActionStatus #define get_npc_safe dead_get_npc_safe #define sfx_adjust_env_sound_pos dead_sfx_adjust_env_sound_pos #define playFX_83 dead_playFX_83 #define heap_malloc dead_heap_malloc #define update_lerp dead_update_lerp #define create_shadow_type dead_create_shadow_type #define playFX_7B dead_playFX_7B #define dist3D dead_dist3D #define subtract_hp dead_subtract_hp //#define sqrtf dead_sqrtf // <- This somehow breaks things #endif