#ifndef _MACROS_H_ #define _MACROS_H_ #ifndef SPLAT #define INCLUDE_ASM(TYPE, FOLDER, NAME, ARGS...) \ TYPE __attribute__((naked)) NAME(ARGS) { __asm__( ".include \"include/macro.inc\"\n.include \"asm/nonmatchings/"FOLDER"/"#NAME".s\"\n.set reorder\n.set at"); } #else #define INCLUDE_ASM(TYPE, FOLDER, NAME, ARGS...) #endif #define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0])) #define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0])) #define ASSERT(condition) if (!(condition)) { while (1) {} } #define PANIC() ASSERT(0) #define GAME_STATUS (*gGameStatusPtr) #define SQ(x) (x*x) #endif