#include "common.h" void SpeakToPlayer(script_context* script, s32 initialCall) { _show_message(script, initialCall, 0); } INCLUDE_ASM(code_f4c60_len_4300, EndSpeech); INCLUDE_ASM(code_f4c60_len_4300, ContinueSpeech); INCLUDE_ASM(code_f4c60_len_4300, SpeakToNpc); INCLUDE_ASM(code_f4c60_len_4300, _show_message); INCLUDE_ASM(code_f4c60_len_4300, ShowMessageAtScreenPos); INCLUDE_ASM(code_f4c60_len_4300, ShowMessageAtWorldPos); INCLUDE_ASM(code_f4c60_len_4300, CloseMessage); INCLUDE_ASM(code_f4c60_len_4300, SwitchMessage); INCLUDE_ASM(code_f4c60_len_4300, ShowChoice); INCLUDE_ASM(code_f4c60_len_4300, CloseChoice); INCLUDE_ASM(code_f4c60_len_4300, CancelMessage); INCLUDE_ASM(code_f4c60_len_4300, CancelMessageAndBlock); INCLUDE_ASM(code_f4c60_len_4300, SetMessageImages); INCLUDE_ASM(code_f4c60_len_4300, SetMessageString); INCLUDE_ASM(code_f4c60_len_4300, SetMessageValue); INCLUDE_ASM(code_f4c60_len_4300, HidePlayerShadow); INCLUDE_ASM(code_f4c60_len_4300, DisablePlayerPhysics); INCLUDE_ASM(code_f4c60_len_4300, DisablePlayerInput); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerPos); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerCollisionSize); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerSpeed); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerJumpscale); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerAnimation); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerActionState); INCLUDE_ASM(code_f4c60_len_4300, MovePlayerTo); INCLUDE_ASM(code_f4c60_len_4300, player_jump); INCLUDE_ASM(code_f4c60_len_4300, PlayerJump); INCLUDE_ASM(code_f4c60_len_4300, PlayerJump1); INCLUDE_ASM(code_f4c60_len_4300, PlayerJump2); INCLUDE_ASM(code_f4c60_len_4300, InterpPlayerYaw); INCLUDE_ASM(code_f4c60_len_4300, PlayerFaceNpc); INCLUDE_ASM(code_f4c60_len_4300, GetPlayerTargetYaw); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerFlagBits); INCLUDE_ASM(code_f4c60_len_4300, GetPlayerActionState); INCLUDE_ASM(code_f4c60_len_4300, GetPlayerPos); INCLUDE_ASM(code_f4c60_len_4300, GetPlayerAnimation); INCLUDE_ASM(code_f4c60_len_4300, FullyRestoreHPandFP); INCLUDE_ASM(code_f4c60_len_4300, FullyRestoreSP); INCLUDE_ASM(code_f4c60_len_4300, EnablePartner); INCLUDE_ASM(code_f4c60_len_4300, DisablePartner); INCLUDE_ASM(code_f4c60_len_4300, ForceExitHeading); INCLUDE_ASM(code_f4c60_len_4300, UseExitHeading); INCLUDE_ASM(code_f4c60_len_4300, func_802D23F8); INCLUDE_ASM(code_f4c60_len_4300, DisablePulseStone); INCLUDE_ASM(code_f4c60_len_4300, GetCurrentPartner); INCLUDE_ASM(code_f4c60_len_4300, Disable8bitMario); INCLUDE_ASM(code_f4c60_len_4300, PlaySoundAtPlayer); INCLUDE_ASM(code_f4c60_len_4300, func_802D2D30); INCLUDE_ASM(code_f4c60_len_4300, func_802D2F34); INCLUDE_ASM(code_f4c60_len_4300, CreateImageObj); INCLUDE_ASM(code_f4c60_len_4300, RemoveImageObj); INCLUDE_ASM(code_f4c60_len_4300, SetObjPosition); INCLUDE_ASM(code_f4c60_len_4300, SetObjRotation); INCLUDE_ASM(code_f4c60_len_4300, SetObjScale); INCLUDE_ASM(code_f4c60_len_4300, SetObjJumpScale); INCLUDE_ASM(code_f4c60_len_4300, JumpObj); INCLUDE_ASM(code_f4c60_len_4300, func_802D4164); INCLUDE_ASM(code_f4c60_len_4300, func_802D43F4); INCLUDE_ASM(code_f4c60_len_4300, func_802D4488); INCLUDE_ASM(code_f4c60_len_4300, func_802D4560);