#include "common.h" INCLUDE_ASM(s32, "code_fa4c0_len_3bf0", func_802D5B10); INCLUDE_ASM(s32, "code_fa4c0_len_3bf0", func_802D5C70); ApiStatus FadeOutMusic(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemID = get_variable(script, *args++); s32* ptrNextPos = args++; return (set_music_track(itemID, -1, 0, get_variable(script, *ptrNextPos++), 8) != 0) * 2; } ApiStatus SetMusicTrack(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 musicPlayer = get_variable(script, *args++); s32 songID = get_variable(script, *args++); s32 variation = get_variable(script, *args++); s16 volume = get_variable(script, *args++); return (set_music_track(musicPlayer, songID, variation, 0x1F4, volume) != 0) * 2; } ApiStatus FadeInMusic(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 var0 = get_variable(script, *args++); s32 var1 = get_variable(script, *args++); s32 var2 = get_variable(script, *args++); s32 var3 = get_variable(script, *args++); s16 var4 = get_variable(script, *args++); s16 var5 = get_variable(script, *args++); return (func_8014A964(var0, var1, var2, var3, var4, var5) != 0) * 2; } INCLUDE_ASM(s32, "code_fa4c0_len_3bf0", func_802D5EE0); ApiStatus func_802D5F28(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; func_8014AA54(get_variable(script, *args++), get_variable(script, *args++), (s16)get_variable(script, *args++)); return ApiStatus_DONE2; } ApiStatus func_802D5FA4(ScriptInstance* script, s32 isInitialCall) { func_8014AB0C(0, (s16)get_variable(script, *script->ptrReadPos)); return ApiStatus_DONE2; } ApiStatus func_802D5FD8(ScriptInstance* script, s32 isInitialCall) { func_8014ADA4(); return ApiStatus_DONE2; } ApiStatus func_802D5FF8(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; func_8014ADF8(get_variable(script, *args++), get_variable(script, *args++)); return ApiStatus_DONE2; } ApiStatus func_802D6050(ScriptInstance* script, s32 isInitialCall) { func_8014AE6C(); return ApiStatus_DONE2; } ApiStatus func_802D6070(ScriptInstance* script, s32 isInitialCall) { func_8014AEF8(); return ApiStatus_DONE2; } ApiStatus func_802D6090(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; func_8014AF8C(get_variable(script, *args++), get_variable(script, *args++)); return ApiStatus_DONE2; } //INCLUDE_ASM(s32, "code_fa4c0_len_3bf0", ClearAmbientSounds); ApiStatus ClearAmbientSounds(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 flags = get_variable(script, *args++); return (play_ambient_sounds(-1, flags) != 0) * 2; } ApiStatus PlayAmbientSounds(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 soundID = get_variable(script, *args++); return (play_ambient_sounds(soundID, 0xFA) != 0) * 2; } ApiStatus PlaySound(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 soundID = get_variable(script, *args++); play_sound(soundID); return ApiStatus_DONE2; } ApiStatus func_802D617C(ScriptInstance* script, s32 initialCall) { Bytecode* args = script->ptrReadPos; s32 soundID = get_variable(script, *args++); s32 value2 = get_variable(script, *args++); _play_sound(soundID, value2 & 0xFF, 0, 0); return ApiStatus_DONE2; } ApiStatus PlaySoundAt(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 soundID = get_variable(script, *args++); s32 value2 = get_variable(script, *args++); s32 x = get_variable(script, *args++); s32 y = get_variable(script, *args++); s32 z = get_variable(script, *args++); play_sound_at_position(soundID, value2, x, y, z); return ApiStatus_DONE2; } ApiStatus StopSound(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; stop_sound(get_variable(script, *args++)); return ApiStatus_DONE2; } ApiStatus func_802D62E4(ScriptInstance* script, s32 initialCall) { Bytecode* args = script->ptrReadPos; func_80149A6C(get_variable(script, *args++), 1); return ApiStatus_DONE2; } ApiStatus UseDoorSounds(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; gCurrentDoorSoundsSet = get_variable(script, *args++); return ApiStatus_DONE2; } ApiStatus func_802D6340(ScriptInstance* script, s32 initialCall) { Bytecode* args = script->ptrReadPos; D_80151308 = get_variable(script, *args++); return ApiStatus_DONE2; } ApiStatus PlaySoundAtF(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; Bytecode soundID = *args++; u16 value2 = get_variable(script, *args++); f32 x = get_float_variable(script, *args++); f32 y = get_float_variable(script, *args++); f32 z = get_float_variable(script, *args++); play_sound_at_position(soundID, value2, x, y, z); return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_fa4c0_len_3bf0", func_802D6420); INCLUDE_ASM(s32, "code_fa4c0_len_3bf0", func_802D663C); ApiStatus RemoveKeyItemAt(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 index = get_variable(script, *args++); s16* ptrKeyItems = (s16*) &gPlayerData.keyItems; ptrKeyItems[index] = 0; return ApiStatus_DONE2; } ApiStatus RemoveItemAt(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 index = get_variable(script, *args++); s16* ptrInvItems = (s16*) &gPlayerData.invItems; ptrInvItems[index] = 0; sort_items(); return ApiStatus_DONE2; } ApiStatus AddKeyItem(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 value = *args++; PlayerData* playerData = &gPlayerData; s32 itemID = get_variable(script, value); s32 i; if (itemID == ItemId_FORTRESS_KEY) { playerData->fortressKeyCount++; return ApiStatus_DONE2; } for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) { if (playerData->keyItems[i] == 0) { break; } } if (i < ARRAY_COUNT(playerData->keyItems)) { playerData->keyItems[i] = itemID; } return ApiStatus_DONE2; } ApiStatus func_802D6954(ScriptInstance* script, s32 isInitialCall) { enable_player_input(); enable_player_static_collisions(); func_800EF600(); D_8009A650[0] &= ~0x40; return ApiStatus_DONE2; } ApiStatus HasKeyItem(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemID = get_variable(script, *args++); s32 value = *args++; PlayerData* playerData = &gPlayerData; s32 i; for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) { if (playerData->keyItems[i] == itemID) { break; } } set_variable(script, value, i < ARRAY_COUNT(playerData->keyItems)); return ApiStatus_DONE2; } ApiStatus FindKeyItem(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemID = get_variable(script, *args++); s32 value = *args++; PlayerData* playerData = &gPlayerData; s32 i; s32 itemIndex; for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) { if (playerData->keyItems[i] == itemID) { break; } } itemIndex = -1; if (i != ARRAY_COUNT(playerData->keyItems)) { itemIndex = i; } set_variable(script, value, itemIndex); return ApiStatus_DONE2; } ApiStatus AddItem(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemID = get_variable(script, *args++); Bytecode outItemIdx = *args++; set_variable(script, outItemIdx, add_item(itemID)); return ApiStatus_DONE2; } ApiStatus func_802D6AF0(ScriptInstance* script, s32 initialCall) { set_variable(script, *script->ptrReadPos, 0); return ApiStatus_DONE2; } ApiStatus FindItem(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemID = get_variable(script, *args++); s32 value = *args++; PlayerData* playerData = &gPlayerData; s32 i; s32 itemIndex; for (i = 0; i < ARRAY_COUNT(playerData->invItems); i++) { if (playerData->invItems[i] == itemID) { break; } } itemIndex = -1; if (i != ARRAY_COUNT(playerData->invItems)) { itemIndex = i; } set_variable(script, value, itemIndex); return ApiStatus_DONE2; } ApiStatus RemoveItem(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemID = get_variable(script, *args++); s32 value = *args++; PlayerData* playerData = &gPlayerData; s32 i; s32 itemIndex; for (i = 0; i < ARRAY_COUNT(playerData->invItems); i++) { if (playerData->invItems[i] == itemID) { break; } } itemIndex = -1; if (i != ARRAY_COUNT(playerData->invItems)) { itemIndex = i; } if (itemIndex >= 0) { // This is `playerData->invItems[i]`, but we have to do weird // pointer math to get the output asm to exactly match :/ *(playerData->invItems + i) = 0; } sort_items(); set_variable(script, value, itemIndex); return ApiStatus_DONE2; } ApiStatus CountFortressKeys(ScriptInstance* script, s32 isInitialCall) { s32 outVar = *script->ptrReadPos; set_variable(script, outVar, get_fortress_key_count()); return ApiStatus_DONE2; } ApiStatus RemoveFortressKeys(ScriptInstance* script, s32 isInitialCall) { s32 num = get_variable(script, *script->ptrReadPos); subtract_fortress_keys(num); return ApiStatus_DONE2; } ApiStatus MakeItemEntity(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemID = get_variable(script, *args++); s32 x = get_variable(script, *args++); s32 y = get_variable(script, *args++); s32 z = get_variable(script, *args++); s32 itemSpawnMode = get_variable(script, *args++); s32 pickupVar = get_variable_index(script, *args++); script->varTable[0] = make_item_entity_nodelay(itemID, x, y, z, itemSpawnMode, pickupVar); return ApiStatus_DONE2; } ApiStatus DropItemEntity(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemID = get_variable(script, *args++); s32 x = get_variable(script, *args++); s32 y = get_variable(script, *args++); s32 z = get_variable(script, *args++); s32 itemSpawnMode = get_variable(script, *args++); s32 pickupVar = get_variable(script, *args++); script->varTable[0] = make_item_entity_nodelay(itemID, x, y, z, itemSpawnMode, pickupVar); return ApiStatus_DONE2; } ApiStatus DropItemEntityB(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemID = get_variable(script, *args++); s32 x = get_variable(script, *args++); s32 y = get_variable(script, *args++); s32 z = get_variable(script, *args++); s32 itemSpawnMode = get_variable(script, *args++); s32 pickupVar = get_variable_index(script, *args++); script->varTable[0] = make_item_entity_nodelay(itemID, x, y, z, itemSpawnMode, pickupVar); set_item_entity_flags(script->varTable[0], 0x4000); return ApiStatus_DONE2; } ApiStatus RemoveItemEntity(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemEntityIndex = get_variable(script, *args++); remove_item_entity_by_index(itemEntityIndex); return ApiStatus_DONE2; } ApiStatus AddBadge(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 badgeID = get_variable(script, *args++); Bytecode outBadgeIdx = *args++; set_variable(script, outBadgeIdx, add_badge(badgeID)); return ApiStatus_DONE2; } ApiStatus RemoveBadge(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; PlayerData* playerData = PLAYER_DATA; s32 badge = get_variable(script, *args++); s32 i; for (i = 0; i < ARRAY_COUNT(playerData->badges); i++) { if (playerData->badges[i] == badge) { playerData->badges[i] = 0; } } for (i = 0; i < ARRAY_COUNT(playerData->equippedBadges); i++) { if (playerData->equippedBadges[i] == badge) { playerData->equippedBadges[i] = 0; } } return ApiStatus_DONE2; } ApiStatus SetItemPos(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; ItemEntity* ptrItemEntity; s32 itemEntityIndex; s32 x, y, z; itemEntityIndex = get_variable(script, *args++); x = get_variable(script, *args++); y = get_variable(script, *args++); z = get_variable(script, *args++); ptrItemEntity = (ItemEntity*) get_item_entity(itemEntityIndex); ptrItemEntity->position.x = x; ptrItemEntity->position.y = y; ptrItemEntity->position.z = z; return ApiStatus_DONE2; } ApiStatus SetItemFlags(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemEntityIndex = get_variable(script, *args++); s32 flagBits = *args++; s32 var2 = get_variable(script, *args++); ItemEntity* itemEntity = get_item_entity(itemEntityIndex); if (var2 != 0) { itemEntity->flags |= flagBits; } else { itemEntity->flags &= ~flagBits; } return ApiStatus_DONE2; } ; ApiStatus func_802D721C(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemEntityIndex = get_variable(script, *args++); s32 var2 = get_variable(script, *args++); ItemEntity* itemEntity = get_item_entity(itemEntityIndex); itemEntity->unk_2F = var2; return ApiStatus_DONE2; } ApiStatus AddCoin(ScriptInstance* script, s32 isInitialCall) { script->varTable[0] = add_coins(get_variable(script, *script->ptrReadPos)); return ApiStatus_DONE2; } ApiStatus AddStarPoints(ScriptInstance* script, s32 isInitialCall) { script->varTable[0] = add_star_points(get_variable(script, *script->ptrReadPos)); return ApiStatus_DONE2; } ApiStatus AddStarPieces(ScriptInstance* script, s32 isInitialCall) { script->varTable[0] = add_star_pieces(get_variable(script, *script->ptrReadPos)); return ApiStatus_DONE2; } ApiStatus GetItemPower(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 itemIdx = get_variable(script, *args++); Bytecode out1 = *args++; Bytecode out2 = *args++; set_variable(script, out1, (&gItemTable[itemIdx])->potencyA); set_variable(script, out2, (&gItemTable[itemIdx])->potencyB); return ApiStatus_DONE2; } ApiStatus ShowGotItem(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; ItemEntity* e; if (isInitialCall) { script->functionTemp[0].s = 0; } switch (script->functionTemp[0].s) { case 0: script->functionTemp[1].s = init_got_item(get_variable(script, *args++), get_variable(script, *args++), *args++); script->functionTemp[0].s = 1; break; case 1: if (get_item_entity(script->functionTemp[1].s) == NULL) { return ApiStatus_DONE2; } } return ApiStatus_BLOCK; }