#include "common.h" s32 func_802BD100(s32 arg0) { s32 i; for (i = 0; i < 0x40; i++) { Trigger* trigger = get_trigger_by_id(i); if (trigger != NULL && trigger->flags.flags & 0x100 && trigger->params2 == arg0) { return trigger->unk_2C; } } return 0; } void func_802BD174(Npc* npc) { npc->collisionHeight = 24; npc->collisionRadius = 20; } INCLUDE_ASM(s32, "code_317020", func_802BD188); INCLUDE_ASM(s32, "code_317020", func_802BD1D0); INCLUDE_ASM(s32, "code_317020", func_802BD564); INCLUDE_ASM(s32, "code_317020", func_802BD5A8); INCLUDE_ASM(s32, "code_317020", func_802BD5D8); INCLUDE_ASM(s32, "code_317020", func_802BDB30); ApiStatus func_802BDB84(ScriptInstance* script, s32 isInitialCall) { s32 unk = script->owner2.npc; // todo what is this? if (isInitialCall) { func_800EE994(unk); } return func_800EE9B8(unk) != 0; } // Something is up with D_8010EBB0 I think. It might be a struct or something #ifdef NON_MATCHING void func_802BDBBC(s32 arg0) { if (D_8010EBB0[0] != 0) { func_80027088(0); enable_player_input(); CancelMessageAndBlock(); clear_partner_move_history(arg0); D_8010EBB0[0] = 0; D_8010EBB0[3] = 0; disable_npc_blur(arg0); } D_8010EBB0[3] = 1; } #else INCLUDE_ASM(s32, "code_317020", func_802BDBBC); #endif