#ifndef _SCRIPT_API_COMMON_H_ #define _SCRIPT_API_COMMON_H_ #include "common_structs.h" #include "macros.h" ApiStatus FadeBackgroundToBlack(Evt* script, s32 isInitialCall); ApiStatus UnfadeBackgroundFromBlack(Evt* script, s32 isInitialCall); ApiStatus GetCamLookAtObjVector(Evt* script, s32 isInitialCall); ApiStatus HasMerleeCasts(Evt* script, s32 isInitialCall); ApiStatus OnDefeatEnemy(Evt* script, s32 isInitialCall); ApiStatus OnFleeBattleDrops(Evt* script, s32 isInitialCall); ApiStatus SetEncounterStatusFlags(Evt* script, s32 isInitialCall); ApiStatus LoadDemoBattle(Evt* script, s32 isInitialCall); ApiStatus RemoveNpc(Evt* script, s32 isInitialCall); ApiStatus RemoveEncounter(Evt* script, s32 isInitialCall); ApiStatus GetBattleOutcome(Evt* script, s32 isInitialCall); ApiStatus func_800445D4(Evt* script, s32 isInitialCall); ApiStatus GetOwnerEncounterTrigger(Evt* script, s32 isInitialCall); ApiStatus DoNpcDefeat(Evt* script, s32 isInitialCall); ApiStatus StartBattle(Evt* script, s32 isInitialCall); ApiStatus StartBattleWith(Evt* script, s32 isInitialCall); ApiStatus StartBossBattle(Evt* script, s32 isInitialCall); ApiStatus SetBattleMusic(Evt* script, s32 isInitialCall); ApiStatus BindNpcAI(Evt* script, s32 isInitialCall); ApiStatus BindNpcIdle(Evt* script, s32 isInitialCall); ApiStatus RestartNpcAI(Evt* script, s32 isInitialCall); ApiStatus EnableNpcAI(Evt* script, s32 isInitialCall); ApiStatus SetNpcAux(Evt* script, s32 isInitialCall); ApiStatus BindNpcAux(Evt* script, s32 isInitialCall); ApiStatus RestartNpcAux(Evt* script, s32 isInitialCall); ApiStatus EnableNpcAux(Evt* script, s32 isInitialCall); ApiStatus BindNpcInteract(Evt* script, s32 isInitialCall); ApiStatus BindNpcHit(Evt* script, s32 isInitialCall); ApiStatus BindNpcDefeat(Evt* script, s32 isInitialCall); ApiStatus SetSelfVar(Evt* script, s32 isInitialCall); ApiStatus GetSelfVar(Evt* script, s32 isInitialCall); ApiStatus SetNpcVar(Evt* script, s32 isInitialCall); ApiStatus GetNpcVar(Evt* script, s32 isInitialCall); ApiStatus SetSelfRotation(Evt* script, s32 isInitialCall); ApiStatus SetSelfEnemyFlags(Evt* script, s32 isInitialCall); ApiStatus SetSelfEnemyFlagBits(Evt* script, s32 isInitialCall); ApiStatus SelfEnemyOverrideSyncPos(Evt* script, s32 isInitialCall); ApiStatus GetSelfNpcID(Evt* script, s32 isInitialCall); ApiStatus ClearDefeatedEnemies(Evt* script, s32 isInitialCall); ApiStatus SetEnemyFlagBits(Evt* script, s32 isInitialCall); ApiStatus GetSelfAnimationFromTable(Evt* script, s32 isInitialCall); ApiStatus SetBattleAsScripted(Evt* script, s32 isInitialCall); ApiStatus GetEncounterTriggerHitTier(Evt* script, s32 isInitialCall); ApiStatus SetOwnerInstigatorValue(Evt* script, s32 isInitialCall); ApiStatus ShowCoinCounter(Evt* script, s32 isInitialCall); ApiStatus MakeEntity(Evt* script, s32 isInitialCall); ApiStatus SetEntityCullMode(Evt* script, s32 isInitialCall); ApiStatus UseDynamicShadow(Evt* script, s32 isInitialCall); ApiStatus AssignScript(Evt* script, s32 isInitialCall); ApiStatus AssignSwitchFlag(Evt* script, s32 isInitialCall); ApiStatus AssignChestFlag(Evt* script, s32 isInitialCall); ApiStatus AssignBlockFlag(Evt* script, s32 isInitialCall); ApiStatus AssignPanelFlag(Evt* script, s32 isInitialCall); ApiStatus AssignCrateFlag(Evt* script, s32 isInitialCall); ApiStatus DeleteTrigger(Evt* script, s32 isInitialCall); ApiStatus TranslateModel(Evt* script, s32 isInitialCall); ApiStatus RotateModel(Evt* script, s32 isInitialCall); ApiStatus ScaleModel(Evt* script, s32 isInitialCall); ApiStatus CloneModel(Evt* script, s32 isInitialCall); ApiStatus GetModelIndex(Evt* script, s32 isInitialCall); ApiStatus GetModelCenter(Evt* script, s32 isInitialCall); ApiStatus SetTexPanner(Evt* script, s32 isInitialCall); ApiStatus SetCustomGfxEnabled(Evt* script, s32 isInitialCall); ApiStatus EnableTexPanning(Evt* script, s32 isInitialCall); ApiStatus EnableModel(Evt* script, s32 isInitialCall); ApiStatus SetGroupEnabled(Evt* script, s32 isInitialCall); ApiStatus SetTexPanOffset(Evt* script, s32 isInitialCall); ApiStatus SetModelFlags(Evt* script, s32 isInitialCall); ApiStatus TranslateGroup(Evt* script, s32 isInitialCall); ApiStatus RotateGroup(Evt* script, s32 isInitialCall); ApiStatus ScaleGroup(Evt* script, s32 isInitialCall); ApiStatus EnableGroup(Evt* script, s32 isInitialCall); ApiStatus ModifyColliderFlags(Evt* script, s32 isInitialCall); ApiStatus GetColliderCenter(Evt* script, s32 isInitialCall); ApiStatus ParentColliderToModel(Evt* script, s32 isInitialCall); ApiStatus UpdateColliderTransform(Evt* script, s32 isInitialCall); ApiStatus SetZoneEnabled(Evt* script, s32 isInitialCall); ApiStatus GotoMap(Evt* script, s32 isInitialCall); ApiStatus GotoMapSpecial(Evt* script, s32 isInitialCall); ApiStatus GotoMapByID(Evt* script, s32 isInitialCall); ApiStatus GetEntryID(Evt* script, s32 isInitialCall); ApiStatus GetMapID(Evt* script, s32 isInitialCall); ApiStatus GetLoadType(Evt* script, s32 isInitialCall); ApiStatus SetRenderMode(Evt* script, s32 isInitialCall); ApiStatus PlaySoundAtModel(Evt* script, s32 isInitialCall); ApiStatus PlaySoundAtCollider(Evt* script, s32 isInitialCall); ApiStatus SetCamEnabled(Evt* script, s32 isInitialCall); ApiStatus SetCamFlag80(Evt* script, s32 isInitialCall); ApiStatus SetCamPerspective(Evt* script, s32 isInitialCall); ApiStatus SetCamViewport(Evt* script, s32 isInitialCall); ApiStatus func_802CABE8(Evt* script, s32 isInitialCall); ApiStatus SetCamBGColor(Evt* script, s32 isInitialCall); ApiStatus SetCamTarget(Evt* script, s32 isInitialCall); ApiStatus InterpCamTargetPos(Evt* script, s32 isInitialCall); ApiStatus ShakeCam(Evt* script, s32 isInitialCall); ApiStatus SetCamLeadPlayer(Evt* script, s32 isInitialCall); ApiStatus PanToTarget(Evt* script, s32 isInitialCall); ApiStatus UseSettingsFrom(Evt* script, s32 isInitialCall); ApiStatus LoadSettings(Evt* script, s32 isInitialCall); ApiStatus SetCamType(Evt* script, s32 isInitialCall); ApiStatus SetCamPitch(Evt* script, s32 isInitialCall); ApiStatus SetCamDistance(Evt* script, s32 isInitialCall); ApiStatus SetCamPosA(Evt* script, s32 isInitialCall); ApiStatus SetCamPosB(Evt* script, s32 isInitialCall); ApiStatus SetCamPosC(Evt* script, s32 isInitialCall); ApiStatus SetPanTarget(Evt* script, s32 isInitialCall); ApiStatus SetCamSpeed(Evt* script, s32 isInitialCall); ApiStatus GetCamType(Evt* script, s32 isInitialCall); ApiStatus GetCamPitch(Evt* script, s32 isInitialCall); ApiStatus GetCamDistance(Evt* script, s32 isInitialCall); ApiStatus GetCamPosA(Evt* script, s32 isInitialCall); ApiStatus GetCamPosB(Evt* script, s32 isInitialCall); ApiStatus GetCamPosC(Evt* script, s32 isInitialCall); ApiStatus GetCamPosition(Evt* script, s32 isInitialCall); ApiStatus WaitForCam(Evt* script, s32 isInitialCall); ApiStatus SetCamProperties(Evt* script, s32 isInitialCall); ApiStatus AdjustCam(Evt* script, s32 isInitialCall); ApiStatus ResetCam(Evt* script, s32 isInitialCall); ApiStatus LoadAnimatedModel(Evt* script, s32 isInitialCall); ApiStatus PlayModelAnimation(Evt* script, s32 isInitialCall); ApiStatus SetAnimatedModelRootPosition(Evt* script, s32 isInitialCall); ApiStatus ChangeModelAnimation(Evt* script, s32 isInitialCall); ApiStatus DeleteNpc(Evt* script, s32 isInitialCall); ApiStatus GetNpcPointer(Evt* script, s32 isInitialCall); ApiStatus SetNpcPos(Evt* script, s32 isInitialCall); ApiStatus SetNpcRotation(Evt* script, s32 isInitialCall); ApiStatus SetNpcScale(Evt* script, s32 isInitialCall); ApiStatus SetNpcCollisionSize(Evt* script, s32 isInitialCall); ApiStatus SetNpcSpeed(Evt* script, s32 isInitialCall); ApiStatus SetNpcJumpscale(Evt* script, s32 isInitialCall); ApiStatus SetNpcAnimation(Evt* script, s32 isInitialCall); ApiStatus GetNpcAnimation(Evt* script, s32 isInitialCall); ApiStatus SetNpcAnimationSpeed(Evt* script, s32 isInitialCall); ApiStatus NpcMoveTo(Evt* script, s32 isInitialCall); ApiStatus NpcJump0(Evt* script, s32 isInitialCall); ApiStatus NpcJump1(Evt* script, s32 isInitialCall); ApiStatus NpcFlyTo(Evt* script, s32 isInitialCall); ApiStatus GetNpcYaw(Evt* script, s32 isInitialCall); ApiStatus SetNpcYaw(Evt* script, s32 isInitialCall); ApiStatus InterpNpcYaw(Evt* script, s32 isInitialCall); ApiStatus NpcFacePlayer(Evt* script, s32 isInitialCall); ApiStatus NpcFaceNpc(Evt* script, s32 isInitialCall); ApiStatus SetNpcFlagBits(Evt* script, s32 isInitialCall); ApiStatus GetNpcPos(Evt* script, s32 isInitialCall); ApiStatus EnableNpcShadow(Evt* script, s32 isInitialCall); ApiStatus EnableNpcBlur(Evt* script, s32 isInitialCall); ApiStatus ClearPartnerMoveHistory(Evt* script, s32 isInitialCall); ApiStatus GetPartnerPos(Evt* script, s32 isInitialCall); ApiStatus DisablePartnerAI(Evt* script, s32 isInitialCall); ApiStatus EnablePartnerAI(Evt* script, s32 isInitialCall); ApiStatus BringPartnerOut(Evt* script, s32 isInitialCall); ApiStatus PutPartnerAway(Evt* script, s32 isInitialCall); ApiStatus GetCurrentPartnerID(Evt* script, s32 isInitialCall); ApiStatus PartnerCanUseAbility(Evt* script, s32 isInitialCall); ApiStatus PartnerIsFlying(Evt* script, s32 isInitialCall); ApiStatus SetNpcDecoration(Evt* script, s32 isInitialCall); ApiStatus PlaySoundAtNpc(Evt* script, s32 isInitialCall); ApiStatus SetNpcRenderMode(Evt* script, s32 isInitialCall); ApiStatus SpeakToPlayer(Evt* script, s32 isInitialCall); ApiStatus EndSpeech(Evt* script, s32 isInitialCall); ApiStatus ContinueSpeech(Evt* script, s32 isInitialCall); ApiStatus SpeakToNpc(Evt* script, s32 isInitialCall); ApiStatus ShowMessageAtScreenPos(Evt* script, s32 isInitialCall); ApiStatus ShowMessageAtWorldPos(Evt* script, s32 isInitialCall); ApiStatus CloseMessage(Evt* script, s32 isInitialCall); ApiStatus SwitchMessage(Evt* script, s32 isInitialCall); ApiStatus ShowChoice(Evt* script, s32 isInitialCall); ApiStatus CloseChoice(Evt* script, s32 isInitialCall); ApiStatus CancelMessage(Evt* script, s32 isInitialCall); ApiStatus SetMessageImages(Evt* script, s32 isInitialCall); ApiStatus SetMessageText(Evt* script, s32 isInitialCall); ApiStatus SetMessageValue(Evt* script, s32 isInitialCall); ApiStatus HidePlayerShadow(Evt* script, s32 isInitialCall); ApiStatus DisablePlayerPhysics(Evt* script, s32 isInitialCall); ApiStatus DisablePlayerInput(Evt* script, s32 isInitialCall); ApiStatus SetPlayerPos(Evt* script, s32 isInitialCall); ApiStatus SetPlayerCollisionSize(Evt* script, s32 isInitialCall); ApiStatus SetPlayerSpeed(Evt* script, s32 isInitialCall); ApiStatus SetPlayerJumpscale(Evt* script, s32 isInitialCall); ApiStatus SetPlayerAnimation(Evt* script, s32 isInitialCall); ApiStatus SetPlayerActionState(Evt* script, s32 isInitialCall); ApiStatus PlayerMoveTo(Evt* script, s32 isInitialCall); ApiStatus func_802D1270(Evt* script, s32 isInitialCall); ApiStatus PlayerJump(Evt* script, s32 isInitialCall); ApiStatus PlayerJump1(Evt* script, s32 isInitialCall); ApiStatus PlayerJump2(Evt* script, s32 isInitialCall); ApiStatus InterpPlayerYaw(Evt* script, s32 isInitialCall); ApiStatus PlayerFaceNpc(Evt* script, s32 isInitialCall); ApiStatus GetPlayerTargetYaw(Evt* script, s32 isInitialCall); ApiStatus SetPlayerFlagBits(Evt* script, s32 isInitialCall); ApiStatus GetPlayerActionState(Evt* script, s32 isInitialCall); ApiStatus GetPlayerPos(Evt* script, s32 isInitialCall); ApiStatus GetPlayerAnimation(Evt* script, s32 isInitialCall); ApiStatus FullyRestoreHPandFP(Evt* script, s32 isInitialCall); ApiStatus FullyRestoreSP(Evt* script, s32 isInitialCall); ApiStatus EnablePartner(Evt* script, s32 isInitialCall); ApiStatus DisablePartner(Evt* script, s32 isInitialCall); ApiStatus UseEntryHeading(Evt* script, s32 isInitialCall); ApiStatus UseExitHeading(Evt* script, s32 isInitialCall); ApiStatus InitVirtualEntityList(Evt* script, s32 isInitialCall); ApiStatus DisablePulseStone(Evt* script, s32 isInitialCall); ApiStatus GetPartnerInUse(Evt* script, s32 isInitialCall); ApiStatus Disable8bitMario(Evt* script, s32 isInitialCall); ApiStatus PlaySoundAtPlayer(Evt* script, s32 isInitialCall); ApiStatus MakeLerp(Evt* script, s32 isInitialCall); ApiStatus UpdateLerp(Evt* script, s32 isInitialCall); ApiStatus RandInt(Evt* script, s32 isInitialCall); ApiStatus GetAngleBetweenNPCs(Evt* script, s32 isInitialCall); ApiStatus GetAngleToNPC(Evt* script, s32 isInitialCall); ApiStatus GetAngleToPlayer(Evt* script, s32 isInitialCall); ApiStatus AwaitPlayerApproach(Evt* script, s32 isInitialCall); ApiStatus IsPlayerWithin(Evt* script, s32 isInitialCall); ApiStatus AwaitPlayerLeave(Evt* script, s32 isInitialCall); ApiStatus AddVectorPolar(Evt* script, s32 isInitialCall); ApiStatus func_802D4BDC(Evt* script, s32 initialCall); ApiStatus func_802D4C4C(Evt* script, s32 initialCall); ApiStatus func_802D4CC4(Evt* script, s32 initialCall); ApiStatus func_802D4D14(Evt* script, s32 initialCall); ApiStatus func_802D4D88(Evt* script, s32 initialCall); ApiStatus LoadPath(Evt* script, s32 isInitialCall); ApiStatus GetNextPathPos(Evt* script, s32 isInitialCall); ApiStatus GetDist2D(Evt* script, s32 isInitialCall); ApiStatus SetValueByRef(Evt* script, s32 isInitialCall); ApiStatus GetValueByRef(Evt* script, s32 isInitialCall); ApiStatus EnableStatusMenu(Evt* script, s32 isInitialCall); ApiStatus ShowStatusMenu(Evt* script, s32 isInitialCall); ApiStatus SetGameMode(Evt* script, s32 isInitialCall); ApiStatus ClampAngleInt(Evt* script, s32 isInitialCall); ApiStatus ClampAngleFloat(Evt* script, s32 isInitialCall); ApiStatus FadeOutMusic(Evt* script, s32 isInitialCall); ApiStatus SetMusicTrack(Evt* script, s32 isInitialCall); ApiStatus FadeInMusic(Evt* script, s32 isInitialCall); ApiStatus EnableMusicProximityMix(Evt* script, s32 isInitialCall); ApiStatus AdjustMusicProximityMix(Evt* script, s32 isInitialCall); ApiStatus SetMusicTrackVolumes(Evt* script, s32 isInitialCall); ApiStatus ClearAmbientSounds(Evt* script, s32 isInitialCall); ApiStatus PlayAmbientSounds(Evt* script, s32 isInitialCall); ApiStatus PlaySound(Evt* script, s32 isInitialCall); ApiStatus PlaySoundWithVolume(Evt* script, s32 isInitialCall); ApiStatus PlaySoundAt(Evt* script, s32 isInitialCall); ApiStatus StopSound(Evt* script, s32 isInitialCall); ApiStatus UseDoorSounds(Evt* script, s32 isInitialCall); ApiStatus UseAdvancedDoorSounds(Evt* script, s32 isInitialCall); ApiStatus PlaySoundAtF(Evt* script, s32 isInitialCall); ApiStatus RemoveKeyItemAt(Evt* script, s32 isInitialCall); ApiStatus RemoveItemAt(Evt* script, s32 isInitialCall); ApiStatus AddKeyItem(Evt* script, s32 isInitialCall); ApiStatus HasKeyItem(Evt* script, s32 isInitialCall); ApiStatus FindKeyItem(Evt* script, s32 isInitialCall); ApiStatus AddItem(Evt* script, s32 isInitialCall); ApiStatus FindItem(Evt* script, s32 isInitialCall); ApiStatus RemoveItem(Evt* script, s32 isInitialCall); ApiStatus CountFortessKeys(Evt* script, s32 isInitialCall); ApiStatus RemoveFortressKeys(Evt* script, s32 isInitialCall); ApiStatus MakeItemEntity(Evt* script, s32 isInitialCall); ApiStatus DropItemEntity(Evt* script, s32 isInitialCall); ApiStatus DropTinyItemEntity(Evt* script, s32 isInitialCall); ApiStatus RemoveItemEntity(Evt* script, s32 isInitialCall); ApiStatus AddBadge(Evt* script, s32 isInitialCall); ApiStatus RemoveBadge(Evt* script, s32 isInitialCall); ApiStatus SetItemPos(Evt* script, s32 isInitialCall); ApiStatus SetItemFlags(Evt* script, s32 isInitialCall); ApiStatus SetItemAlpha(Evt* script, s32 isInitialCall); ApiStatus AddCoin(Evt* script, s32 isInitialCall); ApiStatus AddStarPoints(Evt* script, s32 isInitialCall); ApiStatus AddStarPieces(Evt* script, s32 isInitialCall); ApiStatus GetItemPower(Evt* script, s32 isInitialCall); ApiStatus ShowGotItem(Evt* script, s32 isInitialCall); ApiStatus ShowEmote(Evt* script, s32 isInitialCall); ApiStatus ShowSleepBubble(Evt* script, s32 isInitialCall); ApiStatus RemoveEffect(Evt* script, s32 isInitialCall); ApiStatus func_802D7B10(Evt* script, s32 isInitialCall); ApiStatus func_802D7B44(Evt* script, s32 isInitialCall); ApiStatus PlayEffect(Evt* script, s32 isInitialCall); ApiStatus SetSpriteShading(Evt* script, s32 isInitialCall); ApiStatus EnableSpriteShading(Evt* script, s32 isInitialCall); ApiStatus GetDemoState(Evt* script, s32 isInitialCall); ApiStatus DemoPressButton(Evt* script, s32 isInitialCall); ApiStatus DemoReleaseButton(Evt* script, s32 isInitialCall); ApiStatus DemoSetButtons(Evt* script, s32 isInitialCall); ApiStatus DemoJoystickRadial(Evt* script, s32 isInitialCall); ApiStatus DemoJoystickXY(Evt* script, s32 isInitialCall); ApiStatus WaitForPlayerInputEnabled(Evt* script, s32 isInitialCall); ApiStatus func_802D2484(Evt* script, s32 isInitialCall); ApiStatus WaitForPlayerTouchingFloor(Evt* script, s32 isInitialCall); ApiStatus IsPlayerOnValidFloor(Evt* script, s32 isInitialCall); ApiStatus WaitForPlayerMoveToComplete(Evt* script, s32 isInitialCall); ApiStatus func_802CFE2C(Evt* script, s32 isInitialCall); ApiStatus func_802CFD30(Evt* script, s32 isInitialCall); ApiStatus IsStartingConversation(Evt* script, s32 isInitialCall); ApiStatus SetTimeFreezeMode(Evt* script, s32 isInitialCall); ApiStatus CreateVirtualEntity(Evt* script, s32 isInitialCall); ApiStatus SetNpcSprite(Evt* script, s32 isInitialCall); ApiStatus DeleteVirtualEntity(Evt* script, s32 isInitialCall); ApiStatus SetVirtualEntityPosition(Evt* script, s32 isInitialCall); ApiStatus SetVirtualEntityScale(Evt* script, s32 isInitialCall); ApiStatus SetVirtualEntityRotation(Evt* script, s32 isInitialCall); ApiStatus SetVirtualEntityJumpGravity(Evt* script, s32 isInitialCall); ApiStatus SetVirtualEntityFlags(Evt* script, s32 isInitialCall); ApiStatus GetVirtualEntityPosition(Evt* script, s32 isInitialCall); ApiStatus VirtualEntityJumpTo(Evt* script, s32 isInitialCall); ApiStatus func_802D2884(Evt* script, s32 isInitialCall); ApiStatus func_802D2C14(Evt* script, s32 isInitialCall); ApiStatus ShowConsumableChoicePopup(Evt* script, s32 isInitialCall); ApiStatus func_800458CC(Evt* script, s32 isInitialCall); ApiStatus OnPlayerFled(Evt* script, s32 isInitialCall); ApiStatus SetTattleMessage(Evt* script, s32 isInitialCall); ApiStatus ShowKeyChoicePopup(Evt* script, s32 isInitialCall); ApiStatus CloseChoicePopup(Evt* script, s32 isInitialCall); ApiStatus ForceUsePartner(Evt* script, s32 isInitialCall); ApiStatus InterruptUsePartner(Evt* script, s32 isInitialCall); ApiStatus func_80045838(Evt* script, s32 isInitialCall); ApiStatus ModifyGlobalOverrideFlags(Evt* script, s32 isInitialCall); ApiStatus func_802CF56C(Evt* script, s32 isInitialCall); ApiStatus func_802CA988(Evt* script, s32 isInitialCall); ApiStatus SetNpcRotationPivot(Evt* script, s32 isInitialCall); ApiStatus SetSleepBubbleTimeLeft(Evt* script, s32 isInitialCall); ApiStatus func_802D286C(Evt* script, s32 isInitialCall); ApiStatus func_802D2520(Evt* script, s32 isInitialCall); ApiStatus PushSong(Evt* script, s32 isInitialCall); ApiStatus PopSong(Evt* script, s32 isInitialCall); ApiStatus func_802D62E4(Evt* script, s32 isInitialCall); ApiStatus func_80044238(Evt* script, s32 isInitialCall); ApiStatus MakeLocalVertexCopy(Evt* script, s32 isInitialCall); ApiStatus SetCustomGfx(Evt* script, s32 isInitialCall); ApiStatus SetCustomGfxBuilders(Evt* script, s32 isInitialCall); ApiStatus SetModelCustomGfx(Evt* script, s32 isInitialCall); ApiStatus SetNpcPaletteSwapMode(Evt* script, s32 isInitialCall); ApiStatus SetNpcPaletteSwapLower(Evt* script, s32 isInitialCall); ApiStatus SetNpcPaletteSwapping(Evt* script, s32 isInitialCall); ApiStatus MakeTransformGroup(Evt* script, s32 isInitialCall); ApiStatus SetMotionBlurParams(Evt* script, s32 isInitialCall); ApiStatus ShowSweat(Evt* script, s32 isInitialCall); extern EvtScript EnemyNpcHit; extern EvtScript EnemyNpcDefeat; #endif