#ifndef _COMMON_STRUCTS_H_ #define _COMMON_STRUCTS_H_ #include "ultra64.h" #include "types.h" typedef struct { /* 0x000 */ u32 currentButtons; /* 0x004 */ u32 altCurrentButtons; /* used for battle when flag 80000 set */ /* 0x008 */ char unk_08[0x8]; /* 0x010 */ u32 pressedButtons; /* 1 for the frame button begins to be held */ /* 0x014 */ u32 altPressedButtons; /* used for battle when flag 80000 set */ /* 0x018 */ char unk_18[0x8]; /* 0x020 */ u32 heldButtons; /* 1 every 4th frame during hold */ /* 0x024 */ u32 altHeldButtons; /* used for battle when flag 80000 set */ /* 0x028 */ char unk_28[0x8]; /* 0x030 */ u32 prevButtons; /* from previous frame */ /* 0x034 */ char unk_34[0xC]; /* 0x040 */ u8 stickX; /* with deadzone */ /* 0x041 */ u8 altStickX; /* used for battle when flag 80000 set */ /* 0x042 */ char unk_42[0x2]; /* 0x044 */ u8 stickY; /* with deadzone */ /* 0x045 */ u8 altStickY; /* used for battle when flag 80000 set */ /* 0x046 */ char unk_46[0x2]; /* 0x048 */ u16 unk_48[4]; /* 0x050 */ u16 unk_50[4]; /* 0x058 */ char unk_58[0x10]; /* 0x068 */ u16 demoButtonInput; /* 0x06A */ s8 demoStickX; /* 0x06B */ s8 demoStickY; /* 0x06C */ u32* mainScriptID; /* 0x070 */ s8 isBattle; /* 0x071 */ s8 demoState; /* 0 = not demo, 1 = map demo, 2 = demo transition */ /* 0x072 */ u8 nextDemoScene; /* 0x073 */ char unk_73[0x2]; /* 0x075 */ s8 unk_75; /* 0x076 */ char unk_76[0x3]; /* 0x079 */ s8 unk_79; /* 0x07A */ s8 musicEnabled; /* 0x07B */ char unk_7B; /* 0x07C */ s8 unk_7C; /* 0x07D */ char unk_7D; /* 0x07E */ u8 peachFlags; /* 1 = peach, 2 = transformed, 4 = has umbrella */ /* 0x07F */ u8 peachDisguise; /* 1 = koopatrol, 2 = hammer bros, 3 = clubba */ /* 0x080 */ char unk_80; /* 0x081 */ s8 unk_81; /* 0x082 */ s8 unk_82; /* 0x083 */ s8 unk_83; /* 0x084 */ char unk_84[0x2]; /* 0x086 */ s16 areaID; /* 0x088 */ s16 prevArea; /* 0x08A */ s16 changedArea; /* 0x08C */ s16 mapID; /* 0x08E */ s16 entryID; /* 0x090 */ char unk_90[0x3]; /* 0x094 */ f32 exitAngle; /* 0x098 */ f32 playerPos[3]; /* 0x0A4 */ f32 playerYaw; /* 0x0A8 */ s8 unk_A8; /* 0x0A9 */ char unk_A9; /* 0x0AA */ s8 unk_AA; /* 0x0AB */ char unk_AB[0x1]; /* 0x0AC */ s8 loadMenuState; /* 0x0AD */ u8 menuCounter; /* 0x0AE */ char unk_AE[0x08]; /* 0x0B6 */ s16 boot_alpha; /* 0x0B8 */ s16 boot_blue; /* 0x0BA */ s16 boot_green; /* 0x0BC */ s16 boot_red; /* 0x0BE */ char unk_BE[0x6A]; /* 0x128 */ f32 playerTraceNormal[3]; /* 0x134 */ u16 frameCounter; /* 0x138 */ s32 nextRNG; /* 0x13A */ char unk_13A[0x4]; /* 0x140 */ UNK_PTR shopItemData; /* 0x144 */ UNK_PTR mapShop; /* 0x148 */ s16 backgroundFlags; /* 0x14A */ s16 backgroundMinW; /* 0x14C */ s16 backgroundMinH; /* 0x14E */ s16 backgroundMaxW; /* 0x150 */ s16 backgroundMaxH; /* 0x152 */ u16 backgroundXOffset; /* 0x154 */ UNK_PTR backgroundRaster; /* 0x158 */ UNK_PTR backgroundPalette; /* 0x15C */ s16 unk_15C; /* 0x15E */ char unk_15E[0x2]; /* 0x160 */ s16 savedPos[3]; /* 0x166 */ s8 saveSlot; /* 0x167 */ u8 loadType; /* 0 = from map, 1 = from main menu */ /* 0x168 */ s32 saveCount; /* 0x16C */ char unk_16C[0x10]; } game_status; // size = 0x178 typedef enum eItemEntityState { CollisionWithPlayer=3, FellBelowWorld=2, Init=0, Initialized=1 } eItemEntityState; typedef struct { /* 0x00 */ f32 verticalVelocity; /* 0x04 */ f32 gravity; /* 2 = normal, 1 = low gravity, higher values never 'settle' */ /* 0x08 */ f32 unk_8; /* 0x0C */ f32 constVelocity; /* ? */ /* 0x10 */ f32 velx; /* 0x14 */ f32 velz; /* 0x18 */ f32 moveAngle; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; } item_entity_physics_data; typedef struct { /* 0x00 */ s32 flags; /* 0x04 */ s16 boundVar; /* see make_item_entity */ /* 0x06 */ s16 unk_6; /* 0x08 */ f32 position[3]; /* 0x14 */ struct item_entity_physics_data* physicsData; /* 0x24 */ s16 itemID; /* into item table, also worldIconID */ /* 0x1A */ eItemEntityState state; /* 0x1B */ s8 type; /* 0x1C */ s8 pickupDelay; /* num frames before item can be picked up */ /* 0x1D */ s8 unk_1D; /* 0x1E */ s16 wsFaceAngle; /* < 0 means none */ /* 0x20 */ s16 shadowIndex; /* 0x22 */ char unk_22[2]; /* 0x24 */ u32* readPos; /* 0x28 */ u32 savedReadPos; /* 0x2C */ s8 unk_2C; /* 0x2D */ s8 unk_2D; /* 0x2E */ s8 unkCounter; /* 0x2F */ s8 unk_2F; /* 0x30 */ f32 scale; /* 0x34 */ s16 unk_34; /* 0x36 */ s16 unk_36; /* 0x38 */ s16 unk_38; /* 0x3A */ char unk_3A[2]; /* 0x3C */ s32 unk_3C; /* coin related? timer? state? */ /* 0x40 */ s32 unk_40; /* coin sound related? */ /* 0x44 */ char unk_44[4]; /* 0x48 */ s32 unk_48; /* coin sound related? */ /* 0x4C */ s32 unk_4C; /* 0x50 */ s32 unk_50; /* 0x54 */ char unk_54[2]; /* 0x56 */ s16 unk_56; /* 0x58 */ char unk_58[2]; /* 0x5A */ s16 unk_5A; } item_entity; typedef struct { /* 0x00 */ s32 nameString; /* 0x04 */ s16 iconID; /* 0x06 */ s16 badgeSortPriority; /* 0x08 */ s32 targetFlags; /* 0x0C */ s16 sellValue; /* 0x10 */ s32 menuString; /* 0x14 */ s32 itemString; /* 0x18 */ s16 typeFlags; /* 0x1A */ s8 moveID; /* 0x1B */ s8 potencyA; /* 0x1C */ s8 potencyB; /* 0x1D */ char unk_1D[3]; } item_table_entry; typedef struct { /* 0x0 */ s8 enabled; /* 0x1 */ s8 level; /* 0x2 */ s16 unk_2; /* 0x4 */ s16 unk_4; /* 0x6 */ s16 unk_6; } partner_data; // size = 0x8 typedef struct { /* 0x000 */ s8 bootsLevel; /* 0x001 */ s8 hammerLevel; /* 0x002 */ s8 curHP; /* 0x003 */ s8 curMaxHP; /* 0x004 */ s8 hardMaxHP; /* 0x005 */ s8 curFP; /* 0x006 */ s8 curMaxFP; /* 0x007 */ s8 hardMaxFP; /* 0x008 */ s8 maxBP; /* 0x009 */ s8 level; /* 0x00A */ s8 hasActionCommands; /* 0x00B */ char unk_0B; /* 0x00C */ s16 coins; /* 0x00E */ s8 fortressKeyCount; /* 0x00F */ u8 starPieces; /* 0x010 */ s8 starPoints; /* 0x011 */ char unk_11; /* 0x012 */ s8 currentPartner; /* 0x013 */ char unk_13; /* 0x014 */ partner_data partners[12]; /* 0x074 */ s16 keyItems[32]; /* 0x0B4 */ s16 badges[128]; /* 0x1B4 */ s16 invItems[10]; /* 0x1C8 */ s16 storedItems[32]; /* 0x208 */ s16 equippedBadges[64]; /* 0x288 */ s8 unk_288; /* 0x289 */ s8 merleeSpellType; /* 0x28A */ s8 merleeCastsLeft; /* 0x28B */ char unk_28B; /* 0x28C */ s16 merleeTurnCount; /* 0x28E */ s8 maxStarPower; /* 0x28F */ char unk_28F; /* 0x290 */ s16 specialBarsFilled; /* 0x292 */ s8 unk_292; /* 0x293 */ char unk_293; /* 0x294 */ s16 otherHitsTaken; /* 0x296 */ s16 unk_296; /* 0x298 */ s16 hitsTaken; /* 0x29A */ s16 hitsBlocked; /* 0x29C */ s16 playerFirstStrikes; /* 0x29E */ s16 enemyFirstStrikes; /* 0x2A0 */ s16 powerBounces; /* 0x2A2 */ s16 battlesCount; /* 0x2A4 */ s16 unk_2A4; /* 0x2A6 */ s16 unk_2A6; /* 0x2A8 */ s16 unk_2A8; /* 0x2AA */ s16 unk_2AA; /* 0x2AC */ s32 unk_2AC; /* 0x2B0 */ s32 unk_2B0; /* 0x2B4 */ u32 totalCoinsEarned; /* 0x2B8 */ s16 idleFrameCounter; /* frames with no inputs, overflows ever ~36 minutes of idling */ /* 0x2BA */ char unk_2BA[0x2]; /* 0x2BC */ s32 frameCounter; /* increases by 2 per frame */ /* 0x2C0 */ s16 quizzesAnswered; /* 0x2C2 */ s16 quizzesCorrect; /* 0x2C4 */ s32 unk_2C4[12]; /* 0x2F4 */ s32 unk_2F4[12]; /* 0x2F8 */ char unk_324[4]; /* 0x328 */ s32 unk_328; /* 0x32C */ s16 starPiecesCollected; /* 0x32E */ s16 jumpGamePlays; /* 0x330 */ s32 jumpGameTotal; /* 0x334 */ s16 jumpGameRecord; /* 0x336 */ s16 smashGamePlays; /* 0x338 */ s32 smashGameTotal; /* 0x33C */ s16 smashGameRecord; /* 0x33E */ char unk_33E[0x2]; } player_data; // size = 0x340 typedef enum eActionState { actionBounce=4, actionConversation=12, actionEnemyFirstStrike=27, actionFalling=8, actionGroundPound=14, actionHammer=18, actionIdle=0, actionJump=3, actionLand=10, actionLaunch=6, actionRide=33, actionRun=2, actionSpin=26, actionSpinJump=13, actionSpinningFlower=29, actionStepDown=9, actionStepUp=34, actionUltraJump=15, actionUltraPound=16, actionUseSpring=38, actionWalk=1 } eActionState; typedef enum eFallState { Falling=1, Rising=0 } eFallState; typedef struct { /* 0x000 */ s32 flags; /* 0x004 */ u32 animFlags; /* 0x008 */ s16 framesOnGround; /* Number of frames since last jump landed */ /* 0x00A */ char unk_0A[2]; /* 0x00C */ s8 peachDisguise; /* 0x00D */ char unk_0D[3]; /* 0x010 */ s16 unk_10; /* 0x012 */ s16 moveFrames; /* 0x014 */ s8 enableCollisionOverlapsCheck; /* 0x015 */ s8 statusMenuCounter; /* whether the C-up menu can appear */ /* 0x016 */ s16 lastGoodPosition[3]; // TODO: Vec3s? /* 0x01C */ f32 extraVelocity[3]; // TODO: Vec3f? /* 0x028 */ f32 position[3]; //TODO: Vec3f? /* 0x034 */ f32 unk_34; /* 0x038 */ f32 unk_38; /* 0x03C */ char unk_3C[8]; /* 0x044 */ f32 decorationPos[2]; /* 0x04C */ char unk_4C[4]; /* 0x050 */ f32 jumpApexHeight; /* 0x054 */ s32 currentSpeed; /* 0x058 */ f32 walkSpeed; /* 0x05C */ f32 runSpeed; /* 0x060 */ char unk_60[4]; /* 0x064 */ s32 unk_64; /* 0x068 */ f32 normalPitch; /* 0x06C */ f32 unk_6C; /* 0x070 */ f32 gravityIntegrator[4]; /* 0x080 */ f32 targetYaw; /* 0x084 */ f32 currentYaw; /* 0x088 */ s32 unk_88; /* 0x08C */ char unk_8C[4]; /* 0x090 */ s32 unk_90; /* 0x094 */ s32 unk_94; /* 0x098 */ s32 unk_98; /* 0x09C */ s32 unk_9C; /* 0x0A0 */ f32 heading; /* 0x0A4 */ char unk_A4[4]; /* 0x0A8 */ f32 spriteFacingAngle; /* angle of sprite, relative to camera, from 0 to 180 */ /* 0x0AC */ char unk_AC[4]; /* 0x0B0 */ s16 colliderHeight; /* 0x0B2 */ s16 colliderDiameter; /* 0x0B4 */ eActionState actionState; /* 0x0B5 */ eActionState prevActionState; /* 0x0B6 */ eFallState fallState; /* 0x0B7 */ char unk_B7; /* 0x0B8 */ s32 anim; /* 0x0BC */ char unk_BC[2]; /* 0x0BE */ s8 renderMode; /* 0x0BF */ s8 unk_BF; /* 0x0C0 */ u32* decorationList; /* 0x0C4 */ char unk_C4; /* 0x0C5 */ s8 unk_C5; /* 0x0C6 */ char unk_C6[6]; /* 0x0CC */ s32 shadowID; /* 0x0D0 */ char unk_D0[8]; /* 0x0D8 */ s32 unk_D8; /* 0x0DC */ s32 currentButtons; /* 0x0E0 */ s32 pressedButtons; /* 0x0E4 */ s32 heldButtons; /* 0x0E8 */ f32 stickAxis[2]; /* 0x0F0 */ s32 currentButtonsBuffer[10]; /* 0x118 */ s32 pressedButtonsBuffer[10]; /* 0x140 */ s32 heldButtonsBuffer[10]; /* 0x168 */ f32 stickXBuffer[10]; /* 0x190 */ f32 stickYBuffer[10]; /* 0x1B8 */ s32 inputBufPos; /* 0x1BC */ char unk_1BC[0xCC]; } player_status; // size = 0x288 typedef struct { /* 0x00 */ s32 hpIconIndexes[2]; /* hpIconIndex, heartIconIndex */ /* 0x08 */ s32 fpIconIndexes[2]; /* fpIconIndex, flowerIconIndex */ /* 0x10 */ s32 coinIconIndex; /* 0x14 */ s32 coinIconIndex2; /* 0x18 */ s32 starpointsIconIndex; /* 0x1C */ s32 starpointsIconIndex2; /* 0x20 */ s32 iconIndex8; /* 0x24 */ s32 iconIndex9; /* 0x28 */ s32 iconIndexA; /* 0x2C */ s32 iconIndexB; /* 0x30 */ s32 iconIndexC; /* 0x34 */ s16 drawPosX; /* overall x-offset for whole UI */ /* 0x36 */ s16 drawPosY; /* modulated as it appears, goes away */ /* 0x38 */ s16 showTimer; /* 0x3A */ s8 hidden; /* 0x3B */ s8 unk_3B; /* 0x3C */ s8 unk_3C; /* 0x3D */ s8 displayHP; /* 0x3E */ s8 displayFP; /* 0x3F */ char unk_3F; /* 0x40 */ s16 displayCoins; /* 0x42 */ s16 displayStarpoints; /* 0x44 */ s8 ignoreChanges; /* set != 0 to prevent automatic opening from HP/FP changes */ /* 0x45 */ s8 unk_45; /* 0x46 */ s8 unk_46; /* 0x47 */ s8 disabled; /* set != 0 for menu to be disabled completely */ /* 0x48 */ s16 displaySP; /* 0x4A */ s8 hpBlinking; /* 0x4B */ s8 hpBlinkCounter; /* 0x4C */ s8 hpBlinkTimer; /* 0x4D */ s8 fpBlinking; /* 0x4E */ s8 fpBlinkCounter; /* 0x4F */ s8 fpBlinkTimer; /* 0x50 */ s8 spBlinking; /* 0x51 */ s8 spBlinkCounter; /* 0x52 */ s8 starpointsBlinking; /* 0x53 */ s8 starpointsBlinkCounter; /* 0x54 */ s8 coinsBlinking; /* 0x55 */ s8 coinsBlinkCounter; /* 0x56 */ s8 coinsBlinkTimer; /* 0x57 */ s8 unk_57; /* 0x58 */ s8 unk_58; /* 0x59 */ s8 unk_59; /* 0x5A */ s8 spBarsToBlink; /* how many sp bars to blink */ /* 0x5B */ char unk_5B; /* 0x5C */ s32 iconIndex10; /* 0x60 */ s32 iconIndex11; /* 0x64 */ s32 iconIndex12; /* 0x68 */ s32 iconIndex13; /* 0x6C */ s8 unk_6C; /* 0x6D */ s8 unk_6D; /* 0x6E */ s8 unk_6E; /* 0x6F */ char unk_6F; } ui_status; // size = 0x70 typedef struct { /* 0x00 */ char unk_00[0x4]; /* 0x04 */ s16 height; /* 0x06 */ s16 radius; /* 0x08 */ void* otherAI; //? /* 0x0C */ s32* interactScript; /* 0x10 */ s32* aiScript; /* 0x14 */ s32* hitScript; /* 0x18 */ s32* auxScript; /* 0x1C */ s32* defeatScript; /* 0x20 */ s32 flags; /* 0x24 */ char unk_24[0x4]; /* 0x28 */ s16 level; /* 0x2A */ s16 unkFlags; } StaticNpcSettings; // size = 0x2C typedef enum { triggerHammer=4, triggerJump=2, triggerNormal=1, triggerPartner=6, triggerSpin=3, } eEncounterTrigger; typedef struct { /* 0x00 */ s32 flags; /* 0x04 */ s8 encounterIndex; /* 0x05 */ s8 encountered; // eEncounterTrigger /* 0x06 */ s8 scriptGroup; /* scripts launched for this npc controller will be assigned this group */ /* 0x07 */ s8 unk_07; /* 0x08 */ s16 npcID; /* 0x0A */ s16 spawnPos[3]; /* 0x10 */ s16 unk_10[3]; /* 0x16 */ char unk_16[0x2]; /* 0x18 */ struct StaticNpcSettings* npcSettings; /* 0x1C */ s32* initBytecode; /* 0x20 */ s32* interactBytecode; /* 0x24 */ s32* aiBytecode; /* 0x28 */ s32* hitBytecode; /* 0x2C */ s32* auxBytecode; /* 0x30 */ s32* defeatBytecode; /* 0x34 */ struct script_context* initScript; /* 0x38 */ struct script_context* interactScript; /* 0x3C */ struct script_context* aiScript; /* 0x40 */ struct script_context* hitScript; /* 0x44 */ struct script_context* auxScript; /* 0x48 */ struct script_context* defeatScript; /* 0x4C */ s32 initScriptID; /* 0x50 */ s32 interactScriptID; /* 0x54 */ s32 aiScriptID; /* 0x58 */ s32 hitScriptID; /* 0x5C */ s32 auxScriptID; /* 0x60 */ s32 defeatScriptID; /* 0x64 */ void* unk_64; /* 0x68 */ char unk_68[0x4]; /* 0x6C */ s32 varTable[16]; /* 0xAC */ s8 unk_AC; /* 0xAD */ char unk_AD[0x3]; /* 0xB0 */ s32* unk_B0; /* might be flags of some sort */ /* 0xB4 */ s8 unk_B4; /* 0xB5 */ s8 unk_B5; /* 0xB6 */ char unk_B6[0x2]; /* 0xB8 */ s32 unkSettings24; /* 0xBC */ s32 unk_BC; /* 0xC0 */ s32 unk_C0; /* 0xC4 */ s32 unk_C4; /* 0xC8 */ char unk_C8[0x4]; /* 0xCC */ s32* animList; /* 0xD0 */ s32* territoryData; /* 0xD4 */ s32* dropTables; /* 0xD8 */ u32 tattleString; /* 0xDC */ s32 unk_DC; /* 0xE0 */ s16 unk_E0; /* 0xE2 */ char unk_E2[0xE]; } enemy; // size = 0xF0 typedef struct { /* 0x000 */ s8 state; /* 0x001 */ s8 currentArgc; /* 0x002 */ s8 currentOpcode; /* 0x003 */ s8 priority; /* 0x004 */ s8 groupFlags; /* 0x005 */ s8 blocked; /* 1 = blocking */ /* 0x006 */ s8 loopDepth; /* how many nested loops we are in, >= 8 hangs forever */ /* 0x007 */ s8 switchDepth; /* how many nested switches we are in, max = 8 */ /* 0x008 */ s32* ptrNextLine; /* 0x00C */ s32* ptrReadPos; /* 0x010 */ s8 labelIndices[16]; /* 0x020 */ s32* labelPositions[16]; /* 0x060 */ s32 deleted; /* set to zero in KillScript when malloc'd */ /* 0x064 */ struct script_context* blockingParent; /* parent? */ /* 0x068 */ struct script_context* childScript; /* 0x06C */ struct script_context* parentScript; /* brother? */ /* 0x070 */ s32 functionTemp[4]; /* 0x080 */ void* callFunction; /* 0x084 */ u32 varTable[16]; /* 0x0C4 */ s32 varFlags[3]; /* 0x0D0 */ s32 loopStartTable[8]; /* 0x0F0 */ s32 loopCounterTable[8]; /* 0x110 */ u8 switchBlockState[8]; /* 0x118 */ s32 switchBlockValue[8]; /* 0x138 */ s32* buffer; /* 0x13C */ void* array; /* 0x140 */ void* flagArray; /* 0x144 */ s32 uniqueID; /* 0x148 */ enemy* ownerActorID; /* controller*, battle ID, trigger* */ /* 0x14C */ u32 ownerID; /* can be an npcID, a triggerID, a trigger ptr */ /* 0x150 */ f32 timeScale; /* 0x154 */ f32 frameCounter; /* 0x158 */ s32 unk_158; /* 0x15C */ s32* ptrFirstLine; /* 0x160 */ s32* ptrSavedPosition; /* 0x164 */ s32* ptrCurrentLine; } script_context; // size = 0x168; typedef struct { /* 0x00 */ u32 raster; /* 0x04 */ u32 palette; /* 0x08 */ u16 startX; /* 0x0A */ u16 startY; /* 0x0C */ u16 width; /* 0x0E */ u16 height; } bg_header; // size = 0x10 typedef struct { /* 0x00 */ s32 genericFlagIndex; /* 0x04 */ s16 crateFlagIndex; /* 0x06 */ s16 panelFlagIndex; /* 0x08 */ s32 colliderID; /* 0x0C */ UNK_FUN_PTR(functionHandler); /* 0x10 */ UNK_PTR scriptStart; /* 0x14 */ script_context* runningScript; /* 0x18 */ s32 priority; /* 0x1C */ s32 scriptVars[3]; /* 0x28 */ s32 unk_28; /* 0x2C */ s32 unk_2C; /* 0x30 */ u8 unk_30; /* 0x31 */ char unk_31[3]; /* 0x34 */ s32 runningScriptID; } trigger; // size = 0x38 #endif