#ifndef _MODEL_H_ #define _MODEL_H_ #include "common.h" typedef union ModelNodePropertyData { s32 s; f32 f; s32* p; } ModelNodePropertyData; // In memory this is a list of ModelNodeProperty, but due to the way it uses // the fields (storing into the "type" field) we decided to make a struct for this typedef struct ModelBoundingBox { /* 0x00 */ s32 key; // MODEL_PROP_KEY_BOUNDING_BOX /* 0x04 */ s32 halfSizeX; /* 0x08 */ f32 minX; /* 0x0C */ char unk_0C[0x04]; /* 0x10 */ s32 halfSizeY; /* 0x14 */ f32 minY; /* 0x18 */ char unk_18[0x04]; /* 0x1C */ s32 halfSizeZ; /* 0x20 */ f32 minZ; /* 0x24 */ char unk_24[0x8]; /* 0x2C */ f32 maxX; /* 0x30 */ char unk_30[0x8]; /* 0x38 */ f32 maxY; /* 0x3C */ char unk_3C[0x8]; /* 0x44 */ f32 maxZ; } ModelBoundingBox; // size = 0x48? typedef struct ModelNodeProperty { /* 0x0 */ s32 key; /* 0x4 */ s32 dataType; /* 0x8 */ ModelNodePropertyData data; } ModelNodeProperty; // size = 0xC; typedef struct ModelNode { /* 0x00 */ s32 type; /* 2 = model */ /* 0x04 */ ModelDisplayData* displayData; /* 0x08 */ s32 numProperties; /* 0x0C */ ModelNodeProperty* propertyList; /* 0x10 */ struct ModelGroupData* groupData; } ModelNode; // size = 0x14 typedef struct Model { /* 0x00 */ u16 flags; /* 0x02 */ u16 modelID; /* 0x04 */ Mtx* currentMatrix; /* 0x08 */ ModelNode* modelNode; /* 0x0C */ ModelGroupData* groupData; /* 0x10 */ s32* currentSpecialMatrix; /* 0x14 */ char unk_14[4]; /* 0x18 */ Mtx specialMatrix; /* 0x58 */ Matrix4f transformMatrix; /* 0x98 */ Vec3f center; /* 0xA4 */ u8 texPannerID; /* 0xA5 */ u8 customGfxIndex; /* 0xA6 */ s8 renderMode; /* 0xA7 */ s8 matrixMode; /* 0xA8 */ u8 textureID; /* 0xA9 */ s8 textureVariation; /* 0xAA */ char unk_AA[6]; } Model; // size = 0xB0 typedef struct ModelTransformGroup { /* 0x00 */ u16 flags; /* 0x02 */ u16 groupModelID; /* 0x04 */ Mtx* matrixRDP_N; /* 0x08 */ ModelNode* modelNode; /* 0x0C */ Matrix4s* transformMtx; /* 0x10 */ Mtx matrixA; /* 0x50 */ Matrix4f matrixB; /* 0x90 */ Vec3f center; /* 0x9C */ u8 minChildModelIndex; /* 0x9D */ u8 maxChildModelIndex; /* 0x9E */ u8 renderMode; /* 0x9F */ s8 matrixMode; } ModelTransformGroup; // size = 0xA0 typedef Model* ModelList[MAX_MODELS]; typedef ModelTransformGroup* ModelTransformGroupList[MAX_MODEL_TRANSFORM_GROUPS]; typedef struct ModelIDList { u16 count; u16 list[0]; } ModelIDList; typedef struct ModelLocalVertexCopy { /* 0x00 */ s32 numVertices; /* 0x04 */ Vtx* minVertexAddr; /* 0x08 */ Gfx* gfxCopy[2]; /* 0x10 */ Vtx* vtxCopy[2]; /* 0x18 */ s32 selector; } ModelLocalVertexCopy; // size = 0x1C typedef ModelLocalVertexCopy* ModelLocalVertexCopyList[0]; typedef struct ModelTreeInfo { /* 0x00 */ u8 modelIndex; /* 0x01 */ u8 treeDepth; /* 0x02 */ s8 textureID; /* 0x03 */ char unk_03; } ModelTreeInfo; // size = 0x04 typedef struct TextureHandle { /* 0x00 */ Gfx* gfx; /* 0x04 */ TextureHeader header; /* 0x34 */ IMG_PTR raster; /* 0x38 */ PAL_PTR palette; /* 0x3C */ IMG_PTR auxRaster; /* 0x40 */ PAL_PTR auxPalette; } TextureHandle; // size = 0x44 typedef struct ModelBlueprint { /* 0x0 */ s16 flags; /* 0x2 */ char unk_02[0x2]; /* 0x4 */ ModelNode* mdlNode; /* 0x8 */ ModelGroupData* groupData; /* 0xC */ Mtx* mtx; } ModelBlueprint; // size = 0x10 typedef void(*ModelCustomGfxBuilderFunc)(s32 index); typedef Gfx* ModelCustomGfxList[32]; typedef ModelCustomGfxBuilderFunc ModelCustomGfxBuilderList[32]; typedef enum ModelPropertyKeys { MODEL_PROP_KEY_RENDER_MODE = 0x5C, MODEL_PROP_KEY_CAMERA_DATA = 0x5D, MODEL_PROP_KEY_TEXTURE_NAME = 0x5E, MODEL_PROP_KEY_SPECIAL = 0x5F, MODEL_PROP_KEY_GROUP_TYPE = 0x60, MODEL_PROP_KEY_BOUNDING_BOX = 0x61, MODEL_PROP_KEY_62 = 0x62, } ModelPropertyKeys; typedef enum ShapeTypes { SHAPE_TYPE_MODEL = 2, SHAPE_TYPE_GROUP = 5, SHAPE_TYPE_ROOT = 7, SHAPE_TYPE_SPECIAL_GROUP = 10, } ShapeTypes; typedef struct ShapeFile { /* 0x00 */ ModelNode* root; /* 0x04 */ Vtx_t* vertexTable; /* 0x08 */ char** modelNames; /* 0x0C */ char** colliderNames; /* 0x10 */ char** zoneNames; /* 0x14 */ unsigned char pad_14[0xC]; // end header /* 0x20 */ u8 data[0]; } ShapeFile; // size = variable typedef ModelTreeInfo ModelTreeInfoList[0x200]; extern ModelTreeInfoList* mdl_currentModelTreeNodeInfo; extern ModelList* gCurrentModels; void init_model_data(void); void update_model_animator(s32); void update_model_animator_with_transform(s32 animatorID, Mtx* mtx); void set_mdl_custom_gfx_set(Model*, s32, u32); s32 step_model_animator(ModelAnimator* animator); AnimatorNode* get_animator_node_for_tree_index(ModelAnimator* animator, s32 treeIndex); AnimatorNode* get_animator_node_with_id(ModelAnimator* animator, s32 id); void animator_update_model_transforms(ModelAnimator* animator, Mtx* rootTransform); void render_animated_model(s32 animatorID, Mtx* rootTransform); void animator_node_update_model_transform(ModelAnimator* animator, f32 (*flipMtx)[4], AnimatorNode* node, Mtx* rootTransform); void init_generic_entity_list(void); ModelAnimator* get_animator_by_index(s32 animModelID); void reset_animator_list(void); void delete_model_animator_node(AnimatorNode* node); void delete_model_animator_nodes(ModelAnimator* animator); void delete_model_animator(ModelAnimator* animator); void render_animated_model_with_vertices(s32 animatorID, Mtx* rootTransform, s32 segment, void* baseAddr); void appendGfx_animator(ModelAnimator* animator); ModelAnimator* set_animator_render_callback(s32 animModelID, s32 callbackArg, void (*callbackFunc)(void*)); void reload_mesh_animator_tree(ModelAnimator* animator); s32 step_mesh_animator(ModelAnimator* animator); void set_custom_gfx_builders(s32 customGfxIndex, ModelCustomGfxBuilderFunc pre, ModelCustomGfxBuilderFunc post); void mdl_make_local_vertex_copy(s32 arg0, u16 treeIdx, s32); void play_model_animation_starting_from(s32 index, s32 animPos, s32 framesToSkip); #endif