#include "common.h" s32 func_802B7000_2(void) { s8* something = &D_8010EBB0; ActionState* actionState = gPlayerActionState; if (actionState != ActionState_USE_TWEESTER) { if (something[0] != 1 || (something[3] != 9 && something[3] != 4)) { return 0; } } return 1; } INCLUDE_ASM(s32, "code_E21870", func_802B704C); INCLUDE_ASM(s32, "code_E21870", func_802B7140); INCLUDE_ASM(s32, "code_E21870", func_802B71D4); INCLUDE_ASM(s32, "code_E21870", func_802B74F0);