#ifndef _SCRIPT_API_MAP_H_ #define _SCRIPT_API_MAP_H_ #include "common_structs.h" #include "si.h" #include "script_api/common.h" ApiStatus MakeNpcs(ScriptInstance* script, s32 isInitialCall); ApiStatus DoBasicAI(ScriptInstance* script, s32 isInitialCall); ApiStatus ResetFromLava(ScriptInstance* script, s32 isInitialCall); ApiStatus MakeShop(ScriptInstance* script, s32 isInitialCall); ApiStatus MakeShopOwner(ScriptInstance* script, s32 isInitialCall); ApiStatus MakeDoorAdvanced(ScriptInstance* script, s32 isInitialCall); ApiStatus CheckActionState(ScriptInstance* script, s32 isInitialCall); ApiStatus CreatePushBlockGrid(ScriptInstance* script, s32 isInitialCall); ApiStatus SetPushBlock(ScriptInstance* script, s32 isInitialCall); ApiStatus GetPushBlock(ScriptInstance* script, s32 isInitialCall); ApiStatus GetGridIndexFromPos(ScriptInstance* script, s32 isInitialCall); ApiStatus SetPushBlockFallEffect(ScriptInstance* script, s32 isInitialCall); ApiStatus TeleportPartnerToPlayer(ScriptInstance* script, s32 isInitialCall); extern Script EnterWalk; extern Script EnterWalkShort; extern Script EnterSavePoint; extern Script ExitWalk; extern Script ExitSingleDoor; extern Script EnterSingleDoor; extern Script ExitDoubleDoor; extern Script EnterDoubleDoor; #endif