#include "common.h" void get_npc_pos(s32 arg0, f32* outX, f32* outY, f32* outZ, s32* arg4) { PlayerStatus* playerStatus = &gPlayerStatus; Npc* npc; s32 phi_v0; *outX = 0.0f; *outY = 0.0f; *outZ = 0.0f; *arg4 = 0; if (arg0 == -1) { *outX = playerStatus->position.x; *outY = playerStatus->position.y; *outZ = playerStatus->position.z; phi_v0 = playerStatus->flags & 6; } else { npc = get_npc_unsafe(arg0); *outX = npc->pos.x; *outY = npc->pos.y; *outZ = npc->pos.z; phi_v0 = npc->flags & 0x800; } if (phi_v0 != 0) { *arg4 = 1; } } INCLUDE_ASM("code_39210_len_aa0", func_8005DECC); INCLUDE_ASM("code_39210_len_aa0", func_8005DFD4); INCLUDE_ASM("code_39210_len_aa0", func_8005E12C);