#include "common.h" INCLUDE_ASM_T(void, "os/code_3d330_len_990", guFrustumF, float mf[4][4], float l, float r, float b, float t, float n, float f, float scale); INCLUDE_ASM_T(void, "os/code_3d330_len_990", guFrustum, Mtx* m, float l, float r, float b, float t, float n, float f, float scale); INCLUDE_ASM_T(void, "os/code_3d330_len_990", guLookAtF, float mf[4][4], float xEye, float yEye, float zEye, float xAt, float yAt, float zAt, float xUp, float yUp, float zUp); INCLUDE_ASM_T(void, "os/code_3d330_len_990", guLookAt, Mtx* m, float xEye, float yEye, float zEye, float xAt, float yAt, float zAt, float xUp, float yUp, float zUp);