# This file describes what to name the frame images, palettes, and animations of sprites when splitting. world_goombario: frames: - walk1 - still - walk2 - pain - headbonk - still_copy1 - still_copy2 - jump - talk1 - talk2 - jump_copy - fall - happy1 - happy2 - read_paper palettes: - normal - green - inactive - yellow - gray animations: - still - idle - walk - run - jump - fall - headbonk # centered at 0,0,0 rather than at base of sprite - pain - talk - celebrate - read_paper world_kooper: frames: - walk1 - walk2 - walk3 - idle1 - idle2 - idle3 - idle4 - shell1 - shell2 - shell3 - shell4 - shell5 - shell6 - shell7 - shell8 - pain1 - pain2 - shell_start1 - shell_start2 - shell_start3 - talk - talk_wave1 - talk_wave2 - happy1 - happy2 - happy3 - happy4 - jump - fall - read_paper - talk_sad1 - talk_sad2 palettes: - normal - green - inactive - yellow - gray animations: - still - happy_still - sad_still - idle - walk - walk_fast - jump - fall - shell_still1 - shell_spin - shell_start - shell_end - pain - talk - talk_wave - anim_0f - celebrate - celebrate_loop - shell_still2 - read_paper world_bombette: frames: - still - walk1 - walk2 - walk3 - walk4 - idle1 - idle2 - idle3 - idle4 - jump - fall - key_fall - still_lit - walk_lit1 - walk_lit2 - walk_lit3 - charge_lit - pain1 - pain2 - frame_13 - happy1 - happy2 - happy3 - happy4 - happy5 - happy_jump - happy_fall - lit_fuse1 - lit_fuse2 - lit_fuse3 - lit_fuse4 - lit_fuse5 - lit_fuse6 - key1 - key2 - key3 - key4 - key5 - key6 - key7 - key8 palettes: - normal - fuse - red - green - fuse2 - black - inactive - purple - black2 - yellow - fuse3 - black3 - gray animations: - still - happy - still_lit - idle - happy_idle - walk - walk_lit - walk_fast - walk_fast_lit - jump - fall - happy_jump - happy_fall - pain - idle_fast - celebrate - lit_charge - anim_11 battle_goombario: palettes: - default - green - inactive - yellow - burn animations: - still - idle - walk - run - jump - fall - headbonk - charge - headbonk_unk - charge_unk - pain - burn_pain - burn_dead - burn_unk - block - talk - celebrate - celebrate_still - unk_12 - sleep - daze goomba: frames: - still - lean_left - lean_right - pain1 - pain2 - jump - open_mouth - open_mouth_wide - sleep - dizzy1 - dizzy2 - dizzy3 - dizzy4 - burn_pain1 - burn_pain2 - burn_dead - tense - fake_plant - fake_mushroom - electrocute palettes: - normal - red # unused - hyper - blue # unused - gloomba - poisoned - poisoned - poisoned - poisoned - poisoned - unk_purple_status - unk_purple_status - unk_purple_status - unk_purple_status - unk_purple_status - electrified - electrified - electrified - electrified - electrified - burnt - fake_mushroom - fake_plant animations: - still - idle - walk - run - headbonk # centered at 0,0,0 rather than at base of sprite - pain - dead - dizzy - asleep - burn_pain - burn_dead - pre_headbonk # centered at 0,0,0 rather than at base of sprite - fake_plant - fake_mushroom - electrocute spiked_goomba: palettes: - default - gloomba - _green1 - _green2 - _purple1 - _purple2 - _yellow1 - _yellow2 - burnt animations: - still - idle - walk - run - headbonk - dead - pain - burn_dead - burn_pain - dizzy - sleep - laugh - electrocute paragoomba: palettes: - default - red - hyper - gloomba - _green1 - _green2 - _green3 - _green4 - _purple1 - _purple2 - _purple3 - _purple4 - _yellow1 - _yellow2 - _yellow3 - _yellow4 - burnt animations: - still - idle - aim - walk - run - attack - pain - dead - wings_only - left_wing_only - right_wing_only - sleep - dizzy - burn_pain - burn_dead - electrocute cleft: palettes: - default - hyper animations: # TODO - still - inverted_still - idle - inverted_idle - Anim_4 - Anim_5 - walk - run - skid - Anim_9 - inverted_jump - Anim_B - sleep - inverted_sleep - dizzy - inverted_dizzy - charge_still - charge - shake_rock - from_rock - rock - into_rock - rock_lighten - rock_darken - laugh - rock_shimmer_green_grey - rock_shimmer_green_brown jr_troopa: palettes: - default - black - _green1 - _green2 - _purple1 - _purple2 - _yellow1 - _yellow2 - burnt animations: - still - still_point - still_shell - idle - idle_shell - idle_angry - idle_point - walk - walk_back - run - sprint_normal - sprint_crazy - swim - run_back - jump - jump_still - jump_land - hurt - hide_shell - hurt_crazy - dead - dead_still - talk - talk_shell - talk2 - happy - talk_point - point_tap - sleep - dizzy - stand_weird - stand_weird2 - stand_weird_land - trip - trip_still - fall - panick - climb_loop - climb_end - trip_forward - burn_hurt - burn_dead - hanging - shadowboxing spiked_jr_troopa: palettes: - default - black - _green1 - _green2 - _purple1 - _purple2 - _yellow1 - _yellow2 - burnt animations: - still - still_point - idle - idle_point - walk - run - jump - jump_still - jump_land - pose_still - pose_angry - hurt - burn_hurt - burn_dead - sleep - dizzy - talk_point spiked_para_jr_troopa: palettes: - default - black - _green1 - _green2 - _purple1 - _purple2 - _yellow1 - _yellow2 - burnt animations: - still - still_point - still_shell - idle - idle_point - idle_shell - walk - run - attack - hurt - burn_hurt - burn_dead - burn_shell - sleep - dizzy - talk_point - hanging - shell_hide - shell_show - angry mage_jr_troopa: palettes: - default - black - _green1 - _green2 - _purple1 - _purple2 - _yellow1 - _yellow2 - burnt animations: - still - still_point - idle - idle_point - walk - run - attack - attack2 - attack2_burn - hurt - burn_hurt - burn_dead - sleep - dizzy - talk_point - hanging para_jr_troopa: palettes: - default - black - _green1 - _green2 - _purple1 - _purple2 - _yellow1 - _yellow2 - burnt animations: - still - still_point - idle - idle_point - walk - run - attack - hurt - burn_hurt - burn_dead - sleep - dizzy - talk_point - hanging