#ifndef _DEAD_H_ #define _DEAD_H_ #define gCameras dead_gCameras #define evt_get_variable dead_evt_get_variable #define evt_set_variable dead_evt_set_variable #define evt_get_float_variable dead_evt_get_float_variable #define sin_rad dead_sin_rad #define cos_rad dead_cos_rad #define evt_set_float_variable dead_evt_set_float_variable #define fx_sparkles dead_fx_sparkles #define gPlayerStatusPtr dead_gPlayerStatusPtr #define set_main_pan_u dead_set_main_pan_u #define set_main_pan_v dead_set_main_pan_v #define set_aux_pan_u dead_set_aux_pan_u #define set_aux_pan_v dead_set_aux_pan_v #define get_npc_unsafe dead_get_npc_unsafe #define atan2 dead_atan2 #define clamp_angle dead_clamp_angle #define rand_int dead_rand_int #define gItemTable dead_gItemTable #define set_screen_overlay_params_back dead_set_screen_overlay_params_back #define get_npc_by_index dead_get_npc_by_index #define dist2D dead_dist2D #define sin_deg dead_sin_deg #define cos_deg dead_cos_deg #define sin_cos_deg dead_sin_cos_deg #define gPlayerStatus dead_gPlayerStatus #define gPlayerActionState dead_gPlayerActionState #define is_point_within_region dead_is_point_within_region #define npc_raycast_down_sides dead_npc_raycast_down_sides #define basic_ai_check_player_dist dead_basic_ai_check_player_dist #define fx_emote dead_fx_emote #define ai_enemy_play_sound dead_ai_enemy_play_sound #define npc_move_heading dead_npc_move_heading #define get_clamped_angle_diff dead_get_clamped_angle_diff #define get_enemy dead_get_enemy #define npc_test_move_simple_with_slipping dead_npc_test_move_simple_with_slipping #define get_screen_coords dead_get_screen_coords #define basic_ai_suspend dead_basic_ai_suspend #define gCurrentCameraID dead_gCurrentCameraID #define add_vec2D_polar dead_add_vec2D_polar #define gCurrentCamID dead_gCurrentCamID #define gPartnerActionStatus dead_gPartnerActionStatus #define get_npc_safe dead_get_npc_safe #define sfx_adjust_env_sound_pos dead_sfx_adjust_env_sound_pos #define fx_star_spirits_energy dead_fx_star_spirits_energy #define heap_malloc dead_heap_malloc #define heap_free dead_heap_free #define general_heap_malloc dead_general_heap_malloc #define update_lerp dead_update_lerp #define create_shadow_type dead_create_shadow_type #define fx_spirit_card dead_fx_spirit_card #define dist3D dead_dist3D #define subtract_hp dead_subtract_hp #define get_entity_by_index dead_get_entity_by_index #define fx_energy_orb_wave dead_fx_energy_orb_wave #define fx_radial_shimmer dead_fx_radial_shimmer #define set_screen_overlay_color dead_set_screen_overlay_color #define set_screen_overlay_params_front dead_set_screen_overlay_params_front #define fx_sun dead_fx_sun #define set_message_images dead_set_message_images #define general_heap_free dead_general_heap_free #define decode_yay0 dead_decode_yay0 #define load_asset_by_name dead_load_asset_by_name #define gCollisionStatus dead_gCollisionStatus #define switch_to_partner dead_switch_to_partner #define set_npc_yaw dead_set_npc_yaw #define disable_npc_shadow dead_disable_npc_shadow #define func_800EB2A4 func_800F2E98 #define partner_clear_player_tracking dead_partner_clear_player_tracking #define sfx_play_sound_with_params dead_sfx_play_sound_with_params #define sfx_get_spatialized_sound_params dead_sfx_get_spatialized_sound_params #define npc_test_move_simple_without_slipping dead_npc_test_move_simple_without_slipping #define func_8003D660 dead_func_8003D660 #define get_item_entity dead_get_item_entity #define gOverrideFlags dead_gOverrideFlags #define set_message_msg dead_set_message_msg #define gPlayerData dead_gPlayerData #define gPartnerPopupProperties dead_gPartnerPopupProperties #define increment_status_menu_disabled dead_increment_status_menu_disabled #define decrement_status_menu_disabled dead_decrement_status_menu_disabled #define sync_status_menu dead_sync_status_menu #define set_max_SP dead_set_max_SP #define get_current_map_settings dead_get_current_map_settings #define gGameStatusPtr dead_gGameStatusPtr #define guTranslateF dead_guTranslateF #define get_model_from_list_index dead_get_model_from_list_index #define get_model_list_index_from_tree_index dead_get_model_list_index_from_tree_index #define guMtxCatF dead_guMtxCatF #define guMtxIdentF dead_guMtxIdentF #define basic_ai_wander_init dead_basic_ai_wander_init #define basic_ai_wander dead_basic_ai_wander #define basic_ai_loiter_init dead_basic_ai_loiter_init #define basic_ai_loiter dead_basic_ai_loiter #define basic_ai_found_player_jump_init dead_basic_ai_found_player_jump_init #define basic_ai_found_player_jump dead_basic_ai_found_player_jump #define basic_ai_chase_init dead_basic_ai_chase_init #define basic_ai_chase dead_basic_ai_chase #define basic_ai_lose_player dead_basic_ai_lose_player #define gCurrentEncounter dead_gCurrentEncounter #define fx_motion_blur_flame dead_fx_motion_blur_flame #define wPartnerHudScripts dead_wPartnerHudScripts #define wDisabledPartnerHudScripts dead_wDisabledPartnerHudScripts #define create_popup_menu dead_create_popup_menu #define hide_popup_menu dead_hide_popup_menu #define destroy_popup_menu dead_destroy_popup_menu #define heap_free dead_heap_free #define entity_upgrade_block_hide_content dead_entity_upgrade_block_hide_content #define fx_misc_particles dead_fx_misc_particles #define transform_point dead_transform_point #define gMasterGfxPos dead_gMasterGfxPos #define osVirtualToPhysical dead_osVirtualToPhysical #define nuGfxZBuffer dead_nuGfxZBuffer #define nuGfxCfb_ptr dead_nuGfxCfb_ptr #define guMtxF2L dead_guMtxF2L #define mdl_get_copied_vertices dead_mdl_get_copied_vertices #define mdl_get_copied_gfx dead_mdl_get_copied_gfx #define gMatrixListPos dead_gMatrixListPos #define gDisplayContext dead_gDisplayContext #define fx_sun_undeclared dead_fx_sun_undeclared #define LoadPath dead_LoadPath #define GetNextPathPos dead_GetNextPathPos #define queue_render_task dead_queue_render_task #define dma_copy dead_dma_copy #define create_generic_entity_world dead_create_generic_entity_world #endif