#ifndef _GBI_CUSTOM_H_ #define _GBI_CUSTOM_H_ #include "ultra64.h" #define gDPScrollMultiTile2_4b(pkt, timg, fmt, width, height, \ uls, ult, lrs, lrt, pal, \ cms, cmt, masks, maskt, shifts, shiftt,\ scrolls, scrollt) \ { \ gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width)>>1), timg); \ gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \ (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ shifts); \ gDPLoadSync(pkt); \ gDPLoadTile( pkt, G_TX_LOADTILE, \ (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ (ult)<<(G_TEXTURE_IMAGE_FRAC), \ (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ (lrt)<<(G_TEXTURE_IMAGE_FRAC)); \ gDPPipeSync(pkt); \ gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ G_TX_RENDERTILE + 1, 0, cmt, maskt, shiftt, cms, masks, \ shifts); \ gDPSetTileSize(pkt, G_TX_RENDERTILE + 1, \ (uls + scrolls)<>1)+7)>>3), 0, \ G_TX_RENDERTILE + 0, 1, cmt, maskt, shiftt, cms, masks, \ shifts); \ } #define gDPScrollTextureTile_4b(pkt, timg, fmt, width, height, \ uls, ult, lrs, lrt, pal, \ cms, cmt, masks, maskt, shifts, shiftt, \ scrolls, scrollt) \ \ gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width)>>1), timg); \ gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \ (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ shifts); \ gDPLoadSync(pkt); \ gDPLoadTile( pkt, G_TX_LOADTILE, \ (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ (ult)<<(G_TEXTURE_IMAGE_FRAC), \ (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ (lrt)<<(G_TEXTURE_IMAGE_FRAC)); \ gDPPipeSync(pkt); \ gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ G_TX_RENDERTILE, 0, cmt, maskt, shiftt, cms, masks, \ shifts); \ gDPSetTileSize(pkt, G_TX_RENDERTILE, \ (uls + scrolls)<>2)-1, \ CALC_DXT_4b(width)); \ gDPPipeSync(pkt); \ gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ shifts); \ gDPSetTileSize(pkt, G_TX_RENDERTILE,\ (scrolls) << G_TEXTURE_IMAGE_FRAC,\ (scrollt) << G_TEXTURE_IMAGE_FRAC, \ ((width)-1 + scrolls) << G_TEXTURE_IMAGE_FRAC, \ ((height)-1 + scrollt) << G_TEXTURE_IMAGE_FRAC) \ } #endif