#include "common.h" void poll_rumble(void) { // TODO: replace with defines nuContRmbCheck(0); nuContRmbModeSet(0, 2); } INCLUDE_ASM(s32, "code_42e0_len_1f60", start_rumble); INCLUDE_ASM(s32, "code_42e0_len_1f60", func_80028F8C); INCLUDE_ASM(s32, "code_42e0_len_1f60", func_80028FE0); f32 length2D(f32 x, f32 y) { return sqrtf(SQ(x) + SQ(y)); } INCLUDE_ASM(HeapNode*, "code_42e0_len_1f60", _heap_create, void* addr, s32 size); INCLUDE_ASM(s32, "code_42e0_len_1f60", _heap_malloc); INCLUDE_ASM(s32, "code_42e0_len_1f60", _heap_malloc_tail); INCLUDE_ASM(s32, "code_42e0_len_1f60", _heap_free); INCLUDE_ASM(s32, "code_42e0_len_1f60", _heap_realloc); INCLUDE_ASM(s32, "code_42e0_len_1f60", cosine); s32 sign(s32 val) { s32 sign = -1; if (val >= 0) { sign = val > 0; } return sign; } INCLUDE_ASM(s32, "code_42e0_len_1f60", int_to_string); void mem_clear(s8* data, s32 numBytes) { while (numBytes > 0) { *data = 0; data++; numBytes--; } } INCLUDE_ASM(s32, "code_42e0_len_1f60", transform_point); void copy_matrix(Matrix4f* src, Matrix4f* dest) { bcopy(src, dest, sizeof(Matrix4f)); } INCLUDE_ASM(s32, "code_42e0_len_1f60", dma_copy); INCLUDE_ASM(s32, "code_42e0_len_1f60", func_800297D4); INCLUDE_ASM(s32, "code_42e0_len_1f60", func_80029860); s32 _advance_rng(void) { s32* rngVal = &gRandSeed; (*gGameStatusPtr)->nextRNG = *rngVal = (*rngVal * 0x5D588B65) + 1; return *rngVal; } INCLUDE_ASM(s32, "code_42e0_len_1f60", func_80029934); INCLUDE_ASM(s32, "code_42e0_len_1f60", func_80029994); INCLUDE_ASM(s32, "code_42e0_len_1f60", rand_int, s32 arg0); f32 signF(f32 val) { f32 sign; if (!(val > 0.0f)) { sign = -1.0f; if (!(val < 0.0f)) { sign = 0.0f; } } else { sign = 1.0f; } return sign; } INCLUDE_ASM(s16, "code_42e0_len_1f60", round, f32 arg0); INCLUDE_ASM(f32, "code_42e0_len_1f60", clamp_angle, f32 theta); f32 get_clamped_angle_diff(f32 a, f32 b) { if (fabsf(b - a) >= 180.0f) { if (b < a) { b += 360.0f; } else { b -= 360.0f; } } return b - a; } INCLUDE_ASM(f32, "code_42e0_len_1f60", atan2, f32 startX, f32 startZ, f32 endX, f32 endZ); f32 get_player_normal_yaw(void) { return atan2(0, 0, (*gGameStatusPtr)->playerTraceNormal.x, (*gGameStatusPtr)->playerTraceNormal.z); } INCLUDE_ASM(s32, "code_42e0_len_1f60", get_player_normal_pitch); f32 dist2D(f32 ax, f32 ay, f32 bx, f32 by) { f32 xDiff = bx - ax; f32 yDiff = by - ay; return sqrtf(SQ(xDiff) + SQ(yDiff)); } f32 dist3D(f32 ax, f32 ay, f32 az, f32 bx, f32 by, f32 bz) { f32 xDiff = bx - ax; f32 yDiff = by - ay; f32 zDiff = bz - az; return sqrtf(SQ(xDiff) + SQ(yDiff) + SQ(zDiff)); } INCLUDE_ASM(void, "code_42e0_len_1f60", add_vec2D_polar, f32* x, f32* y, f32 r, f32 theta); INCLUDE_ASM(s32, "code_42e0_len_1f60", _wrap_trig_lookup_value); INCLUDE_ASM(s32, "code_42e0_len_1f60", sin_cos_rad); INCLUDE_ASM(s32, "code_42e0_len_1f60", sin_rad); INCLUDE_ASM(s32, "code_42e0_len_1f60", cos_rad); INCLUDE_ASM(s32, "code_42e0_len_1f60", sin_cos_deg); INCLUDE_ASM(f32, "code_42e0_len_1f60", sin_deg, f32 x); INCLUDE_ASM(f32, "code_42e0_len_1f60", cos_deg, f32 x); INCLUDE_ASM(f32, "code_42e0_len_1f60", update_lerp, Easing easing, f32 start, f32 end, s32 elapsed, s32 duration); INCLUDE_ASM(s32, "code_42e0_len_1f60", func_8002A904); INCLUDE_ASM(s32, "code_42e0_len_1f60", func_8002AAC4); INCLUDE_ASM(s32, "code_42e0_len_1f60", func_8002AB5C);