#include "common.h" INCLUDE_ASM(s32, "code_16c8e0", get_dpad_input_radial); INCLUDE_ASM(s32, "code_16c8e0", func_8023E104); INCLUDE_ASM(s32, "code_16c8e0", func_8023E11C); INCLUDE_ASM(s32, "code_16c8e0", initialize_battle); void func_8023E3FC(void) { } INCLUDE_ASM(s32, "code_16c8e0", update_actor_shadows); INCLUDE_ASM(s32, "code_16c8e0", update_battle_state); INCLUDE_ASM(s32, "code_16c8e0", draw_main_battle_ui); INCLUDE_ASM(s32, "code_16c8e0", func_8023ED5C); INCLUDE_ASM(s32, "code_16c8e0", func_8023F060); INCLUDE_ASM(s32, "code_16c8e0", func_8023F088); INCLUDE_ASM(s32, "code_16c8e0", func_8023FF84); INCLUDE_ASM(s32, "code_16c8e0", draw_enemy_health_bars); INCLUDE_ASM(s32, "code_16c8e0", update_starpoints_display); INCLUDE_ASM(s32, "code_16c8e0", func_802409F4); INCLUDE_ASM(s32, "code_16c8e0", func_80240AA8); INCLUDE_ASM(s32, "code_16c8e0", delete_actor); INCLUDE_ASM(s32, "code_16c8e0", delete_player_actor);