#include "common.h" Npc* resolve_npc(ScriptInstance* script, NpcId npcIdOrPtr) { if (npcIdOrPtr == NpcId_SELF) { return get_npc_safe(script->owner2.npcID); } else if (npcIdOrPtr >= -270000000) { return get_npc_safe(npcIdOrPtr); } else { return (Npc*) npcIdOrPtr; } } INCLUDE_ASM(void, "code_f2470_len_27f0", set_npc_animation, Npc* npc, u32 arg1); INCLUDE_ASM(s32, "code_f2470_len_27f0", CreateNpc); ApiStatus DeleteNpc(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; Npc* npc = get_npc_unsafe(get_variable(script, *args++)); if (npc == NULL) { return ApiStatus_DONE2; } free_npc(npc); return ApiStatus_DONE2; } ApiStatus GetNpcPointer(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcID = get_variable(script, *args++); Bytecode varNPC = *args++; set_variable(script, varNPC, (s32)get_npc_safe(npcID)); return ApiStatus_DONE2; } ApiStatus SetNpcPos(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcID = get_variable(script, *args++); f32 x = get_variable(script, *args++); f32 y = get_variable(script, *args++); f32 z = get_variable(script, *args++); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } npc->pos.x = x; npc->pos.y = y; npc->pos.z = z; npc->colliderPos.x = npc->pos.x; npc->colliderPos.y = npc->pos.y; npc->colliderPos.z = npc->pos.z; npc->flags |= 0x10000; return ApiStatus_DONE2; } ApiStatus SetNpcRotation(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcID = get_variable(script, *args++); f32 rotX = get_float_variable(script, *args++); f32 rotY = get_float_variable(script, *args++); f32 rotZ = get_float_variable(script, *args++); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } npc->rotation.x = rotX; npc->rotation.y = rotY; npc->rotation.z = rotZ; return ApiStatus_DONE2; } ApiStatus func_802CDE68(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcId = get_variable(script, *args++); f32 var1 = get_float_variable(script, *args++); Npc* npc; npc = resolve_npc(script, npcId); if (npc == NULL) { return ApiStatus_DONE2; } npc->unk_50 = var1; return ApiStatus_DONE2; } ApiStatus SetNpcScale(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); f32 sizeX = get_float_variable(script, *ptrReadPos++); f32 sizeY = get_float_variable(script, *ptrReadPos++); f32 sizeZ = get_float_variable(script, *ptrReadPos++); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } npc->scale.x = sizeX; npc->scale.y = sizeY; npc->scale.z = sizeZ; return ApiStatus_DONE2; } ApiStatus SetNpcCollisionSize(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); s32 height = get_variable(script, *ptrReadPos++); s32 radius = get_variable(script, *ptrReadPos++); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } npc->collisionHeight = height; npc->collisionRadius = radius; return ApiStatus_DONE2; } ApiStatus SetNpcSpeed(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); f32 speed = get_float_variable(script, *ptrReadPos); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } npc->moveSpeed = speed; return ApiStatus_DONE2; } ApiStatus SetNpcJumpscale(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); f32 jumpScale = get_float_variable(script, *ptrReadPos); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } npc->jumpScale = jumpScale; return ApiStatus_DONE2; } ApiStatus SetNpcAnimation(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); s32 animation = get_variable(script, *ptrReadPos); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } set_npc_animation(npc, animation); return ApiStatus_DONE2; } ApiStatus GetNpcAnimation(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); Bytecode outVar = *ptrReadPos++; Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } set_variable(script, outVar, npc->currentAnim); return ApiStatus_DONE2; } ApiStatus SetNpcAnimationSpeed(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); f32 animationSpeed = get_float_variable(script, *ptrReadPos++); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } npc->animationSpeed = animationSpeed; return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcMoveTo, ScriptInstance* script, s32 isInitialCall); INCLUDE_ASM(s32, "code_f2470_len_27f0", _npc_jump_to); void NpcJump0(ScriptInstance* script, s32 isInitialCall) { _npc_jump_to(script, isInitialCall, 0); } void NpcJump1(ScriptInstance* script, s32 isInitialCall) { _npc_jump_to(script, isInitialCall, 1); } INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcFlyTo, ScriptInstance* script, s32 isInitialCall); ApiStatus GetNpcYaw(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); Bytecode outVar = *ptrReadPos++; Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } set_variable(script, outVar, clamp_angle(npc->yaw)); return ApiStatus_DONE2; } ApiStatus SetNpcYaw(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } set_npc_yaw(npc, get_variable(script, *ptrReadPos++)); return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_f2470_len_27f0", InterpNpcYaw, ScriptInstance* script, s32 isInitialCall); INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcFacePlayer, ScriptInstance* script, s32 isInitialCall); INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcFaceNpc, ScriptInstance* script, s32 isInitialCall); ApiStatus SetNpcFlagBits(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcID = get_variable(script, *args++); s32 flagBits = *args++; s32 var1 = get_variable(script, *args++); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } if (var1) { npc->flags |= flagBits; } else { npc->flags &= ~flagBits; } return ApiStatus_DONE2; } ApiStatus GetNpcPos(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcID = get_variable(script, *args++); s32 a1 = *args++; s32 a2 = *args++; s32 a3 = *args++; Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } set_variable(script, a1, npc->pos.x); set_variable(script, a2, npc->pos.y); set_variable(script, a3, npc->pos.z); return ApiStatus_DONE2; } ApiStatus func_802CF1B4(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcId = get_variable(script, *args++); Bytecode arg1 = *args; Npc* npc = resolve_npc(script, npcId); if (npc == NULL) { return ApiStatus_DONE2; } npc->unk_80 = arg1; return ApiStatus_DONE2; } ApiStatus func_802CF208(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcId = get_variable(script, *args++); Bytecode arg1 = *args; Npc* npc = resolve_npc(script, npcId); if (npc == NULL) { return ApiStatus_DONE2; } func_8003AC5C(npc, arg1, 0); return ApiStatus_DONE2; } ApiStatus EnableNpcShadow(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); s32 enableShadow = get_variable(script, *ptrReadPos++); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } if (enableShadow) { enable_npc_shadow(npc); } else { disable_npc_shadow(npc); } return ApiStatus_DONE2; } ApiStatus EnableNpcBlur(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); s32 enableBlur = get_variable(script, *ptrReadPos++); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } if (enableBlur) { enable_npc_blur(npc); } else { disable_npc_blur(npc); } return ApiStatus_DONE2; } ApiStatus ClearPartnerMoveHistory(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } clear_partner_move_history(npc); return ApiStatus_DONE2; } ApiStatus NpcSetHomePosToCurrent(ScriptInstance* script, s32 isInitialCall) { Npc* npc = resolve_npc(script, get_variable(script, *script->ptrReadPos)); if (npc == NULL) { return ApiStatus_DONE2; } npc->homePos.x = npc->pos.x; npc->homePos.y = npc->pos.y; npc->homePos.z = npc->pos.z; return ApiStatus_DONE2; } ApiStatus GetPartnerPos(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; Bytecode posX = *ptrReadPos++; Bytecode posY = *ptrReadPos++; Bytecode posZ = *ptrReadPos++; Npc* npc = get_npc_unsafe(-4); if (npc == NULL) { return ApiStatus_DONE2; } set_variable(script, posX, npc->pos.x); set_variable(script, posY, npc->pos.y); set_variable(script, posZ, npc->pos.z); return ApiStatus_DONE2; } ApiStatus DisablePartnerAI(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; if (get_variable(script, *ptrReadPos++) == 0) { func_800EF314(); } else { func_800EF300(); } return ApiStatus_DONE2; } ApiStatus EnablePartnerAI(ScriptInstance* script, s32 isInitialCall) { enable_partner_ai(); return ApiStatus_DONE2; } ApiStatus func_802CF54C(ScriptInstance* script, s32 isInitialCall) { func_800EF43C(); return ApiStatus_DONE2; } ApiStatus func_802CF56C(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; s32 value = get_variable(script, *ptrReadPos++); if (value == 2) { func_800EF3E4(); } else { func_800EF3D4(value); } return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_f2470_len_27f0", BringPartnerOut); INCLUDE_ASM(s32, "code_f2470_len_27f0", PutPartnerAway); ApiStatus GetCurrentPartnerID(ScriptInstance* script, s32 isInitialCall) { set_variable(script, *script->ptrReadPos, gPlayerData.currentPartner); return ApiStatus_DONE2; } ApiStatus PartnerCanUseAbility(ScriptInstance* script, s32 isInitialCall) { Bytecode arg0 = *script->ptrReadPos; set_variable(script, arg0, partner_can_use_ability()); return ApiStatus_DONE2; } ApiStatus PartnerIsFlying(ScriptInstance* script, s32 isInitialCall) { Bytecode arg0 = *script->ptrReadPos; set_variable(script, arg0, is_current_partner_flying()); return ApiStatus_DONE2; } ApiStatus func_802CFD30(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcId = get_variable(script, *args++); Bytecode var1 = get_variable(script, *args++); Bytecode var2 = get_variable(script, *args++); Bytecode var3 = get_variable(script, *args++); Bytecode var4 = get_variable(script, *args++); Bytecode var5 = get_variable(script, *args++); Npc* npc = resolve_npc(script, npcId); if (npc == NULL) { return ApiStatus_DONE2; } func_8003D624(npc, var1, var2, var3, var4, var5, npc->unk_A2); return ApiStatus_DONE2; } ApiStatus func_802CFE2C(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcId = get_variable(script, *args++); Bytecode arg1 = *args; Npc* npc = resolve_npc(script, npcId); if (npc == NULL) { return ApiStatus_DONE2; } npc->unk_A2 = arg1; return ApiStatus_DONE2; } ApiStatus func_802CFE80(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcId = get_variable(script, *args++); Bytecode var1 = get_variable(script, *args++); Npc* npc = resolve_npc(script, npcId); if (npc == NULL) { return ApiStatus_DONE2; } func_8003B3D0(npc, var1); return ApiStatus_DONE2; } ApiStatus func_802CFEEC(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcId = get_variable(script, *args++); Bytecode var1 = get_variable(script, *args++); Bytecode var2 = get_variable(script, *args++); Bytecode var3 = get_variable(script, *args++); Bytecode var4 = get_variable(script, *args++); Npc* npc = resolve_npc(script, npcId); if (npc == NULL) { return ApiStatus_DONE2; } func_8003B44C(npc, var1, var2, var3, var4); return ApiStatus_DONE2; } ApiStatus func_802CFFC0(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; NpcId npcId = get_variable(script, *args++); Bytecode var1 = get_variable(script, *args++); Bytecode var2 = get_variable(script, *args++); Bytecode var3 = get_variable(script, *args++); Bytecode var4 = get_variable(script, *args++); Bytecode var5 = get_variable(script, *args++); Bytecode var6 = get_variable(script, *args++); Bytecode var7 = get_variable(script, *args++); Bytecode var8 = get_variable(script, *args++); Npc* npc = resolve_npc(script, npcId); if (npc == NULL) { return ApiStatus_DONE2; } func_8003B44C(npc, var1, var2, var3, var4); func_8003B464(npc, var5, var6, var7, var8); return ApiStatus_DONE2; } ApiStatus SetNpcEffect(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); s32 value1 = get_variable(script, *ptrReadPos++); s32 value2 = get_variable(script, *ptrReadPos++); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } func_8003C3D8(npc, value1, value2); return ApiStatus_DONE2; } ApiStatus PlaySoundAtNpc(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); SoundId soundID = get_variable(script, *ptrReadPos++); s32 value2 = get_variable(script, *ptrReadPos++); Npc* npc = resolve_npc(script, npcID); if (npc == NULL) { return ApiStatus_DONE2; } play_sound_at_position(soundID, value2, npc->pos.x, npc->pos.y, npc->pos.z); return ApiStatus_DONE2; } ApiStatus func_802D0244(ScriptInstance* script, s32 isInitialCall) { Bytecode* ptrReadPos = script->ptrReadPos; NpcId npcID = get_variable(script, *ptrReadPos++); u8 renderMode = get_variable(script, *ptrReadPos++); Npc* npc = resolve_npc(script, npcID); npc->renderMode = renderMode; return ApiStatus_DONE2; }