#ifndef _SCRIPT_API_MAP_H_ #define _SCRIPT_API_MAP_H_ #include "common_structs.h" #include "si.h" #include "script_api/common.h" ApiStatus MakeNpcs(Evt* script, s32 isInitialCall); ApiStatus DoBasicAI(Evt* script, s32 isInitialCall); ApiStatus ResetFromLava(Evt* script, s32 isInitialCall); ApiStatus MakeShop(Evt* script, s32 isInitialCall); ApiStatus MakeShopOwner(Evt* script, s32 isInitialCall); ApiStatus MakeDoorAdvanced(Evt* script, s32 isInitialCall); ApiStatus CheckActionState(Evt* script, s32 isInitialCall); ApiStatus CreatePushBlockGrid(Evt* script, s32 isInitialCall); ApiStatus SetPushBlock(Evt* script, s32 isInitialCall); ApiStatus GetPushBlock(Evt* script, s32 isInitialCall); ApiStatus GetGridIndexFromPos(Evt* script, s32 isInitialCall); ApiStatus SetPushBlockFallEffect(Evt* script, s32 isInitialCall); ApiStatus TeleportPartnerToPlayer(Evt* script, s32 isInitialCall); extern EvtSource EnterWalk; extern EvtSource EnterWalkShort; extern EvtSource EnterSavePoint; extern EvtSource ExitWalk; extern EvtSource ExitSingleDoor; extern EvtSource EnterSingleDoor; extern EvtSource ExitDoubleDoor; extern EvtSource EnterDoubleDoor; #endif