#!/usr/bin/env python3 import os from sys import argv from pathlib import Path from itertools import tee import struct def next_multiple(pos, multiple): return pos + pos % multiple def get_version_date(version): if version == "us": return "Map Ver.00/11/07 15:36" elif version == "jp": return "Map Ver.00/07/05 19:13" elif version == "pal": return "Map Ver.01/03/23 16:30" else: return "Map Ver.??/??/?? ??:??" def build_mapfs(out_bin, assets, version): # every TOC entry's name field has data after the null terminator made up from all the previous name fields. # we probably don't have to do this for the game to read the data properly (it doesn't read past the null terminator # of `string`), but the original devs' equivalent of this script had this bug so we need to replicate it to match. with open(out_bin, "wb") as f: f.write(get_version_date(version).encode("ascii")) next_data_pos = (len(assets) + 1) * 0x1C asset_idx = 0 lastname = "" for decompressed, compressed in assets: toc_entry_pos = 0x20 + asset_idx * 0x1C # data for TOC entry name = decompressed.stem + "\0" offset = next_data_pos decompressed_size = decompressed.stat().st_size size = next_multiple(compressed.stat().st_size, 2) if compressed.exists() else decompressed_size #print(f"{name} {offset:08X} {size:08X} {decompressed_size:08X}") # write all previously-written names; required to match lastname = name + lastname[len(name):] f.seek(toc_entry_pos) f.write(lastname.encode('ascii')) # write TOC entry. f.seek(toc_entry_pos + 0x10) f.write(struct.pack(">III", offset, size, decompressed_size)) # write data. f.seek(0x20 + next_data_pos) f.write(compressed.read_bytes() if compressed.exists() else decompressed.read_bytes()) next_data_pos += size asset_idx += 1 # end_data toc_entry_pos = 0x20 + asset_idx * 0x1C last_name_entry = "end_data\0" f.seek(toc_entry_pos) lastname = last_name_entry + lastname[len(last_name_entry):] f.write(lastname.encode('ascii')) f.seek(toc_entry_pos + 0x18) f.write((0x903F0000).to_bytes(4, byteorder="big")) # TODO: figure out purpose if __name__ == "__main__": argv.pop(0) # python3 version = argv.pop(0) out = argv.pop(0) assets = [] # pairs for i in range(0, len(argv), 2): assets.append((Path(argv[i]), Path(argv[i+1]))) build_mapfs(out, assets, version)