#include "common.h" void func_802BD100_324F10(Npc* npc) { npc->collisionHeight = 24; npc->collisionRadius = 20; } ApiStatus func_802BD114_324F10(ScriptInstance* script, s32 isInitialCall) { s32 ownerID = script->ownerID; if (isInitialCall) { func_800EECC4(ownerID); } return func_800EECE8(ownerID) != 0; } ApiStatus func_802BD14C_324F10(ScriptInstance* script, s32 isInitialCall) { PlayerData* playerData = &gPlayerData; s32 ownerID = script->ownerID; if (isInitialCall) { enable_partner_walking(ownerID, TRUE); } func_800EBA3C(ownerID); func_800EBB40(ownerID); playerData->unk_2F4[PartnerId_GOOMBARIA]++; return ApiStatus_BLOCK; } ApiStatus func_802BD1AC_324F10(ScriptInstance* script, s32 isInitialCall) { return ApiStatus_DONE2; } ApiStatus func_802BD1B4(ScriptInstance* script, s32 isInitialCall) { s32 ownerID = script->ownerID; if (isInitialCall) { func_800EE994(ownerID); } return func_800EE9B8(ownerID) != 0; }