#ifndef _EFFECTS_H_ #define _EFFECTS_H_ #include "types.h" #include "common_structs.h" typedef struct { char unk_00[0x38]; f32 unk_38[4]; } EffectUnkStruct1; typedef struct EffectStruct { char unk_00[0x4]; f32 unk_04; f32 unk_08; f32 unk_0C; f32 unk_10; char unk_14[0x4]; s32 unk_18; s32 unk_1C; s32 unk_20; X32 unk_24; s32 unk_28; s32 unk_2C; s32 unk_30; u8 unk_34; s32 unk_38; char unk_3C[0xC]; EffectUnkStruct1* unk_48; char unk_4C[0x24]; s32 unk_70; s32 unk_74; } EffectStruct; typedef struct StarSpiritEffectUnkStruct { char unk_00[0xC]; EffectStruct* unk_0C; } StarSpiritEffectUnkStruct; typedef struct StarSpiritEffect { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ f32 unk_30; /* 0x34 */ f32 unk_34; /* 0x38 */ s32 unk_38; /* 0x3C */ s32 unk_3C; /* 0x40 */ s32 unk_40; // an shadowID /* 0x44 */ s16 unk_44; /* 0x46 */ s16 unk_46; /* 0x48 */ s16 unk_48; /* 0x4A */ s16 unk_4A; /* 0x4C */ s16 unk_4C; /* 0x4E */ s16 unk_4E; /* 0x50 */ struct StarSpiritEffectUnkStruct* unk_50; /* 0x54 */ struct StarSpiritEffectUnkStruct* unk_54; } StarSpiritEffect; // size = 0x58 // TODO figure out what this actually is // playFX_4E invokes gEffectTable[78]'s entryPoint function // playFX_6F invokes gEffectTable[111]'s entryPoint function // playFX_83 invokes gEffectTable[131]'s entryPoint function // These functions are currently typed to return void // Assume they return an Effect*, and this struct is accessed at unk_0C, // but this struct differs from EffectInstanceData // Search for "struct N(temp)" for examples typedef struct EffectInstanceDataThing { char unk_00[0x4]; f32 unk_04; f32 unk_08; f32 unk_0C; f32 unk_10; char unk_14[0x4]; s32 unk_18; s32 unk_1C; s32 unk_20; X32 unk_24; s32 unk_28; s32 unk_2C; s32 unk_30; s32 unk_34; s32 unk_38; char unk_3C[0xC]; EffectUnkStruct1* unk_48; char unk_4C[0x24]; s32 unk_70; s32 unk_74; } EffectInstanceDataThing; typedef struct EffectInstanceData { /* 0x00 */ EffectInstanceDataThing* unk_00; /* 0x04 */ Vec3f pos; /* 0x10 */ Vec3f rotation; /* 0x1C */ Vec3f scale; /* 0x28 */ f32 unk_28; /* 0x2C */ s32 unk_2C; /* 0x30 */ f32 unk_30; /* 0x34 */ char unk_34[0x30]; /* 0x64 */ f32 unk_64; /* 0x68 */ char unk_68[0x18]; } EffectInstanceData; // size = 0x80 typedef struct EffectInstance { /* 0x00 */ s32 flags; /* 0x04 */ s32 effectIndex; /* 0x08 */ s32 numParts; /* 0x0C */ EffectInstanceData* data; /* 0x10 */ struct EffectGraphics* effect; } EffectInstance; typedef struct EffectBlueprint { /* 0x00 */ s32 unk_00; /* 0x04 */ s32 effectIndex; /* 0x08 */ void (*init)(EffectInstance* effectInst); /* 0x0C */ void (*update)(EffectInstance* effectInst); /* 0x10 */ void (*renderWorld)(EffectInstance* effectInst); /* 0x14 */ void (*unk_14)(EffectInstance* effectInst); } EffectBlueprint; // size = 0x18 typedef struct EffectGraphics { /* 0x00 */ s32 flags; /* 0x04 */ s32 effectIndex; /* 0x08 */ s32 instanceCounter; /* 0x0C */ s32 freeDelay; /* 0x10 */ void (*update)(EffectInstance* effectInst); /* 0x14 */ void (*renderWorld)(EffectInstance* effectInst); /* 0x18 */ void (*renderUI)(EffectInstance* effectInst); /* 0x1C */ s32* data; } EffectGraphics; // size = 0x20 typedef struct EffectTableEntry { /* 0x00 */ void (*entryPoint)(s32 arg0, s32 arg1, s32 arg2, s32 arg3, f32 x, f32 y, f32 z); /* 0x04 */ void* dmaStart; /* 0x08 */ void* dmaEnd; /* 0x0C */ void* dmaDest; /* 0x10 */ void* graphicsDmaStart; /* 0x14 */ void* graphicsDmaEnd; } EffectTableEntry; // size = 0x18 EffectInstance* create_effect_instance(EffectBlueprint* effectBp); void remove_effect(EffectInstance*); s32 load_effect(s32 effectIndex); void playFX_00(s32, f32, f32, f32, s32); void playFX_01(f32, f32, f32); void playFX_02(s32, f32, f32, f32, s32); EffectInstance* playFX_03(s32, f32, f32, f32, s32); EffectInstance* playFX_04(s32, f32, f32, f32, s32); EffectInstance* playFX_05(s32, f32, f32, f32, s32); void fx_land(s32, f32, f32, f32, f32); void fx_walk(s32, f32, f32, f32, f32, f32); void playFX_08(f32, f32, f32, f32); void playFX_09(s32, f32, f32, f32, f32, f32); EffectInstance* playFX_0A(f32, f32, f32, f32); EffectInstance* playFX_0B(s32, f32, f32, f32); EffectInstance* playFX_0C(f32, f32, f32, f32, f32); EffectInstance* playFX_0D(s32, f32, f32, f32, s32); EffectInstance* playFX_0E(f32, f32, f32, s32); void playFX_0F(s32, f32, f32, f32, f32, f32, f32, f32); void fx_emote(s32, Npc*, f32, f32, f32, f32, f32, s32, s32*); void playFX_11(s32, f32, f32, f32, f32); EffectInstance* playFX_12(s32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* playFX_13(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_14(s32, f32, f32, f32, s32); EffectInstance* playFX_15(s32, f32, f32, f32, s32); EffectInstance* playFX_16(s32, f32, f32, f32, f32); void playFX_17(s32, f32, f32, f32); void playFX_18(s32, f32, f32, f32, f32, f32, f32, s32); void playFX_19(s32, f32, f32, f32); EffectInstance* playFX_1A(s32, f32, f32, f32, s32); EffectInstance* playFX_1B(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_1C(s32, f32, f32, f32, s32); void playFX_1D(s32, f32, f32, f32, f32, s32, f32, s32); EffectInstance* playFX_1E(s32, f32, f32, f32, f32, f32, s32, s32*); EffectInstance* playFX_1F(s32, f32, f32, f32, f32, f32, f32, f32); EffectInstance* playFX_20(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_21(s32, f32, f32, f32, f32, f32, s32); void playFX_22(s32, f32, f32, f32, f32, f32, s32, s32); EffectInstance* playFX_23(u32, f32, f32, f32, f32); EffectInstance* playFX_24(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_25(s32, f32, f32, f32); void playFX_26(s32, f32, f32, f32); EffectInstance* playFX_27(s32, f32, f32, f32, f32, s32); void fx_sweat(s32, f32 x, f32 y, f32 z, f32, f32, s32); void fx_sleep_bubble(s32, f32, f32, f32, f32, f32, s32); EffectInstance* playFX_2A(s32, f32, f32, f32); EffectInstance* playFX_2B(s32, f32, f32, f32); EffectInstance* playFX_2C(s32, f32, f32, f32); void playFX_2D(s32, f32, f32, f32, s32, s32); void playFX_2E(s32, f32, f32, f32, f32, s32); void playFX_2F(s32, f32, f32, f32, f32, s32, s32); void playFX_30(s32, f32, f32, f32); void playFX_31(s32, f32, f32, f32); void playFX_32(s32, f32, f32, f32, f32); EffectInstance* playFX_33(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_34(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_35(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_36(s32, f32, f32, f32, f32, f32); EffectInstance* playFX_37(s32, f32, f32, f32, f32, f32, f32, s32, s32, s32); EffectInstance* playFX_38(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_39(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_3A(s32, f32, f32, f32, f32, f32, s32, s32); void playFX_3B(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_3C(s32, f32, f32, f32, f32, s32); void playFX_3D(s32, f32, f32, f32, f32, f32, f32, s32, s32*); EffectInstance* playFX_3E(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_3F(s32, f32, f32, f32, s32); EffectInstance* playFX_40(s32, f32, f32, f32, s32); EffectInstance* playFX_41(s32, f32, f32, f32, s32); EffectInstance* playFX_42(s32, s32, s32, f32, s32, s32); EffectInstance* playFX_43(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_44(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_45(s32, s32); EffectInstance* playFX_46_whirlwind(s32, s32, f32, s32); EffectInstance* playFX_47(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_48(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_49(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_4A(s32, f32, f32, f32, f32, f32); EffectInstance* playFX_4B(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_4C(s32, f32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* playFX_4D(s32, f32, f32, f32, f32, s32, f32, s32, f32, s32); EffectInstance* playFX_4E(s32, f32, f32, f32); EffectInstance* playFX_4F(s32, f32, f32, f32, f32, s32); void playFX_50(s32, f32, f32, f32); EffectInstance* playFX_51(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_52(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_53(s32, f32, f32, f32); EffectInstance* playFX_54(s32, f32, f32, f32); EffectInstance* playFX_55(s32, f32, f32, f32); EffectInstance* playFX_56(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_57(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_58(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_59(s32, f32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* playFX_5A(s32, f32 x, f32 y, f32 z, f32 scale /* maybe */, s32); EffectInstance* playFX_5B(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_5C(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_5D(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_5E(s32, f32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* playFX_5F(s32, f32 x, f32 y, f32 z, f32 scale /* maybe */, s32); EffectInstance* playFX_60(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_61(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_62(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_63(s32, f32, f32, f32, f32, f32, f32, f32, s32, s32); EffectInstance* playFX_64(s32, f32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* playFX_65(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_66(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_67(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_68(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_69(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_6A(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_6B(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_6C(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_6D(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_6E(s32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* playFX_6F(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_70(s32, f32, f32, f32, f32, f32, f32, s32, s32, f32, f32); EffectInstance* playFX_71(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_72(s32, f32, f32, f32, f32, f32, f32, s32, s32); EffectInstance* playFX_73(s32, f32, f32, f32, f32, s32, s32); EffectInstance* playFX_74(s32, f32, f32, f32, f32, f32, f32, f32, f32); EffectInstance* playFX_75(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_76(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_77(s32, f32, f32, f32, f32, f32, f32, f32, s32); EffectInstance* playFX_78(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_79(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_7A(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_7B(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_7C(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_7D(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_7E(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_7F(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_80(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_81(s32, f32 x, f32 y, f32 z, f32, s32); EffectInstance* playFX_82(s32, f32, f32, f32, f32, s32 time); EffectInstance* playFX_83(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_84(s32, f32, f32, f32, f32, f32); EffectInstance* playFX_85(s32, f32, f32, f32, f32, s32); EffectInstance* playFX_86(s32, f32, f32, f32, f32, s32); #endif