#include "common.h" void func_80035E54(void); void func_80035DF0(s16 arg0) { s16* tempPtr = &D_800A0942; *tempPtr = arg0; } void func_80035E00(void) { D_800A0948 = 0; func_80035E54(); } void func_80035E24(void) { D_800A0948 = 1; set_map_transition_effect(8); func_80035E54(); } void func_80035E54(void) { u16 *mapTransitonAlpha; GameStatus** gameStatus = gGameStatusPtr; // :/ D_800A0944 = 0; D_800A0946 = 4; (*gameStatus)->exitAngle = 0.0f; mapTransitonAlpha = &gMapTransitionAlpha; *mapTransitonAlpha = 0xFF; nuContRmbForceStopEnd(); func_801382AC(mapTransitonAlpha); D_8009A650[0] |= 8; set_variable(0, SI_SAVE_VAR(1), (*gameStatus)->unk_A9); D_8009A5D8 = 0; } INCLUDE_ASM(s32, "code_111f0_len_860", func_80035EEC); void func_800360FC(void) { GameStatus* gameStatus = GAME_STATUS; if (gameStatus->loadMenuState == 2) { draw_status_ui(); } } void func_80036130(void) { GameStatus* gameStatus = GAME_STATUS; gMapTransitionAlpha = 0x00; D_800A0942 = 0x14; D_800A0944 = 0x00; if (gameStatus->prevArea != gameStatus->areaID) { gameStatus->changedArea = 1; gameStatus->prevArea = gameStatus->areaID; } else { gameStatus->changedArea = 0; } } INCLUDE_ASM(s32, "code_111f0_len_860", func_8003617C); void func_800363FC(void) { if (D_800A0944 == 4 || D_800A0944 == 0) { draw_status_ui(); } } s32 func_80036430(void) { PlayerStatus* playerStatus = &gPlayerStatus; gMapTransitionAlpha = 0xFF; D_800A0942 = 0x14; D_800A0944 = 0x01; playerStatus->flags |= 0x1000; return playerStatus->flags; } INCLUDE_ASM(s32, "code_111f0_len_860", func_8003646C); void func_80036640(void) { }