#include "common.h" extern s32 D_80268000; extern s32 D_802FB800; extern s32 D_803DA800; // s32 _heap_free(s32 addr, s32 size); s32 general_heap_create(void) { return _heap_create(&D_802FB800, 0x54000); } s32 general_heap_malloc(s32 size) { return _heap_malloc(&D_802FB800, size); } s32 general_heap_malloc_tail(s32 size) { return _heap_malloc_tail(&D_802FB800, size); } s32 general_heap_free(s32 size) { return _heap_free(&D_802FB800, size); } INCLUDE_ASM(code_6000, battle_heap_create); /*s32 battle_heap_create(void) { if (_heap_create(&D_803DA800, 0x25800) != -1) { return -1; } else { return 0; } }*/ s32 func_8002ACDC(void) { return 0; } s32 heap_malloc(s32 size) { if ((*gGameStatusPtr)->unk_70 == 0) { return general_heap_malloc(size); } else { return _heap_malloc(&D_803DA800, size); } } s32 heap_free(s32 size) { if ((*gGameStatusPtr)->unk_70 != 0) { return _heap_free(&D_803DA800, size); } else { return general_heap_free(size); } } INCLUDE_ASM(code_6000, collision_heap_create); INCLUDE_ASM(code_6000, collision_heap_malloc); INCLUDE_ASM(code_6000, collision_heap_free); /*s32 collision_heap_free(s32 size) { s32 unk_70 = (*gGameStatusPtr)->unk_70; return _heap_free((unk_70 == 0) ? (&D_80268000) : (&D_803DA800), size); }*/