#include "common.h" INCLUDE_ASM(s32, "code_16F740", func_80240E60); INCLUDE_ASM(s32, "code_16F740", func_80240FDC); INCLUDE_ASM(s32, "code_16F740", func_80241190); INCLUDE_ASM(s32, "code_16F740", begin_battle); INCLUDE_ASM(s32, "code_16F740", func_80241AB8); INCLUDE_ASM(s32, "code_16F740", func_80241B14); void func_8024201C(void) { } INCLUDE_ASM(s32, "code_16F740", update_heroes_start_turn); void func_80242AC0(void) { } INCLUDE_ASM(s32, "code_16F740", switch_to_player); void func_80242BA8(void) { } INCLUDE_ASM(s32, "code_16F740", update_end_player_turn); void func_80242EF8(void) { } INCLUDE_ASM(s32, "code_16F740", switch_to_partner); void func_80242FD8(void) { } INCLUDE_ASM(s32, "code_16F740", func_80242FE0); void func_80243910(void) { } INCLUDE_ASM(s32, "code_16F740", switch_order); void func_802439D0(void) { } INCLUDE_ASM(s32, "code_16F740", func_802439D8); void func_80243FD4(void) { } INCLUDE_ASM(s32, "code_16F740", func_80243FDC); void func_80244000(void) { } INCLUDE_ASM(s32, "code_16F740", func_80244008); void func_80244708(void) { } INCLUDE_ASM(s32, "code_16F740", func_80244710); void func_80244A48(void) { } INCLUDE_ASM(s32, "code_16F740", end_battle); INCLUDE_ASM(s32, "code_16F740", func_80244D90); INCLUDE_ASM(s32, "code_16F740", func_80244E38); void func_80244EF8(void) { } INCLUDE_ASM(s32, "code_16F740", update_run_away); void func_80245438(void) { } INCLUDE_ASM(s32, "code_16F740", func_80245440); void func_802456B0(void) { } INCLUDE_ASM(s32, "code_16F740", EnablePartnerBlur); INCLUDE_ASM(s32, "code_16F740", DisablePartnerBlur); INCLUDE_ASM(s32, "code_16F740", update_swap_partner); void func_80245AC8(void) { } INCLUDE_ASM(s32, "code_16F740", update_player_action); void func_80246448(void) { } INCLUDE_ASM(s32, "code_16F740", update_player_change_turn); void func_80246B2C_code(void) { } INCLUDE_ASM(s32, "code_16F740", update_partner_action); void func_80247214(void) { } INCLUDE_ASM(s32, "code_16F740", func_8024721C); void func_802472A4(void) { } INCLUDE_ASM(s32, "code_16F740", update_enemy_change_turn); void func_80247568(void) { } INCLUDE_ASM(s32, "code_16F740", update_enemy_action); void func_80247AFC(void) { } INCLUDE_ASM(s32, "code_16F740", func_80247B04); INCLUDE_ASM(s32, "code_16F740", func_802480F0); INCLUDE_ASM(s32, "code_16F740", func_80248190); INCLUDE_ASM(s32, "code_16F740", func_802485FC); INCLUDE_ASM(s32, "code_16F740", func_80248660); INCLUDE_ASM(s32, "code_16F740", func_80248AA4); INCLUDE_ASM(s32, "code_16F740", func_80248B08); INCLUDE_ASM(s32, "code_16F740", func_80248D78);