#include "common.h" INCLUDE_ASM(s32, "code_17FEB0", calc_item_check_hit); INCLUDE_ASM(s32, "code_17FEB0", calc_item_damage_enemy); INCLUDE_ASM(s32, "code_17FEB0", ItemDamageEnemy); INCLUDE_ASM(s32, "code_17FEB0", ItemAfflictEnemy); INCLUDE_ASM(s32, "code_17FEB0", func_80252B3C); INCLUDE_ASM(s32, "code_17FEB0", ItemCheckHit);