/*==================================================================== * os_system.h * * Copyright 1995, Silicon Graphics, Inc. * All Rights Reserved. * * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, * Inc.; the contents of this file may not be disclosed to third * parties, copied or duplicated in any form, in whole or in part, * without the prior written permission of Silicon Graphics, Inc. * * RESTRICTED RIGHTS LEGEND: * Use, duplication or disclosure by the Government is subject to * restrictions as set forth in subdivision (c)(1)(ii) of the Rights * in Technical Data and Computer Software clause at DFARS * 252.227-7013, and/or in similar or successor clauses in the FAR, * DOD or NASA FAR Supplement. Unpublished - rights reserved under the * Copyright Laws of the United States. *====================================================================*/ /*---------------------------------------------------------------------* Copyright (C) 1998 Nintendo. (Originated by SGI) $RCSfile: os_system.h,v $ $Revision: 1.1 $ $Date: 1998/10/09 08:01:18 $ *---------------------------------------------------------------------*/ #ifndef _OS_SYSTEM_H_ #define _OS_SYSTEM_H_ #ifdef _LANGUAGE_C_PLUS_PLUS extern "C" { #endif #include #if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) /************************************************************************** * * Type definitions * */ #endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ /************************************************************************** * * Global definitions * */ /* * Values for osTvType */ #define OS_TV_PAL 0 #define OS_TV_NTSC 1 #define OS_TV_MPAL 2 /* * Size of buffer the retains contents after NMI */ #define OS_APP_NMI_BUFSIZE 64 #if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) /************************************************************************** * * Macro definitions * */ /************************************************************************** * * Extern variables * */ extern s32 osRomType; /* Bulk or cartridge ROM. 0=cartridge 1=bulk */ extern void *osRomBase; /* Rom base address of the game image */ extern s32 osTvType; /* 0 = PAL, 1 = NTSC, 2 = MPAL */ extern s32 osResetType; /* 0 = cold reset, 1 = NMI */ extern s32 osCicId; extern s32 osVersion; extern u32 osMemSize; /* Memory Size */ extern s32 osAppNMIBuffer[]; extern u64 osClockRate; extern OSIntMask __OSGlobalIntMask; /* global interrupt mask */ /************************************************************************** * * Function prototypes * */ extern void osInitialize(void); extern void osExit(void); extern u32 osGetMemSize(void); /* pre-NMI */ extern s32 osAfterPreNMI(void); #endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ #ifdef _LANGUAGE_C_PLUS_PLUS } #endif #endif /* !_OS_SYSTEM_H_ */