#include "gv_01.h" #include "world/common/SetPlayerStatusAnimFlags100000.inc.c" #include "world/common/GetCurrentFloor.inc.c" INCLUDE_ASM(s32, "world/area_gv/gv_01/E1E460", func_80240034_E1E494); INCLUDE_ASM(s32, "world/area_gv/gv_01/E1E460", func_802400F0_E1E550); #include "world/common/GetCurrentCameraYawClamped180.inc.c" INCLUDE_ASM(s32, "world/area_gv/gv_01/E1E460", func_8024023C_E1E69C); INCLUDE_ASM(s32, "world/area_gv/gv_01/E1E460", func_802402E0_E1E740); INCLUDE_ASM(s32, "world/area_gv/gv_01/E1E460", func_80240404_E1E864); INCLUDE_ASM(s32, "world/area_gv/gv_01/E1E460", func_802405EC_E1EA4C); INCLUDE_ASM(s32, "world/area_gv/gv_01/E1E460", func_80240688_E1EAE8);