#include "common.h" void func_802BD100_324F10(Npc* npc) { npc->collisionHeight = 24; npc->collisionRadius = 20; } ApiStatus func_802BD114_324F10(ScriptInstance* script, s32 isInitialCall) { Npc* owner = script->owner2.npc; if (isInitialCall) { func_800EECC4(owner); } return func_800EECE8(owner) != 0; } ApiStatus func_802BD14C_324F10(ScriptInstance* script, s32 isInitialCall) { PlayerData* playerData = &gPlayerData; Npc* owner = script->owner2.npc; if (isInitialCall) { enable_partner_walking(owner, TRUE); } func_800EBA3C(owner); func_800EBB40(owner); playerData->unk_2F4[PartnerId_GOOMBARIA]++; return ApiStatus_BLOCK; } ApiStatus func_802BD1AC_324F10(ScriptInstance* script, s32 isInitialCall) { return ApiStatus_DONE2; } ApiStatus func_802BD1B4(ScriptInstance* script, s32 isInitialCall) { Npc* owner = script->owner2.npc; if (isInitialCall) { func_800EE994(owner); } return func_800EE9B8(owner) != 0; }