#include "common.h" #include "animation_script.h" extern Vtx D_0A000000_E815F0[]; extern Gfx Entity_MunchlesiaBeginChew_Render[]; AnimScript Entity_MunchlesiaBeginChew_Animation = { as_SetRotation(1, 0.0, 0.0, 0.0) as_SetPos(1, 0, 0, 0) as_SetScale(1, 1.0, 1.0, 1.0) as_SetRotation(2, 0.0, 0.0, 0.0) as_SetPos(2, 0, 0, 0) as_SetScale(2, 1.0, 1.0, 1.0) as_SetRotation(3, 0.0, 0.0, 0.0) as_SetPos(3, 0, 0, 0) as_SetScale(3, 1.0, 1.0, 1.0) as_SetRotation(4, 0.0, 0.0, 0.0) as_SetPos(4, 0, 0, 0) as_SetScale(4, 1.0, 1.0, 1.0) as_SetRotation(5, 0.0, 0.0, 0.0) as_SetPos(5, 0, 0, 0) as_SetScale(5, 1.0, 1.0, 1.0) as_SetRotation(6, 0.0, 0.0, 0.0) as_SetPos(6, 0, 0, 0) as_SetScale(6, 1.0, 1.0, 1.0) as_SetRotation(7, 0.0, 0.0, 0.0) as_SetPos(7, 0, 0, 0) as_SetScale(7, 1.0, 1.0, 1.0) as_SetRotation(8, 0.0, 0.0, 0.0) as_SetPos(8, 0, 0, 0) as_SetScale(8, 1.0, 1.0, 1.0) as_Loop as_SetRotation(9, 0.0, 0.0, 0.0) as_SetPos(9, 0, 0, 0) as_SetScale(9, 1.0, 1.0, 1.0) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Wait(1) as_Restart as_End }; StaticAnimatorNode Entity_MunchlesiaBeginChew_Node9 = { .displayList = Entity_MunchlesiaBeginChew_Render, .sibling = ENTITY_ANIM_NULL, .child = ENTITY_ANIM_NULL, .vertexStartOffset = 399 * 7, .vtxList = D_0A000000_E815F0, }; StaticAnimatorNode Entity_MunchlesiaBeginChew_Node8 = { .displayList = Entity_MunchlesiaBeginChew_Render, .sibling = &Entity_MunchlesiaBeginChew_Node9, .child = ENTITY_ANIM_NULL, .vertexStartOffset = 399 * 6, .vtxList = D_0A000000_E815F0, }; StaticAnimatorNode Entity_MunchlesiaBeginChew_Node7 = { .displayList = Entity_MunchlesiaBeginChew_Render, .sibling = &Entity_MunchlesiaBeginChew_Node8, .child = ENTITY_ANIM_NULL, .vertexStartOffset = 399 * 5, .vtxList = D_0A000000_E815F0, }; StaticAnimatorNode Entity_MunchlesiaBeginChew_Node6 = { .displayList = Entity_MunchlesiaBeginChew_Render, .sibling = &Entity_MunchlesiaBeginChew_Node7, .child = ENTITY_ANIM_NULL, .vertexStartOffset = 399 * 4, .vtxList = D_0A000000_E815F0, }; StaticAnimatorNode Entity_MunchlesiaBeginChew_Node5 = { .displayList = Entity_MunchlesiaBeginChew_Render, .sibling = &Entity_MunchlesiaBeginChew_Node6, .child = ENTITY_ANIM_NULL, .vertexStartOffset = 399 * 3, .vtxList = D_0A000000_E815F0, }; StaticAnimatorNode Entity_MunchlesiaBeginChew_Node4 = { .displayList = Entity_MunchlesiaBeginChew_Render, .sibling = &Entity_MunchlesiaBeginChew_Node5, .child = ENTITY_ANIM_NULL, .vertexStartOffset = 399 * 2, .vtxList = D_0A000000_E815F0, }; StaticAnimatorNode Entity_MunchlesiaBeginChew_Node3 = { .displayList = Entity_MunchlesiaBeginChew_Render, .sibling = &Entity_MunchlesiaBeginChew_Node4, .child = ENTITY_ANIM_NULL, .vertexStartOffset = 399, .vtxList = D_0A000000_E815F0, }; StaticAnimatorNode Entity_MunchlesiaBeginChew_Node2 = { .displayList = Entity_MunchlesiaBeginChew_Render, .sibling = &Entity_MunchlesiaBeginChew_Node3, .child = ENTITY_ANIM_NULL, .vtxList = D_0A000000_E815F0, }; StaticAnimatorNode Entity_MunchlesiaBeginChew_Node1 = { .displayList = ENTITY_ANIM_NULL, .sibling = ENTITY_ANIM_NULL, .child = &Entity_MunchlesiaBeginChew_Node2, .vertexStartOffset = (s32)ENTITY_ANIM_NULL, .vtxList = ENTITY_ANIM_NULL, }; StaticAnimatorNode* Entity_MunchlesiaBeginChew_Mesh[] = { &Entity_MunchlesiaBeginChew_Node1, &Entity_MunchlesiaBeginChew_Node2, &Entity_MunchlesiaBeginChew_Node3, &Entity_MunchlesiaBeginChew_Node4, &Entity_MunchlesiaBeginChew_Node5, &Entity_MunchlesiaBeginChew_Node6, &Entity_MunchlesiaBeginChew_Node7, &Entity_MunchlesiaBeginChew_Node8, &Entity_MunchlesiaBeginChew_Node9, ENTITY_ANIM_NULL, };